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GeiselVR

GeiselVR is a faculty sponsored Virtual Reality interface for Geisel, the library of the University of California, San Diego. It's mission is to explore the possiblities of virtual reality for libraries and to research novel ways of interacting with collections.

The project is targeted at Oculus Rift. It is still under early development and thus may be unstable. Use at own risk.

A demonstration video can be found at this link

screeenshot A screenshot from demo video

Running

The recommended Unity version for this project is Unity 2017.3.1; earlier versions are not guaranteed to have support. All necessary plugins are self-contained in the repository.

Dependencies

  1. Database file. Due to the sensitive nature of Geisel's database, it cannot be made public. The script DBParsing/make_testdb.py can create a sample data base file that will satisfy this dependency.

  2. Oculus runtime

  3. Oculus Rift

Unity set-up

  1. Run script ParseDB/make_testdb.py after setting desired parameters. The script is internally documented.
  2. Copy generated database file to Assets/ folder
  3. Open project in Unity 2017.3.1
  4. Open the scene Assets/Scenes/DML
  5. In the attribute editor of the Manager object, enter the database path relative to the Assets/ folder.
  6. Press play

Commit convention

The commits loosely follow a numbering system that designates which major and minor task the commit belongs to. These tasks are defined here: https://workflowy.com/s/FzTg.hGDsPIx82V

This is a workflowy list, and therefore has somewhat strange controls. Click a bullet to zoom into it, or expand it with the + button.