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Makefile
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Makefile
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SHELL := /bin/bash
# If you move this project you can change the directory
# to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
GBDK_HOME = ../../gbdk/
LCC = $(GBDK_HOME)bin/lcc
# Set platforms to build here, spaced separated. (These are in the separate Makefile.targets)
# They can also be built/cleaned individually: "make gg" and "make gg-clean"
# Possible are: gb gbc pocket sms gg
#TARGETS=gb pocket sms gg
#TARGETS=gb megaduck gg sms pocket
TARGETS=gb gg nes
# Configure platform specific LCC flags here:
LCCFLAGS_gb = -Wl-yt0x19 -Wm-yS -Wm-yn"$(PROJECTNAME)"
LCCFLAGS_pocket = -Wl-yt0x19 -Wm-yS -Wm-yn"$(PROJECTNAME)"
LCCFLAGS_duck = -Wl-yt0x19 -Wm-yS -Wm-yn"$(PROJECTNAME)"
LCCFLAGS_sms =
LCCFLAGS_gg =
LCCFLAGS_nes = -Wl-yt0x19 -Wm-yS -Wm-yn"$(PROJECTNAME)"
LCCFLAGS += $(LCCFLAGS_$(EXT)) # This adds the current platform specific LCC Flags
# LCCFLAGS += -Wl-j -Wm-yoA -Wm-ya4 -autobank -Wb-ext=.rel -Wb-v # MBC + Autobanking related flags
LCCFLAGS += -Wl-j -Wm-yoA -autobank -Wb-ext=.rel
# LCCFLAGS += -debug # Uncomment to enable debug output
# LCCFLAGS += -v # Uncomment for lcc verbose output
CFLAGS = -Wf-Iinclude -Wa-Iinclude
# NES: Reduce RAM usage to fit within console RAM
ifeq ($(EXT),nes)
CFLAGS += -Wp-DVM_MAX_CONTEXTS=4 -Wp-DVM_CONTEXT_STACK_SIZE=32 -Wp-DVM_HEAP_SIZE=128
endif
# You can set the name of the ROM file here
PROJECTNAME = VM_demo
# EXT?=gb # Only sets extension to default (game boy .gb) if not populated
SRCDIR = src
COREDIR = src/core
SRCPLAT = src/$(PORT)
OBJDIR = obj/$(EXT)
RESDIR = res
BINDIR = build/$(EXT)
MKDIRS = $(OBJDIR) $(BINDIR) # See bottom of Makefile for directory auto-creation
BINS = $(OBJDIR)/$(PROJECTNAME).$(EXT)
CSOURCES = $(foreach dir,$(COREDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(SRCPLAT),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c)))
ASMSOURCES = $(foreach dir,$(COREDIR),$(notdir $(wildcard $(dir)/*.s))) $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s))) $(foreach dir,$(SRCPLAT),$(notdir $(wildcard $(dir)/*.s)))
OBJS = $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
DEPENDANT = $(CSOURCES:%.c=$(OBJDIR)/%.o)
# Dependencies
DEPS = $(DEPENDANT:%.o=%.d)
-include $(DEPS)
# Builds all targets sequentially
all: $(TARGETS)
# Compile .c files in "src/" to .o object files
$(OBJDIR)/%.o: $(SRCDIR)/%.c
$(LCC) -Wf-MMD $(CFLAGS) -c -o $@ $<
# Compile .c files in "src/core" to .o object files
$(OBJDIR)/%.o: $(COREDIR)/%.c
$(LCC) -Wf-MMD $(CFLAGS) -c -o $@ $<
# Compile .c files in "src/<target>/" to .o object files
$(OBJDIR)/%.o: $(SRCPLAT)/%.c
$(LCC) -Wf-MMD $(CFLAGS) -c -o $@ $<
# Compile .c files in "res/" to .o object files
$(OBJDIR)/%.o: $(RESDIR)/%.c
$(LCC) $(CFLAGS) -c -o $@ $<
# Compile .s assembly files in "src/<target>/" to .o object files
$(OBJDIR)/%.o: $(SRCPLAT)/%.s
$(LCC) $(CFLAGS) -c -o $@ $<
# Compile .s assembly files in "src/core" to .o object files
$(OBJDIR)/%.o: $(COREDIR)/%.s
$(LCC) $(CFLAGS) -c -o $@ $<
# Compile .s assembly files in "src/" to .o object files
$(OBJDIR)/%.o: $(SRCDIR)/%.s
$(LCC) $(CFLAGS) -c -o $@ $<
# Link the compiled object files into a .gb ROM file
$(BINS): $(OBJS)
$(LCC) $(LCCFLAGS) $(CFLAGS) -o $(BINDIR)/$(PROJECTNAME).$(EXT) $(OBJS)
clean:
@echo Cleaning
@for target in $(TARGETS); do \
$(MAKE) $$target-clean; \
done
# Include available build targets
include Makefile.targets
# create necessary directories after Makefile is parsed but before build
# info prevents the command from being pasted into the makefile
ifneq ($(strip $(EXT)),) # Only make the directories if EXT has been set by a target
$(info $(shell mkdir -p $(MKDIRS)))
endif