Implement attack effects #49
Labels
enhancement
New feature or request
hard
Large-scale improvement which may take longer to fix
medium
Simple enough issue but probably overlooked during initial development.
MVP
Required for minimum viable product (ideal deadline: Dec. 11)
When an player successfully attacks a player, the defending player is penalized with a certain attack effect. These are the following attack effects:
DOS-type effects*:
Gameboard-type effects:
Fraud-type effects:
*virtually all DOS effects can be restored via an upgrade in the Shop module
(As of 10/22 there still is no standard communication between client/server so it doesn't really make sense to code these fully. Having said that, if you want to create some sample code that will be easy to export, do so!)
If you have any suggestions, comment them below!
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