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FOO.py
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FOO.py
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#banana graphics!
from tkinter import *
import math
import string
import random
####################
#Multiplayer Things
####################
# import socket
# import threading
# from queue import Queue
# HOST = "128.237.209.154"
# PORT = 50003
# server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# server.connect((HOST,PORT))
# print("connected to server")
# def handleServerMsg(server, serverMsg): #handles msgs from server
# server.setblocking(1)
# msg = ""
# command = ""
# while True:
# msg += server.recv(10).decode("UTF-8")
# command = msg.split("\n")
# while (len(command) > 1):
# readyMsg = command[0]
# msg = "\n".join(command[1:])
# serverMsg.put(readyMsg)
# command = msg.split("\n")
# serverMsg = Queue(100)
# threading.Thread(target = handleServerMsg, args = (server, serverMsg)).start()
####################
#Dictionary Things
###################
f = open("dictionary.txt")
d = []
d = f.readlines()
for i in range(len(d)):
d[i] = d[i].replace("\n", "")
d = set(d)
################################
#Helpers
################################
def db(*args):
dbOn = True
if (dbOn): print(*args)
def make2dList(rows, cols, val): #adapted from course notes
a=[]
for row in range(rows): a += [[val]*cols]
return a
def dirs():
return [(0,1),(0,-1),(1,0),(-1,0)]
###############################
#BananaGrams Graphics
###############################
def init(data, canvas):
data.sidebarWidth = 120
data.squareSize = 40
data.rows = 50
data.cols = 50
data.tiles = ["B", "A", "N", "A", "N", "A", "G", "R", "A", "M", "S",]
data.trayRows = int(math.ceil(len(data.tiles)/data.cols))
data.trayCols = min(len(data.tiles), data.cols)
data.tileBoard = updateTileTray(data, make2dList(data.trayRows, data.trayCols, "")) #make this better when you're more coherent
data.EMPTY = ""
data.emptyColor = "light yellow"
data.fillColor = "gold"
data.sWidth = 4
data.fillWidth = 2
data.emptyWidth = 1
data.board = make2dList(data.rows, data.cols, "")
data.margin = 10 # margin around grid
data.sRow = data.rows//2 #sRow, sCol denotes user-selected cell
data.sCol = data.cols//2
data.visMargin = 50
data.visRows = (data.height-data.visMargin)//data.squareSize
data.visCols = (data.width-data.visMargin)//data.squareSize
data.cRow = data.rows//2
data.cCol = data.cols//2 #in which we are trying to draw just the visible cells
data.leftCol = data.cCol-data.visCols//2
data.rightCol = data.cCol+(data.visCols//2)
data.topRow = data.cRow-data.visRows//2
data.bottomRow = data.cRow+(data.visRows//2)
db(data.leftCol,data.rightCol,data.topRow,data.bottomRow)
def getWord(board):
wordsList = []
for x in range(len(board)): #row
for y in range(len(board[0])): #col
if board[x][y] != "":
if (y == 0 or board[x][y-1] == ""): #horizontal
if y < (len(board)-1) and board[x][y+1] != "":
word = []
i = x
j = y
while j < len(board[0]) and board[i][j] != "":
word.append((board[i][j]).upper())
j+= 1
wordsList.append("".join(word))
if (x == 0 or board[x-1][y] == ""): #vertical
if x < (len(board[0])-1) and board[x+1][y] != "":
word = []
i = x
j = y
while i < len(board) and board[i][j] != "":
word.append((board[i][j]).upper())
i+= 1
wordsList.append("".join(word))
return wordsList
def checkWords(data, board):
toCheck = getWord(board)
correctWords = []
falseWords = []
if len(data.tiles) != 0: return False
for a in toCheck:
if a in d:
correctWords.append(a)
else:
falseWords.append(a)
if correctWords == toCheck:
return True
else:
return falseWords
def updateRowsCols(data): #double-check/fix shit when you're awake
data.visRows = (data.height-data.visMargin)//data.squareSize
data.visCols = (data.width-data.visMargin)//data.squareSize
data.leftCol = data.cCol-data.visCols//2
data.rightCol = data.cCol+(data.visCols//2)
data.topRow = data.cRow-data.visRows//2
data.bottomRow = data.cRow+(data.visRows//2)
def updateTileTray(data, tileBoard):
index = 0
for row in range(data.trayRows):
for col in range(data.trayCols):
if index < len(data.tiles):
# db("tiles/tileboard", data.tiles, tileBoard)
tileBoard[row][col] = data.tiles[index]
index += 1
return tileBoard
#cell stuff from Course Notes
def pointInGrid(x, y, data):
# return True if (x, y) is inside the grid defined by data.
return ((data.margin <= x <= data.width-data.margin) and
(data.margin <= y <= data.height-data.margin))
def isLegal(data): #checks to see if all items on the board are connected
boardCheck = make2dList(data.rows, data.cols, 0)
startRow, startCol = None, None
for row in range(data.rows):
for col in range(data.cols):
if startRow == None: (startRow, startCol) = (row, col)
if data.board[row][col] != "":
boardCheck[row][col] = 1
def check(board, row, col):
if ((row < 0) or (row >= data.rows) or
(col < 0) or (col >= data.cols)):
return # off-board!
if (board[row][col] == 0):
return # hit a wall
# "fill" this cell
else: board[row][col] = 1
# then recursively fill its neighbors
check(board, row-1, col)
check(board, row+1, col)
check(board, row, col-1, depth+1)
check(board, row, col+1, depth+1)
board = check(boardCheck, startRow, startCol)
if board != make2dList(data.rows, data.cols, 0): return False
else: return True
def getCell(x, y, data):
# aka "viewToModel"
# return (row, col) in which (x, y) occurred or (-1, -1) if outside grid.
if (not pointInGrid(x, y, data)):
return None
gridWidth = data.width - 2*data.margin
gridHeight = data.height - 2*data.margin
row = data.topRow + (y - data.margin) // data.squareSize
col = data.leftCol + (x - data.margin) // data.squareSize
# triple-check that we are in bounds
row = min(data.rows-1, max(0, row))
col = min(data.cols-1, max(0, col))
return (int(row), int(col))
def moveCursor(drow, dcol, data):
data.sRow += drow
data.sCol += dcol
if (data.sCol < data.leftCol):
data.cCol += dcol
data.leftCol = data.cCol-data.visCols//2
data.rightCol = data.cCol+(data.visCols//2)
elif (data.sCol >= data.rightCol):
data.cCol += dcol
data.leftCol = data.cCol-data.visCols//2
data.rightCol = data.cCol+(data.visCols//2)
elif (data.sRow < data.topRow):
data.cRow += drow
data.topRow = data.cRow-data.visRows//2
data.bottomRow = data.cRow+(data.visRows//2)
elif (data.sRow >= data.bottomRow):
data.cRow += drow
data.topRow = data.cRow-data.visRows//2
data.bottomRow = data.cRow+(data.visRows//2)
def mousePressed(event, data):
if getCell(event.x, event.y, data) != None:
(data.sRow, data.sCol) = getCell(event.x, event.y, data)
(data.cRow, data.cCol) = (data.sRow, data.sCol)
data.leftCol = data.cCol-data.visCols//2
data.rightCol = data.cCol+(data.visCols//2)
data.topRow = data.cRow-data.visRows//2
data.bottomRow = data.cRow+(data.visRows//2)
def keyPressed(event, data):
key = (event.keysym)
if key == "Up" and data.sRow > 0: moveCursor(-1, 0, data)
elif key == "Down" and data.sRow < data.rows-1: moveCursor(+1, 0, data)
elif key == "Left" and data.sCol > 0: moveCursor(0, -1, data)
elif key == "Right" and data.sCol < data.cols-1: moveCursor(0, +1, data)
elif key.upper() in data.tiles:
if data.board[data.sRow][data.sCol] == data.EMPTY:
data.tiles.remove(key.upper())
else:
data.tiles.remove(key.upper())
data.tiles.append(data.board[data.sRow][data.sCol])
data.board[data.sRow][data.sCol] = key.upper()
data.tileBoard = updateTileTray(data, make2dList(data.trayRows, data.trayCols, ""))
elif key == "space":
if data.board[data.sRow][data.sCol] != data.EMPTY:
data.tiles.append(data.board[data.sRow][data.sCol])
data.board[data.sRow][data.sCol] = data.EMPTY#add in remove tile
elif key == "1":
check = checkWords(data, data.board)
legal = isLegal(data)
if legal==True and check==True:
msg = "Peel:\n"
print ("sending: ", msg,)
# data.server.send(msg.encode())
elif check==False: print("You're not out of tiles yet!")
elif isinstance(check, list): print("These aren't real words!:", check)
elif not legal: print("Your board isn't valid!")
elif ignoreKey(event) and len(event.keysym == 1) and event.keysym.isalpha():
msg = "Exchange:" + event.keysym + "\n"
print("Sending: ", msg)
# data.server.send(msg.encode())
def ignoreKey(event):
# Helper function to return the key from the given event
ignoreSyms = [ "Shift_L", "Shift_R", "Control_L", "Control_R", "Caps_Lock" ]
return (event.keysym in ignoreSyms)
def timerFired(data):
updateTileTray(data, data.tileBoard)
# if (serverMsg.qsize() > 0):
# msg = serverMsg.get(False)
# try:
# print("recieved: ", msg)
# msg = msg.split(":")
# ind, txt, info= msg[0], msg[1],msg[2]
# if ind=="Peel":
# print ("Text is "+txt)
# letter = info
# data.tiles.append(letter)
# elif ind == "Exchange":
# print("Text is " + txt)
# letters = info.split(",")
# data.tiles.extend(letters)
# except:
# print("failed")
# serverMsg.task_done()
def getTileCellBounds(row, col, data):
# aka "modelToView"
# returns (x0, y0, x1, y1) corners/bounding box of given cell in grid
gridWidth = data.width - 2*data.margin
gridHeight = data.height - 2*data.margin
x0 = data.margin + col * data.squareSize
x1 = data.margin + (col+1) * data.squareSize
y0 = gridHeight - ((row+1) * data.squareSize)
y1 = gridHeight - (row * data.squareSize)
return (x0, y0, x1, y1)
def getCellBounds(row, col, data):
row = (data.visRows//2)-(data.cRow-row)
col = (data.visCols//2)-(data.cCol-col)
# aka "modelToView"
x0 = data.margin + col * data.squareSize
x1 = data.margin + (col+1) * data.squareSize
y0 = data.margin + row * data.squareSize
y1 = data.margin + (row+1) * data.squareSize
return (x0, y0, x1, y1)
def redrawAll(canvas, data):
# draw grid of cells
drawGrid(canvas, data)
drawLetters(canvas, data)
drawSelection(canvas, data)
drawTiles(canvas, data)
drawSidebar(canvas, data)
def drawSidebar(canvas, data):
canvas.create_rectangle(data.width-data.sidebarWidth-data.margin, data.margin, data.width-data.margin, data.height-data.margin, fill="white")
def drawSelection(canvas, data):
(x0, y0, x1, y1) = getCellBounds(data.sRow, data.sCol, data)
canvas.create_rectangle(x0, y0, x1, y1, fill=None, width=4)
def drawLetters(canvas, data):
for row in range(data.rows):
for col in range(data.cols):
(x0, y0, x1, y1) = getCellBounds(row, col, data)
if data.board[row][col] != data.EMPTY:
canvas.create_text((x0+x1)/2, (y0+y1)/2, text=data.board[row][col], font="Helvetica 20")
def drawTiles(canvas, data):
for row in range(data.trayRows):
for col in range(data.trayCols):
(x0, y0, x1, y1) = getTileCellBounds(row, col, data)
fill = data.fillColor
width = data.fillWidth
if data.tileBoard[row][col] != "":
canvas.create_rectangle(x0, y0, x1, y1, fill=fill, width=width)
canvas.create_text((x0+x1)/2, (y0+y1)/2, text=data.tileBoard[row][col], font="Helvetica 20")
def drawGrid(canvas, data):
for row in range(data.topRow, data.bottomRow):
for col in range(data.leftCol, data.rightCol):
(x0, y0, x1, y1) = getCellBounds(row, col, data)
fill = data.emptyColor
width = data.emptyWidth
if data.board[row][col] != data.EMPTY:
fill = data.fillColor
width = data.fillWidth
canvas.create_rectangle(x0, y0, x1, y1, fill=fill, width=width)
####################################
# use the run function as-is
####################################
def run(width=300, height=300, serverMsg=None, server=None):
def redrawAllWrapper(canvas, data):
canvas.delete(ALL)
canvas.create_rectangle(0, 0, data.width, data.height,
fill='white', width=0)
redrawAll(canvas, data)
canvas.update()
def mousePressedWrapper(event, canvas, data):
mousePressed(event, data)
redrawAllWrapper(canvas, data)
def keyPressedWrapper(event, canvas, data):
keyPressed(event, data)
redrawAllWrapper(canvas, data)
def timerFiredWrapper(canvas, data):
timerFired(data)
redrawAllWrapper(canvas, data)
# pause, then call timerFired again
canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)
def sizeChanged(event, data):
data.width = event.width
data.height = event.height
updateRowsCols(data)
redrawAll(canvas, data)
# Set up data and call init
class Struct(object): pass
data = Struct()
data.server = server
data.serverMsg = serverMsg
data.width = width
data.height = height
data.timerDelay = 100 # milliseconds
# create the root and the canvas
root = Tk()
canvas = Canvas(root, width=data.width, height=data.height)
canvas.pack(fill=BOTH, expand=YES)
root.canvas = canvas.canvas = canvas
canvas.data = {}
init(data, canvas)
# set up events
root.bind("<Button-1>", lambda event:
mousePressedWrapper(event, canvas, data))
root.bind("<Key>", lambda event:
keyPressedWrapper(event, canvas, data))
root.bind("<Configure>", lambda event: sizeChanged(event, data))
timerFiredWrapper(canvas, data)
root.minsize(data.width, data.height)
# and launch the app
root.mainloop() # blocks until window is closed
print("bye!")
run(600, 600,
# serverMsg, server
)