You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I built a Unity demo project based on Installation and Usage for Immersive NERF Rendering. However, after cmake, there's no nvngx_dlss.dll in instant-ngp/built directory. Instead, I used nvngx_dlss.dll from immersive-ngp\instant-ngp\dependencies\dlss\lib\Windows_x86_64\dev, following all other steps as usual.
However, the frame rate of the Unity program is particularly low, only 2~3 FPS. Initially, I suspected that the performance of the 4060 might not be sufficient to support the program, but issues previously mentioned that a 3070 or 3060 would run smoothly.
Have you encountered a similar situation? If so, how did you resolve it?
It seems that the XRTest scene only has streaming functionality and lacks editing capabilities for the NERF model. How can editing be implemented in this case?
Looking forward to your response!
The text was updated successfully, but these errors were encountered:
I built a Unity demo project based on Installation and Usage for Immersive NERF Rendering. However, after cmake, there's no nvngx_dlss.dll in instant-ngp/built directory. Instead, I used nvngx_dlss.dll from immersive-ngp\instant-ngp\dependencies\dlss\lib\Windows_x86_64\dev, following all other steps as usual.
However, the frame rate of the Unity program is particularly low, only 2~3 FPS. Initially, I suspected that the performance of the 4060 might not be sufficient to support the program, but issues previously mentioned that a 3070 or 3060 would run smoothly.
Have you encountered a similar situation? If so, how did you resolve it?
It seems that the XRTest scene only has streaming functionality and lacks editing capabilities for the NERF model. How can editing be implemented in this case?
Looking forward to your response!
The text was updated successfully, but these errors were encountered: