Releases: unreal4u/telegram-api
Releases · unreal4u/telegram-api
v2.2.1
All of the EditMessage methods do now check on mandatory "user_id + message_id" || "inline_message_id" presence.
This will be really useful later on when adding the gaming capability
v2.2.0
Support for Bot API v2.3.1
v2.1.1
Some bug fixes and support for a few more fields
v2.1.0
- Implements the basics of Bot API v2.3
- Fixes a fatal on new_chat_member and left_chat_member
- Maps possible new unknown array type fields correctly now to a new generic class
v2.0.0
Version 2.0.0 of this package, which will break some functionality and usage from version 1, but allows for new API changes to be implemented more quickly than the old codebase.
For information about BC, please check README.
v1.2.3
Better handling while sending multiple messages
v1.2.2
Fixing path to downloadable archives
v1.2.1
Support for a logger interface.
This package will now support the injection of a logger interface, which might come in handy while debugging or just general logging of all calls to Telegram. (Useful for calculating limits for example).
Also changed the Packagist description.
v1.2.0
Support for a logger interface.
This package will now support the injection of a logger interface, which might come in handy while debugging or just general logging of all calls to Telegram. (Useful for calculating limits for example).
v1.1.1
Just added more and more unit-tests, no actual fixes.
Special note on chosen_inline_result: on the previous release (v1.1.0) I said that I wasn't getting any of the updates, it turns out it's disabled by default, so you must activate it through the BotFather.
Also, don't forget to check the wiki! This will contain a lot of information in the near future, so be sure to check it out once in a while.