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pong.ino
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pong.ino
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// ==============================
// Includes
// ==============================
// Includes {
#include "Arduboy2.h"
#include <ArduboyTones.h>
// }
// ==============================
// Variables
// ==============================
// Arduboy {
Arduboy2 arduboy;
ArduboyTones sound(arduboy.audio.enabled);
// }
// Constants {
#define SCALE 3
#define BALL_SPEED 0.25
#define PAD_SPEED 0.5
#define PAD_HEIGHT (7 * SCALE)
#define PAD_WIDTH SCALE
#define BALL_HEIGHT SCALE
#define BALL_WIDTH SCALE
#define Y_MIN 0
#define Y_MAX (HEIGHT - PAD_HEIGHT)
#define MIDDLE_LINE_WIDTH 1
#define CHAR_WIDTH 6
#define CHAR_HEIGHT 8
#define BUTTON_DELAY 200
// }
// Variables {
int current_frame; // 0: menu, 1: game
float paddleAY;
float paddleBY;
float ballX;
float ballY;
float ballVx;
float ballVy;
int Ascore;
int Bscore;
bool running;
bool gameOverTonePlayed;
// }
// ==============================
// Main functions
// ==============================
void setup() {
arduboy.begin();
arduboy.setFrameRate(10);
Serial.begin(9600);
reset();
}
void loop() {
if (current_frame == 0) {
menuLoop();
} else if (current_frame == 1) {
gameLoop();
}
}
// ==============================
// Frame functions
// ==============================
void menuLoop() {
if (arduboy.pressed(A_BUTTON)) {
current_frame++;
delay(BUTTON_DELAY);
}
if (arduboy.pressed(UP_BUTTON)) {
arduboy.audio.on();
}
if (arduboy.pressed(DOWN_BUTTON)) {
arduboy.audio.off();
}
arduboy.clear();
arduboy.setCursor(WIDTH/2-CHAR_WIDTH*10, HEIGHT/2-CHAR_HEIGHT*2);
arduboy.println("=== Arduboy Pong ===");
arduboy.setCursor(WIDTH/2-CHAR_WIDTH*8, HEIGHT/2-CHAR_HEIGHT*1);
arduboy.println("Press A to start");
arduboy.setCursor(WIDTH/2-CHAR_WIDTH*6, HEIGHT/2+CHAR_HEIGHT*0);
arduboy.println("Up: audio on");
arduboy.setCursor(WIDTH/2-CHAR_WIDTH*7, HEIGHT/2+CHAR_HEIGHT*1);
arduboy.println("Down: audio off");
arduboy.display();
}
void gameLoop() {
// Pause
if (arduboy.pressed(A_BUTTON)) {
if (running) {
running = false;
arduboy.setCursor(WIDTH/2-CHAR_WIDTH*2.5, HEIGHT/2-CHAR_HEIGHT);
arduboy.print("Pause");
arduboy.display();
} else {
running = true;
}
delay(BUTTON_DELAY);
}
// Reset
if (arduboy.pressed(B_BUTTON)) {
reset();
}
// Game over?
if (ballX < 0 || ballX > WIDTH) {
running = false;
arduboy.setCursor(WIDTH/2-CHAR_WIDTH*4.5, HEIGHT/2-CHAR_HEIGHT);
arduboy.print("Game over");
arduboy.display();
arduboy.setRGBled(5, 0, 0);
if (!gameOverTonePlayed) {
sound.tone(200, 750);
gameOverTonePlayed = true;
}
delay(1000);
reset();
}
if (running) {
// Controls
if (arduboy.pressed(UP_BUTTON) && (paddleAY > Y_MIN)) {
paddleAY -= PAD_SPEED;
}
if (arduboy.pressed(DOWN_BUTTON) && (paddleAY < Y_MAX)) {
paddleAY += PAD_SPEED;
}
// Move paddle B
if (ballY-PAD_HEIGHT/2 < 0) {
paddleBY = 0;
} else if (ballY+PAD_HEIGHT/2 >= HEIGHT) {
paddleBY = HEIGHT-PAD_HEIGHT;
} else {
paddleBY = ballY-PAD_HEIGHT/2;
}
// Move ball
ballX += ballVx;
ballY += ballVy;
// The ball touches paddle A
if (ballX < PAD_WIDTH && (ballY >= paddleAY && ballY <= paddleAY+PAD_HEIGHT)) {
ballVx = BALL_SPEED;
Ascore++;
sound.tone(300, 100);
}
// The ball touches paddle B
if (ballX > WIDTH-PAD_WIDTH && (ballY >= paddleBY && ballY <= paddleBY+PAD_HEIGHT)) {
ballVx = BALL_SPEED * -1;
Bscore++;
sound.tone(400, 100);
}
// The ball touches the top & bottom borders
if (ballY <= 0 || ballY >= HEIGHT) {
ballVy = ballVy * -1;
}
// Drawings
arduboy.clear();
// Draw middle line
arduboy.fillRect(WIDTH/2-MIDDLE_LINE_WIDTH/2-1, 0, MIDDLE_LINE_WIDTH, HEIGHT, 1);
// Draw score A
int digits = 0;
if (Ascore == 0) {
digits = 1;
} else {
int tmp = Ascore;
while (tmp) {
tmp /= 10;
digits++;
}
}
arduboy.setCursor(WIDTH/2-CHAR_WIDTH*digits-SCALE, SCALE);
arduboy.print(Ascore);
// Draw score B
arduboy.setCursor(WIDTH/2+SCALE, SCALE);
arduboy.print(Bscore);
// Draw pad A
arduboy.fillRect(0, paddleAY, PAD_WIDTH, PAD_HEIGHT, 1);
// Draw pad B
arduboy.fillRect(WIDTH-PAD_WIDTH, paddleBY, PAD_WIDTH, PAD_HEIGHT, 1);
// Draw ball
arduboy.fillRect(ballX-BALL_WIDTH/2, ballY, BALL_HEIGHT, BALL_WIDTH, 1);
arduboy.display();
}
}
// ==============================
// Utility functions
// ==============================
void reset() {
ballY = HEIGHT/2;
ballX = WIDTH/2-BALL_WIDTH/2;
ballVx = 0;
ballVy = 0;
delay(100);
ballVx = BALL_SPEED;
ballVy = BALL_SPEED;
ballVx = BALL_SPEED;
// Random ball y direction
if (rand() % 2 == 1) {
ballVy = BALL_SPEED;
} else {
ballVy = BALL_SPEED * -1;
}
Ascore = 0;
Bscore = 0;
arduboy.setRGBled(0, 0, 0);
gameOverTonePlayed = false;
running = true;
}