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Releases: unreal4u/telegram-api

v2.2.1

04 Jan 23:04
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All of the EditMessage methods do now check on mandatory "user_id + message_id" || "inline_message_id" presence.

This will be really useful later on when adding the gaming capability

v2.2.0

04 Dec 10:23
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Support for Bot API v2.3.1

v2.1.1

29 Nov 00:14
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Some bug fixes and support for a few more fields

v2.1.0

21 Nov 21:23
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  • Implements the basics of Bot API v2.3
  • Fixes a fatal on new_chat_member and left_chat_member
  • Maps possible new unknown array type fields correctly now to a new generic class

v2.0.0

03 Nov 22:54
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Version 2.0.0 of this package, which will break some functionality and usage from version 1, but allows for new API changes to be implemented more quickly than the old codebase.

For information about BC, please check README.

v1.2.3

25 Apr 20:25
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Better handling while sending multiple messages

v1.2.2

06 Mar 21:14
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Fixing path to downloadable archives

v1.2.1

31 Jan 00:38
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Support for a logger interface.

This package will now support the injection of a logger interface, which might come in handy while debugging or just general logging of all calls to Telegram. (Useful for calculating limits for example).

Also changed the Packagist description.

v1.2.0

31 Jan 00:15
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Support for a logger interface.

This package will now support the injection of a logger interface, which might come in handy while debugging or just general logging of all calls to Telegram. (Useful for calculating limits for example).

v1.1.1

26 Jan 23:40
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Just added more and more unit-tests, no actual fixes.

Special note on chosen_inline_result: on the previous release (v1.1.0) I said that I wasn't getting any of the updates, it turns out it's disabled by default, so you must activate it through the BotFather.

Also, don't forget to check the wiki! This will contain a lot of information in the near future, so be sure to check it out once in a while.