-
Notifications
You must be signed in to change notification settings - Fork 84
/
connection.go
1010 lines (861 loc) · 29.8 KB
/
connection.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
// Copyright (c) 2015 Uber Technologies, Inc.
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
package tchannel
import (
"crypto/tls"
"errors"
"fmt"
"io"
"net"
"strings"
"sync"
"syscall"
"time"
"github.com/uber/tchannel-go/tos"
"go.uber.org/atomic"
"golang.org/x/net/context"
"golang.org/x/net/ipv4"
"golang.org/x/net/ipv6"
)
const (
// CurrentProtocolVersion is the current version of the TChannel protocol
// supported by this stack
CurrentProtocolVersion = 0x02
// DefaultConnectTimeout is the default timeout used by net.Dial, if no timeout
// is specified in the context.
DefaultConnectTimeout = 5 * time.Second
// DefaultConnectionBufferSize is the default size for the connection's read
//and write channels.
DefaultConnectionBufferSize = 512
)
// PeerVersion contains version related information for a specific peer.
// These values are extracted from the init headers.
type PeerVersion struct {
Language string `json:"language"`
LanguageVersion string `json:"languageVersion"`
TChannelVersion string `json:"tchannelVersion"`
}
// PeerInfo contains information about a TChannel peer
type PeerInfo struct {
// The host and port that can be used to contact the peer, as encoded by net.JoinHostPort
HostPort string `json:"hostPort"`
// The logical process name for the peer, used for only for logging / debugging
ProcessName string `json:"processName"`
// IsEphemeral returns whether the remote host:port is ephemeral (e.g. not listening).
IsEphemeral bool `json:"isEphemeral"`
// Version returns the version information for the remote peer.
Version PeerVersion `json:"version"`
}
func (p PeerInfo) String() string {
return fmt.Sprintf("%s(%s)", p.HostPort, p.ProcessName)
}
// IsEphemeralHostPort returns whether the connection is from an ephemeral host:port.
func (p PeerInfo) IsEphemeralHostPort() bool {
return p.IsEphemeral
}
// LocalPeerInfo adds service name to the peer info, only required for the local peer.
type LocalPeerInfo struct {
PeerInfo
// ServiceName is the service name for the local peer.
ServiceName string `json:"serviceName"`
}
func (p LocalPeerInfo) String() string {
return fmt.Sprintf("%v: %v", p.ServiceName, p.PeerInfo)
}
var (
// ErrConnectionClosed is returned when a caller performs an method
// on a closed connection
ErrConnectionClosed = errors.New("connection is closed")
// ErrSendBufferFull is returned when a message cannot be sent to the
// peer because the frame sending buffer has become full. Typically
// this indicates that the connection is stuck and writes have become
// backed up
ErrSendBufferFull = errors.New("connection send buffer is full, cannot send frame")
// ErrConnectionNotReady is no longer used.
ErrConnectionNotReady = errors.New("connection is not yet ready")
errNoSyscallConn = errors.New("no syscall.RawConn available")
)
// errConnectionInvalidState is returned when the connection is in an unknown state.
type errConnectionUnknownState struct {
site string
state connectionState
}
func (e errConnectionUnknownState) Error() string {
return fmt.Sprintf("connection is in unknown state: %v at %v", e.state, e.site)
}
// SendBufferSizeOverride is used for overriding per-process send buffer channel size for a
// connection, using process name prefix matching.
type SendBufferSizeOverride struct {
ProcessNamePrefix string
SendBufferSize int
}
// ConnectionOptions are options that control the behavior of a Connection
type ConnectionOptions struct {
// The frame pool, allowing better management of frame buffers. Defaults to using raw heap.
FramePool FramePool
// NOTE: This is deprecated and not used for anything.
RecvBufferSize int
// The size of send channel buffers. Defaults to 512.
SendBufferSize int
// Per-process name prefix override for SendBufferSize
// Note that order matters, if there are multiple matches, the first one is used.
SendBufferSizeOverrides []SendBufferSizeOverride
// The type of checksum to use when sending messages.
ChecksumType ChecksumType
// ToS class name marked on outbound packets.
TosPriority tos.ToS
// HealthChecks configures active connection health checking for this channel.
// By default, health checks are not enabled.
HealthChecks HealthCheckOptions
// MaxCloseTime controls how long we allow a connection to complete pending
// calls before shutting down. Only used if it is non-zero.
MaxCloseTime time.Duration
// PropagateCancel enables cancel messages to cancel contexts.
// By default, cancel messages are ignored.
// This only affects inbounds (servers handling calls).
PropagateCancel bool
// SendCancelOnContextCanceled enables sending cancel messages
// when a request context is canceled before receiving a response.
// This only affects outbounds (clients making calls).
SendCancelOnContextCanceled bool
}
// connectionEvents are the events that can be triggered by a connection.
type connectionEvents struct {
// OnActive is called when a connection becomes active.
OnActive func(c *Connection)
// OnCloseStateChange is called when a connection that is closing changes state.
OnCloseStateChange func(c *Connection)
// OnExchangeUpdated is called when a message exchange added or removed.
OnExchangeUpdated func(c *Connection)
}
// Connection represents a connection to a remote peer.
type Connection struct {
channelConnectionCommon
connID uint32
connDirection connectionDirection
opts ConnectionOptions
conn net.Conn
sysConn syscall.RawConn // may be nil if conn cannot be converted
localPeerInfo LocalPeerInfo
remotePeerInfo PeerInfo
sendCh chan *Frame
stopCh chan struct{}
state connectionState
stateMut sync.RWMutex
inbound *messageExchangeSet
outbound *messageExchangeSet
internalHandlers *handlerMap
handler Handler
nextMessageID atomic.Uint32
events connectionEvents
commonStatsTags map[string]string
relay *Relayer
baseContext context.Context
// outboundHP is the host:port we used to create this outbound connection.
// It may not match remotePeerInfo.HostPort, in which case the connection is
// added to peers for both host:ports. For inbound connections, this is empty.
outboundHP string
// closeNetworkCalled is used to avoid errors from being logged
// when this side closes a connection.
closeNetworkCalled atomic.Bool
// stoppedExchanges is atomically set when exchanges are stopped due to error.
stoppedExchanges atomic.Bool
// remotePeerAddress is used as a cache for remote peer address parsed into individual
// components that can be used to set peer tags on OpenTracing Span.
remotePeerAddress peerAddressComponents
// healthCheckCtx/Quit are used to stop health checks.
healthCheckCtx context.Context
healthCheckQuit context.CancelFunc
healthCheckDone chan struct{}
healthCheckHistory *healthHistory
// lastActivity{Read,Write} is used to track how long the connection has been
// idle for the recieve and send connections respectively. (unix time, nano)
lastActivityRead atomic.Int64
lastActivityWrite atomic.Int64
}
type peerAddressComponents struct {
port uint16
ipv4 uint32
ipv6 string
hostname string
}
// _nextConnID is used to allocate unique IDs to every connection for debugging purposes.
var _nextConnID atomic.Uint32
type connectionState int
const (
// Connection is fully active
connectionActive connectionState = iota + 1
// Connection is starting to close; new incoming requests are rejected, outbound
// requests are allowed to proceed
connectionStartClose
// Connection has finished processing all active inbound, and is
// waiting for outbound requests to complete or timeout
connectionInboundClosed
// Connection is fully closed
connectionClosed
)
//go:generate stringer -type=connectionState
func getTimeout(ctx context.Context) time.Duration {
deadline, ok := ctx.Deadline()
if !ok {
return DefaultConnectTimeout
}
return deadline.Sub(time.Now())
}
func (co ConnectionOptions) withDefaults() ConnectionOptions {
if co.ChecksumType == ChecksumTypeNone {
co.ChecksumType = ChecksumTypeCrc32
}
if co.FramePool == nil {
co.FramePool = DefaultFramePool
}
if co.SendBufferSize <= 0 {
co.SendBufferSize = DefaultConnectionBufferSize
}
co.HealthChecks = co.HealthChecks.withDefaults()
return co
}
func (co ConnectionOptions) getSendBufferSize(processName string) int {
for _, override := range co.SendBufferSizeOverrides {
if strings.HasPrefix(processName, override.ProcessNamePrefix) {
return override.SendBufferSize
}
}
return co.SendBufferSize
}
func (ch *Channel) setConnectionTosPriority(tosPriority tos.ToS, c net.Conn) error {
tcpAddr, isTCP := c.RemoteAddr().(*net.TCPAddr)
if !isTCP {
return nil
}
// Handle dual stack listeners and set Traffic Class.
var err error
switch ip := tcpAddr.IP; {
case ip.To16() != nil && ip.To4() == nil:
err = ipv6.NewConn(c).SetTrafficClass(int(tosPriority))
case ip.To4() != nil:
err = ipv4.NewConn(c).SetTOS(int(tosPriority))
}
return err
}
func (ch *Channel) newConnection(baseCtx context.Context, conn net.Conn, initialID uint32, outboundHP string, remotePeer PeerInfo, remotePeerAddress peerAddressComponents, events connectionEvents) *Connection {
opts := ch.connectionOptions.withDefaults()
connID := _nextConnID.Inc()
connDirection := inbound
log := ch.log.WithFields(LogFields{
{"connID", connID},
{"localAddr", conn.LocalAddr().String()},
{"remoteAddr", conn.RemoteAddr().String()},
{"remoteHostPort", remotePeer.HostPort},
{"remoteIsEphemeral", remotePeer.IsEphemeral},
{"remoteProcess", remotePeer.ProcessName},
}...)
if outboundHP != "" {
connDirection = outbound
log = log.WithFields(LogField{"outboundHP", outboundHP})
}
log = log.WithFields(LogField{"connectionDirection", connDirection})
peerInfo := ch.PeerInfo()
timeNow := ch.timeNow().UnixNano()
c := &Connection{
channelConnectionCommon: ch.channelConnectionCommon,
connID: connID,
conn: conn,
sysConn: getSysConn(conn, log),
connDirection: connDirection,
opts: opts,
state: connectionActive,
sendCh: make(chan *Frame, opts.getSendBufferSize(remotePeer.ProcessName)),
stopCh: make(chan struct{}),
localPeerInfo: peerInfo,
remotePeerInfo: remotePeer,
remotePeerAddress: remotePeerAddress,
outboundHP: outboundHP,
inbound: newMessageExchangeSet(log, messageExchangeSetInbound),
outbound: newMessageExchangeSet(log, messageExchangeSetOutbound),
internalHandlers: ch.internalHandlers,
handler: ch.handler,
events: events,
commonStatsTags: ch.commonStatsTags,
healthCheckHistory: newHealthHistory(),
lastActivityRead: *atomic.NewInt64(timeNow),
lastActivityWrite: *atomic.NewInt64(timeNow),
baseContext: ch.connContext(baseCtx, conn),
}
if tosPriority := opts.TosPriority; tosPriority > 0 {
if err := ch.setConnectionTosPriority(tosPriority, conn); err != nil {
log.WithFields(ErrField(err)).Error("Failed to set ToS priority.")
}
}
c.nextMessageID.Store(initialID)
c.log = log
c.outbound.onCancel = c.onCancel
c.inbound.onRemoved = c.checkExchanges
c.outbound.onRemoved = c.checkExchanges
c.inbound.onAdded = c.onExchangeAdded
c.outbound.onAdded = c.onExchangeAdded
if ch.RelayHost() != nil {
c.relay = NewRelayer(ch, c)
}
// Connections are activated as soon as they are created.
c.callOnActive()
go c.readFrames(connID)
go c.writeFrames(connID)
return c
}
func (c *Connection) onCancel(msgID uint32) {
if !c.opts.SendCancelOnContextCanceled {
return
}
cancelMsg := &cancelMessage{
id: msgID,
message: ErrRequestCancelled.Error(),
}
if err := c.sendMessage(cancelMsg); err != nil {
c.connectionError("send cancel", err)
}
}
func (c *Connection) onExchangeAdded() {
c.callOnExchangeChange()
}
// IsActive returns whether this connection is in an active state.
func (c *Connection) IsActive() bool {
return c.readState() == connectionActive
}
func (c *Connection) callOnActive() {
log := c.log
if remoteVersion := c.remotePeerInfo.Version; remoteVersion != (PeerVersion{}) {
log = log.WithFields(LogFields{
{"remotePeerLanguage", remoteVersion.Language},
{"remotePeerLanguageVersion", remoteVersion.LanguageVersion},
{"remotePeerTChannelVersion", remoteVersion.TChannelVersion},
}...)
}
log.Debug("Created new active connection.")
if f := c.events.OnActive; f != nil {
f(c)
}
if c.opts.HealthChecks.enabled() {
c.healthCheckCtx, c.healthCheckQuit = context.WithCancel(context.Background())
c.healthCheckDone = make(chan struct{})
go c.healthCheck(c.connID)
}
}
func (c *Connection) callOnCloseStateChange() {
if f := c.events.OnCloseStateChange; f != nil {
f(c)
}
}
func (c *Connection) callOnExchangeChange() {
if f := c.events.OnExchangeUpdated; f != nil {
f(c)
}
}
// ping sends a ping message and waits for a ping response.
func (c *Connection) ping(ctx context.Context) error {
req := &pingReq{id: c.NextMessageID()}
mex, err := c.outbound.newExchange(ctx, c.outboundCtxCancel, c.opts.FramePool, req.messageType(), req.ID(), 1)
if err != nil {
return c.connectionError("create ping exchange", err)
}
defer c.outbound.removeExchange(req.ID())
if err := c.sendMessage(req); err != nil {
return c.connectionError("send ping", err)
}
return c.recvMessage(ctx, &pingRes{}, mex)
}
// handlePingRes calls registered ping handlers.
func (c *Connection) handlePingRes(frame *Frame) bool {
if err := c.outbound.forwardPeerFrame(frame); err != nil {
c.log.WithFields(LogField{"response", frame.Header}).Warn("Unexpected ping response.")
return true
}
// ping req is waiting for this frame, and will release it.
return false
}
// handlePingReq responds to the pingReq message with a pingRes.
func (c *Connection) handlePingReq(frame *Frame) {
if state := c.readState(); state != connectionActive {
c.protocolError(frame.Header.ID, errConnNotActive{"ping on incoming", state})
return
}
pingRes := &pingRes{id: frame.Header.ID}
if err := c.sendMessage(pingRes); err != nil {
c.connectionError("send pong", err)
}
}
// sendMessage sends a standalone message (typically a control message)
func (c *Connection) sendMessage(msg message) error {
frame := c.opts.FramePool.Get()
if err := frame.write(msg); err != nil {
c.opts.FramePool.Release(frame)
return err
}
select {
case c.sendCh <- frame:
return nil
default:
return ErrSendBufferFull
}
}
// recvMessage blocks waiting for a standalone response message (typically a
// control message)
func (c *Connection) recvMessage(ctx context.Context, msg message, mex *messageExchange) error {
frame, err := mex.recvPeerFrameOfType(msg.messageType())
if err != nil {
if err, ok := err.(errorMessage); ok {
return err.AsSystemError()
}
return err
}
err = frame.read(msg)
c.opts.FramePool.Release(frame)
return err
}
// RemotePeerInfo returns the peer info for the remote peer.
func (c *Connection) RemotePeerInfo() PeerInfo {
return c.remotePeerInfo
}
// NextMessageID reserves the next available message id for this connection
func (c *Connection) NextMessageID() uint32 {
return c.nextMessageID.Inc()
}
// SendSystemError sends an error frame for the given system error.
func (c *Connection) SendSystemError(id uint32, span Span, err error) (sendErr error) {
// Allocate an error frame to be sent over the connection. A nil is
// returned if the frame was successfully sent, otherwise an error is
// returned, and we must release the error frame back to the pool.
frame := c.opts.FramePool.Get()
defer func() {
if sendErr != nil {
c.opts.FramePool.Release(frame)
}
}()
if err := frame.write(&errorMessage{
id: id,
errCode: GetSystemErrorCode(err),
tracing: span,
message: GetSystemErrorMessage(err),
}); err != nil {
// This shouldn't happen - it means writing the errorMessage is broken.
c.log.WithFields(
LogField{"remotePeer", c.remotePeerInfo},
LogField{"id", id},
ErrField(err),
).Warn("Couldn't create outbound frame.")
return fmt.Errorf("failed to create outbound error frame: %v", err)
}
// When sending errors, we hold the state rlock to ensure that sendCh is not closed
// as we are sending the frame.
return c.withStateRLock(func() error {
// Errors cannot be sent if the connection has been closed.
if c.state == connectionClosed {
c.log.WithFields(
LogField{"remotePeer", c.remotePeerInfo},
LogField{"id", id},
).Info("Could not send error frame on closed connection.")
return fmt.Errorf("failed to send error frame, connection state %v", c.state)
}
select {
case c.sendCh <- frame: // Good to go
return nil
default: // If the send buffer is full, log and return an error.
}
c.log.WithFields(
LogField{"remotePeer", c.remotePeerInfo},
LogField{"id", id},
ErrField(err),
).Warn("Couldn't send outbound frame.")
return fmt.Errorf("failed to send error frame, buffer full")
})
}
func (c *Connection) logConnectionError(site string, err error) error {
errCode := ErrCodeNetwork
if err == io.EOF {
c.log.Debugf("Connection got EOF")
} else {
logger := c.log.WithFields(
LogField{"site", site},
ErrField(err),
)
if se, ok := err.(SystemError); ok && se.Code() != ErrCodeNetwork {
errCode = se.Code()
logger.Error("Connection error.")
} else if ne, ok := err.(net.Error); ok && ne.Timeout() {
logger.Warn("Connection error due to timeout.")
} else {
logger.Info("Connection error.")
}
}
return NewWrappedSystemError(errCode, err)
}
// connectionError handles a connection level error
func (c *Connection) connectionError(site string, err error) error {
var closeLogFields LogFields
if err == io.EOF {
closeLogFields = LogFields{{"reason", "network connection EOF"}}
} else {
closeLogFields = LogFields{
{"reason", "connection error"},
ErrField(err),
}
}
c.stopHealthCheck()
err = c.logConnectionError(site, err)
c.close(closeLogFields...)
// On any connection error, notify the exchanges of this error.
if c.stoppedExchanges.CAS(false, true) {
c.outbound.stopExchanges(err)
c.inbound.stopExchanges(err)
}
// checkExchanges will close the connection due to stoppedExchanges.
c.checkExchanges()
return err
}
func (c *Connection) protocolError(id uint32, err error) error {
c.log.WithFields(ErrField(err)).Warn("Protocol error.")
sysErr := NewWrappedSystemError(ErrCodeProtocol, err)
c.SendSystemError(id, Span{}, sysErr)
// Don't close the connection until the error has been sent.
c.close(
LogField{"reason", "protocol error"},
ErrField(err),
)
// On any connection error, notify the exchanges of this error.
if c.stoppedExchanges.CAS(false, true) {
c.outbound.stopExchanges(sysErr)
c.inbound.stopExchanges(sysErr)
}
return sysErr
}
// withStateLock performs an action with the connection state mutex locked
func (c *Connection) withStateLock(f func() error) error {
c.stateMut.Lock()
err := f()
c.stateMut.Unlock()
return err
}
// withStateRLock performs an action with the connection state mutex rlocked.
func (c *Connection) withStateRLock(f func() error) error {
c.stateMut.RLock()
err := f()
c.stateMut.RUnlock()
return err
}
func (c *Connection) readState() connectionState {
c.stateMut.RLock()
state := c.state
c.stateMut.RUnlock()
return state
}
// readFrames is the loop that reads frames from the network connection and
// dispatches to the appropriate handler. Run within its own goroutine to
// prevent overlapping reads on the socket. Most handlers simply send the
// incoming frame to a channel; the init handlers are a notable exception,
// since we cannot process new frames until the initialization is complete.
func (c *Connection) readFrames(_ uint32) {
headerBuf := make([]byte, FrameHeaderSize)
handleErr := func(err error) {
if !c.closeNetworkCalled.Load() {
c.connectionError("read frames", err)
} else {
c.log.Debugf("Ignoring error after connection was closed: %v", err)
}
}
for {
// Read the header, avoid allocating the frame till we know the size
// we need to allocate.
if _, err := io.ReadFull(c.conn, headerBuf); err != nil {
handleErr(err)
return
}
frame := c.opts.FramePool.Get()
if err := frame.ReadBody(headerBuf, c.conn); err != nil {
handleErr(err)
c.opts.FramePool.Release(frame)
return
}
c.updateLastActivityRead(frame)
var releaseFrame bool
if c.relay == nil {
releaseFrame = c.handleFrameNoRelay(frame)
} else {
releaseFrame = c.handleFrameRelay(frame)
}
if releaseFrame {
c.opts.FramePool.Release(frame)
}
}
}
func (c *Connection) handleFrameRelay(frame *Frame) bool {
if frame.Header.messageType == messageTypeCancel && !c.opts.PropagateCancel {
// If cancel propagation is disabled, don't do anything for this frame.
if c.log.Enabled(LogLevelDebug) {
c.log.Debugf("Ignoring cancel in relay for %v", frame.Header.ID)
}
return true
}
switch msgType := frame.Header.messageType; msgType {
case messageTypeCallReq, messageTypeCallReqContinue, messageTypeCallRes, messageTypeCallResContinue, messageTypeError, messageTypeCancel:
shouldRelease, err := c.relay.Relay(frame)
if err != nil {
c.log.WithFields(
ErrField(err),
LogField{"header", frame.Header},
LogField{"remotePeer", c.remotePeerInfo},
).Error("Failed to relay frame.")
}
return shouldRelease
default:
return c.handleFrameNoRelay(frame)
}
}
func (c *Connection) handleFrameNoRelay(frame *Frame) bool {
releaseFrame := true
// call req and call res messages may not want the frame released immediately.
switch frame.Header.messageType {
case messageTypeCallReq:
releaseFrame = c.handleCallReq(frame)
case messageTypeCallReqContinue:
releaseFrame = c.handleCallReqContinue(frame)
case messageTypeCallRes:
releaseFrame = c.handleCallRes(frame)
case messageTypeCallResContinue:
releaseFrame = c.handleCallResContinue(frame)
case messageTypePingReq:
c.handlePingReq(frame)
case messageTypePingRes:
releaseFrame = c.handlePingRes(frame)
case messageTypeError:
releaseFrame = c.handleError(frame)
case messageTypeCancel:
releaseFrame = c.handleCancel(frame)
default:
// TODO(mmihic): Log and close connection with protocol error
c.log.WithFields(
LogField{"header", frame.Header},
LogField{"remotePeer", c.remotePeerInfo},
).Error("Received unexpected frame.")
}
return releaseFrame
}
// writeFrames is the main loop that pulls frames from the send channel and
// writes them to the connection.
func (c *Connection) writeFrames(_ uint32) {
defer func() {
<-c.stopCh
// Drain and release any remaining frames in sendCh for best-effort
// reduction in leaked frames
for len(c.sendCh) > 0 {
c.opts.FramePool.Release(<-c.sendCh)
}
}()
for {
select {
case f := <-c.sendCh:
if c.log.Enabled(LogLevelDebug) {
c.log.Debugf("Writing frame %s", f.Header)
}
c.updateLastActivityWrite(f)
err := f.WriteOut(c.conn)
c.opts.FramePool.Release(f)
if err != nil {
c.connectionError("write frames", err)
return
}
case <-c.stopCh:
// If there are frames in sendCh, we want to drain them.
if len(c.sendCh) > 0 {
continue
}
// Close the network once we're no longer writing frames.
c.closeNetwork()
return
}
}
}
// updateLastActivityRead marks when the last message was received on the channel.
// This is used for monitoring idle connections and timing them out.
func (c *Connection) updateLastActivityRead(frame *Frame) {
if isMessageTypeCall(frame) {
c.lastActivityRead.Store(c.timeNow().UnixNano())
}
}
// updateLastActivityWrite marks when the last message was sent on the channel.
// This is used for monitoring idle connections and timing them out.
func (c *Connection) updateLastActivityWrite(frame *Frame) {
if isMessageTypeCall(frame) {
c.lastActivityWrite.Store(c.timeNow().UnixNano())
}
}
// hasPendingCalls returns whether there's any pending inbound or outbound calls on this connection.
func (c *Connection) hasPendingCalls() bool {
if c.inbound.count() > 0 || c.outbound.count() > 0 {
return true
}
if !c.relay.canClose() {
return true
}
return false
}
// checkExchanges is called whenever an exchange is removed, and when Close is called.
func (c *Connection) checkExchanges() {
c.callOnExchangeChange()
moveState := func(fromState, toState connectionState) bool {
err := c.withStateLock(func() error {
if c.state != fromState {
return errors.New("")
}
c.state = toState
return nil
})
return err == nil
}
curState := c.readState()
origState := curState
if curState != connectionClosed && c.stoppedExchanges.Load() {
if moveState(curState, connectionClosed) {
curState = connectionClosed
}
}
if curState == connectionStartClose {
if !c.relay.canClose() {
return
}
if c.inbound.count() == 0 && moveState(connectionStartClose, connectionInboundClosed) {
curState = connectionInboundClosed
}
}
if curState == connectionInboundClosed {
// Safety check -- this should never happen since we already did the check
// when transitioning to connectionInboundClosed.
if !c.relay.canClose() {
c.relay.logger.Error("Relay can't close even though state is InboundClosed.")
return
}
if c.outbound.count() == 0 && moveState(connectionInboundClosed, connectionClosed) {
curState = connectionClosed
}
}
if curState != origState {
// If the connection is closed, we can notify writeFrames to stop which
// closes the underlying network connection. We never close sendCh to avoid
// races causing panics, see 93ef5c112c8b321367ae52d2bd79396e2e874f31
if curState == connectionClosed {
close(c.stopCh)
}
c.log.WithFields(
LogField{"newState", curState},
).Debug("Connection state updated during shutdown.")
c.callOnCloseStateChange()
}
}
func (c *Connection) close(fields ...LogField) error {
c.log.WithFields(fields...).Debug("Connection closing.")
// Update the state which will start blocking incoming calls.
if err := c.withStateLock(func() error {
switch s := c.state; s {
case connectionActive:
c.state = connectionStartClose
default:
return fmt.Errorf("connection must be Active to Close, but it is %v", s)
}
return nil
}); err != nil {
return err
}
// Set a read deadline with any close timeout. This will cause a i/o timeout
// if the connection isn't closed by then.
if c.opts.MaxCloseTime > 0 {
c.conn.SetReadDeadline(c.timeNow().Add(c.opts.MaxCloseTime))
}
c.log.WithFields(
LogField{"newState", c.readState()},
).Debug("Connection state updated in Close.")
c.callOnCloseStateChange()
// Check all in-flight requests to see whether we can transition the Close state.
c.checkExchanges()
return nil
}
// Close starts a graceful Close which will first reject incoming calls, reject outgoing calls
// before finally marking the connection state as closed.
func (c *Connection) Close() error {
return c.close(LogField{"reason", "user initiated"})
}
// closeNetwork closes the network connection and all network-related channels.
// This should only be done in response to a fatal connection or protocol
// error, or after all pending frames have been sent.
func (c *Connection) closeNetwork() {
// NB(mmihic): The sender goroutine will exit once the connection is
// closed; no need to close the send channel (and closing the send
// channel would be dangerous since other goroutine might be sending)
c.log.Debugf("Closing underlying network connection")
c.stopHealthCheck()
c.closeNetworkCalled.Store(true)
if err := c.conn.Close(); err != nil {
c.log.WithFields(
LogField{"remotePeer", c.remotePeerInfo},
ErrField(err),
).Warn("Couldn't close connection to peer.")
}
}
// getLastActivityReadTime returns the timestamp of the last frame read,
// excluding pings. If no frames were transmitted yet, it will return the time
// this connection was created.
func (c *Connection) getLastActivityReadTime() time.Time {
return time.Unix(0, c.lastActivityRead.Load())
}
// getLastActivityWriteTime returns the timestamp of the last frame written,
// excluding pings. If no frames were transmitted yet, it will return the time
// this connection was created.
func (c *Connection) getLastActivityWriteTime() time.Time {
return time.Unix(0, c.lastActivityWrite.Load())
}
func getSysConn(conn net.Conn, log Logger) syscall.RawConn {
var (
connSyscall syscall.Conn
ok bool
)
switch v := conn.(type) {
case syscall.Conn:
connSyscall = v
ok = true
case *tls.Conn:
connSyscall, ok = v.NetConn().(syscall.Conn)
}
if !ok {
log.WithFields(LogField{"connectionType", fmt.Sprintf("%T", conn)}).
Error("Connection does not implement SyscallConn.")
return nil
}
sysConn, err := connSyscall.SyscallConn()
if err != nil {
log.WithFields(ErrField(err)).Error("Could not get SyscallConn.")
return nil
}
return sysConn
}