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maze.html
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maze.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Reverse Scrolling Maze Game</title>
<style>
body {
background-color: rgba(20, 108, 21, 0.982);
animation: blink 1s steps 0s infinite normal;
margin: 0;
padding: 0;
font-family: Arial, sans-serif;
/* Added a default font */
}
h1 {
font-family: Cambria, Cochin, Georgia, Times, 'Times New Roman', serif;
font-size: 4vw;
/* Responsive font size */
text-align: center;
margin-top: 40px;
}
h2 {
font-size: 3vw;
/* Responsive font size for h2 */
text-align: center;
margin: 20px 0;
/* Added margin */
}
@keyframes blink {
0% {
opacity: 1;
}
50% {
opacity: 0;
}
100% {
opacity: 1;
}
}
.blink {
animation: blink 1s infinite;
}
#maze-section {
margin: 0 auto;
/* Centered the maze section */
width: 90%;
/* Responsive width */
max-width: 800px;
/* Max width for larger screens */
}
canvas {
border: 6px solid black;
width: 100%;
/* Full width */
height: auto;
/* Maintain aspect ratio */
}
.hint {
color: yellow;
text-align: center;
/* Centered hint text */
font-size: 1.5em;
/* Responsive hint font size */
margin: 20px 0;
/* Added margin */
}
@media (min-width: 768px) {
h1 {
font-size: 5vw;
/* Adjust font size for larger screens */
}
h2 {
font-size: 3vw;
/* Adjust h2 font size for larger screens */
}
.hint {
font-size: 1.5em;
/* Keep hint size for larger screens */
}
}
</style>
</head>
<body>
<!-- Main content sections -->
<section>
<h1>Scroll down to discover something fun...</h1>
</section>
<br><br><br><br><br><br><br><br>
<section style="margin-top: 20px;"></section>
<br><br>
<section id="maze-section" class="hidden">
<h2>Reverse Maze Game</h2>
<canvas id="mazeCanvas" width="600" height="600"></canvas>
</section>
<section class="hint">
<p>HINT: Use arrow keys to navigate the maze (controls are reversed).</p>
</section>
<script>
window.addEventListener('scroll', () => {
const mazeSection = document.getElementById('maze-section');
const viewportHeight = window.innerHeight;
const mazePosition = mazeSection.getBoundingClientRect();
// Check if the maze section is within the viewport
if (mazePosition.top < viewportHeight && mazePosition.bottom >= 0) {
mazeSection.classList.remove('hidden'); // Show the maze section
if (!mazeInitialized) {
initMazeGame(); // Initialize maze once when section is visible
}
}
});
const canvas = document.getElementById('mazeCanvas');
const ctx = canvas.getContext('2d');
const mazeSize = 10; // Size of the maze grid (10x10)
const cellSize = canvas.width / mazeSize;
let playerX = 0, playerY = 0; // Initial player position
let maze = []; // Maze grid
let mazeInitialized = false;
// Initialize the maze game
function initMazeGame() {
generateMaze();
drawMaze();
window.addEventListener('keydown', handleMovement);
mazeInitialized = true;
}
// Generate a random maze
function generateMaze() {
maze = [];
for (let i = 0; i < mazeSize; i++) {
const row = [];
for (let j = 0; j < mazeSize; j++) {
row.push(Math.random() > 0.7 ? 1 : 0); // 1 for wall, 0 for free space
}
maze.push(row);
}
maze[0][0] = 0; // Start position
maze[mazeSize - 1][mazeSize - 1] = 0; // Goal position
}
// Draw the maze on the canvas
function drawMaze() {
ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear canvas
for (let i = 0; i < mazeSize; i++) {
for (let j = 0; j < mazeSize; j++) {
if (maze[i][j] === 1) {
ctx.fillStyle = '#333'; // Draw wall
} else {
ctx.fillStyle = '#fff'; // Draw path
}
ctx.fillRect(j * cellSize, i * cellSize, cellSize, cellSize);
}
}
drawPlayer();
}
// Draw the player
function drawPlayer() {
ctx.fillStyle = 'blue';
ctx.fillRect(playerX * cellSize, playerY * cellSize, cellSize, cellSize);
}
// Handle reversed movement controls
function handleMovement(event) {
const key = event.key;
if (key === 'ArrowUp' && playerY < mazeSize - 1 && maze[playerY + 1][playerX] === 0) {
playerY++; // Move down (reversed)
} else if (key === 'ArrowDown' && playerY > 0 && maze[playerY - 1][playerX] === 0) {
playerY--; // Move up (reversed)
} else if (key === 'ArrowLeft' && playerX < mazeSize - 1 && maze[playerY][playerX + 1] === 0) {
playerX++; // Move right (reversed)
} else if (key === 'ArrowRight' && playerX > 0 && maze[playerY][playerX - 1] === 0) {
playerX--; // Move left (reversed)
}
drawMaze();
// Check if the player has reached the goal
if (playerX === mazeSize - 1 && playerY === mazeSize - 1) {
alert('Congratulations! You reached the goal.');
window.removeEventListener('keydown', handleMovement);
}
}
</script>
</body>
</html>