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ViewController.swift
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ViewController.swift
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//
// ViewController.swift
// FlatCW
//
// Created by Mini2012 on 12.03.2020.
// Copyright © 2020 Denis Nechitailov. All rights reserved.
//
import UIKit
import AVFoundation
class ViewController: UIViewController {
// Touch
// var touchNumbersDit = [UITouch:Int]()
// var touchNumbersDah = [UITouch:Int]()
var touchNumbersDit = Set<UITouch>()
var touchNumbersDah = Set<UITouch>()
// var touchDit:UITouch?
// var touchDah:UITouch?
// CW Keyer
var speedWpm: Float = 20.0
var keyerInverse: Bool = false
var useTorch: Bool = false
enum CWSTATES {
case CW_NONE
case CW_SENDING_DIT
case CW_SENDING_DAH
case CW_PAUSE_AFTER_DIT
case CW_PAUSE_AFTER_DAH
}
var cwState = CWSTATES.CW_NONE
var memDit = false
var memDah = false
// Controls
@IBOutlet weak var keyerSpeed: UILabel!
@IBOutlet weak var keyerDirection: UILabel!
@IBOutlet weak var sliderSpeed: UISlider!
@IBOutlet weak var switchInverse: UISwitch!
@IBOutlet weak var switchTorch: UISwitch!
// Audio
var engine: AVAudioEngine!
var tone: AVTonePlayerUnit!
// Timer
var cwTimer: Timer?
var endTime = CACurrentMediaTime()
// Timer functions
func setupTimer() {
cwTimer = Timer.scheduledTimer(timeInterval: 0.001, target: self, selector: #selector(fireTimer), userInfo: nil, repeats: true)
}
@objc func fireTimer() {
//print("ft")
//timer?.invalidate()
//print("tol: \(timer?.tolerance)")
let curTime = CACurrentMediaTime()
// var newEnd = endTime
// let interval = newTime - oldTime
// oldTime = newTime
// print("interval: \(interval)")
switch cwState {
case CWSTATES.CW_NONE:
if isDitPressed() {
endTime = curTime + getDitTime()
soundOn()
memDit = false
cwState = CWSTATES.CW_SENDING_DIT
}
else
if isDahPressed() {
endTime = curTime + getDahTime()
soundOn()
memDah = false
cwState = CWSTATES.CW_SENDING_DAH
}
case CWSTATES.CW_SENDING_DIT:
if curTime >= endTime {
endTime += getPauseTime()
soundOff()
cwState = CWSTATES.CW_PAUSE_AFTER_DIT
}
case CWSTATES.CW_SENDING_DAH:
if curTime >= endTime {
endTime += getPauseTime()
soundOff()
cwState = CWSTATES.CW_PAUSE_AFTER_DAH
}
case CWSTATES.CW_PAUSE_AFTER_DIT:
if curTime >= endTime {
if isDahPressed() || memDah {
endTime += getDahTime()
soundOn()
memDah = false
cwState = CWSTATES.CW_SENDING_DAH
}
else
if isDitPressed() || memDit {
endTime += getDitTime()
soundOn()
memDit = false
cwState = CWSTATES.CW_SENDING_DIT
}
else {
cwState = CWSTATES.CW_NONE
}
}
case CWSTATES.CW_PAUSE_AFTER_DAH:
if curTime >= endTime {
if isDitPressed() || memDit {
endTime += getDitTime()
soundOn()
memDit = false
cwState = CWSTATES.CW_SENDING_DIT
}
else
if isDahPressed() || memDah {
endTime += getDahTime()
soundOn()
memDah = false
cwState = CWSTATES.CW_SENDING_DAH
}
else {
cwState = CWSTATES.CW_NONE
}
}
}
}
// Audio functions
func prepareAudio() {
// Do any additional setup after loading the view, typically from a nib.
tone = AVTonePlayerUnit()
let format = AVAudioFormat(standardFormatWithSampleRate: tone.sampleRate, channels: 1)
print(format?.sampleRate ?? "format nil")
engine = AVAudioEngine()
engine.attach(tone)
let mixer = engine.mainMixerNode
engine.connect(tone, to: mixer, format: format)
soundOff()
do {
try engine.start()
} catch let error as NSError {
print(error)
}
tone.preparePlaying()
tone.play()
}
func soundOn() {
engine.mainMixerNode.outputVolume = 1.0
if useTorch {
setTorch(true)
}
}
func soundOff() {
engine.mainMixerNode.outputVolume = 0.0
if useTorch {
setTorch(false)
}
}
// Control functions
func updateLabels() {
if (keyerInverse) {
keyerDirection.text = "Left: DAH Right: DIT"
}
else {
keyerDirection.text = "Left: DIT Right: DAH"
}
keyerSpeed.text = "Speed: " + String(Int(speedWpm)) + " WPM"
switchInverse?.setOn(keyerInverse, animated:false)
switchTorch?.setOn(useTorch, animated:false)
// let context = UIGraphicsGetCurrentContext()
// if context != nil {
// context!.setLineWidth(2.0)
// context!.setStrokeColor(UIColor.red.cgColor)
// context!.move(to:CGPoint(x:0, y: self.view.frame.size.height))
// context!.addLine(to:CGPoint(x:self.view.frame.size.width, y: 0))
// }
}
@IBAction func sliderValueChanged (_ sender: UISlider) {
speedWpm = sliderSpeed.value
// Defaults
let defaults = UserDefaults.standard
defaults.set(speedWpm, forKey: "speedWpm")
updateLabels()
}
@IBAction func switchInverseChanged(_ sender: UISwitch) {
if switchInverse != nil {
keyerInverse = switchInverse.isOn
// Defaults
let defaults = UserDefaults.standard
defaults.set(keyerInverse, forKey: "keyerInverse")
}
updateLabels()
}
@IBAction func switchTorchChanged(_ sender: Any) {
if switchTorch != nil {
useTorch = switchTorch.isOn
// Defaults
let defaults = UserDefaults.standard
defaults.set(useTorch, forKey: "useTorch")
}
updateLabels()}
// Functions
func getDitTime() -> Double {
return Double(1.2000/speedWpm)
}
func getDahTime() -> Double {
return Double(3.0*1.2000/speedWpm)
}
func getPauseTime() -> Double {
return Double(1.2000/speedWpm)
}
func isDitPressed() -> Bool {
return touchNumbersDit.count > 0;
}
func isDahPressed() -> Bool {
return touchNumbersDah.count > 0;
}
// User interface
override func viewDidLoad() {
super.viewDidLoad()
// Defaults
let defaults = UserDefaults.standard
speedWpm = defaults.float(forKey: "speedWpm")
if speedWpm < 1 {
speedWpm = 20.0
}
keyerInverse = defaults.bool(forKey: "keyerInverse")
useTorch = defaults.bool(forKey: "useTorch")
// Controls
self.view.isMultipleTouchEnabled = true
sliderSpeed.value = speedWpm
updateLabels()
prepareAudio()
setupTimer()
// Events
let notificationCenter = NotificationCenter.default
notificationCenter.addObserver(self, selector: #selector(appMovedToBackground), name: UIApplication.willResignActiveNotification, object: nil)
// Line
// let aPath = UIBezierPath()
// UIColor.red.set()
// aPath.move(to:CGPoint(x:10,y:10))
// aPath.move(to:CGPoint(x:400,y:400))
// aPath.close()
// let line = LineView
}
// Touch
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
// let touchCount = touches.count
// let touch = touches.first
// let tapCount = touch!.tapCount
// methodStatus.text = "touchesBegan"
// touchStatus.text = "\(touchCount) touches"
// tapStatus.text = "\(tapCount) taps"
// https://stackoverflow.com/questions/28696500/get-coordinates-of-multiple-touches-in-swift
// print("------")
// for touch2 in touches {
// let location = touch2.location(in: self.view)
// print(location)
//
// touchNumbers[touch2] = touch2.hash;
// print("touch add: \(String(touch2.hash, radix: 16))")
//
// }
for touch in touches {
//print("------")
let locationX = touch.location(in: self.view).x
let sizeX = self.view.bounds.width
if (!keyerInverse && (locationX <= sizeX/2)) ||
(keyerInverse && (locationX > sizeX/2)) {
// print(".")
// touchNumbersDit[touch] = touch.hash;
touchNumbersDit.insert(touch)
} else {
// print("-")
// touchNumbersDah[touch] = touch.hash;
touchNumbersDah.insert(touch)
}
//print(location)
//print(self.view.bounds.width, " ", self.view.bounds.height)
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
// let touchCount = touches.count
// let touch = touches.first
// let tapCount = touch!.tapCount
// methodStatus.text = "touchesMoved";
// touchStatus.text = "\(touchCount) touches"
// tapStatus.text = "\(tapCount) taps"
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
// let touchCount = touches.count
// let touch = touches.first
// let tapCount = touch!.tapCount
// methodStatus.text = "touchesEnded";
// touchStatus.text = "\(touchCount) touches"
// tapStatus.text = "\(tapCount) taps"
//
// for touch2 in touches {
//
// touchNumbers.removeValue(forKey: touch2 )
//
// print("touch remove: \(String(touch2.hash, radix: 16))")
// }
for touch in touches {
// touchNumbersDit.removeValue(forKey: touch)
// touchNumbersDah.removeValue(forKey: touch)
touchNumbersDit.remove(touch)
touchNumbersDah.remove(touch)
}
}
// User interface
@objc func appMovedToBackground() {
print("App moved to background!")
touchNumbersDit.removeAll()
touchNumbersDah.removeAll()
soundOff()
}
// Torch
func hasTorch() -> Bool {
guard let device = AVCaptureDevice.default(for: AVMediaType.video) else { return false}
guard device.hasTorch else { return false}
return true
}
// https://stackoverflow.com/questions/27207278/how-to-turn-flashlight-on-and-off-in-swift
func toggleFlash() {
guard let device = AVCaptureDevice.default(for: AVMediaType.video) else { return }
guard device.hasTorch else { return }
do {
try device.lockForConfiguration()
if (device.torchMode == AVCaptureDevice.TorchMode.on) {
device.torchMode = AVCaptureDevice.TorchMode.off
} else {
do {
try device.setTorchModeOn(level: 1.0)
} catch {
print(error)
}
}
device.unlockForConfiguration()
} catch {
print(error)
}
}
func setTorch(_ state: Bool) {
guard let device = AVCaptureDevice.default(for: AVMediaType.video) else { return }
guard device.hasTorch else { return }
do {
try device.lockForConfiguration()
if (!state /*device.torchMode == AVCaptureDevice.TorchMode.on*/) {
device.torchMode = AVCaptureDevice.TorchMode.off
} else {
do {
try device.setTorchModeOn(level: 1.0)
} catch {
print(error)
}
}
device.unlockForConfiguration()
} catch {
print(error)
}
}
}