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iOS
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Modules can only be imported one-way
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Swift modules can be exposed to JavaScript and imported into React Native projects, but React Native modules cannot be incorporated into Swift projects
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React Native compiles into native Swift, so there is no contract for what the source output code will do, so it is hard to implement with natively written Swift code
- Since we are not planning to make an Android app as well, it seems that React Native + Swift does not suit our needs as well as a pure Swift iOS application.
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Currently, we have set up the Swift boilerplate code in an Xcode project
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The main view controller is a Tab Bar View with two tabs
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One tab is a Navigation Controller with a nested Tableview and the other one has a simple custom UIView, with a UILabel saying Hello World!
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The Views folder contains all the code for the setup of each of the physical UI views, with constraints and layout.
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The Models folder will contain all the code for data structures within the app, if we want to do on-device storage, etc.
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The Controllers folder contains the View Controllers, the classes that populate the views with data, connecting models to view and doing all the view logic.
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To build the project into the simulator, you must download Xcode 11 or newer on a Mac.
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To Build and Run, clone the repository, then navigate into iOS -> Food-Doods-Prototype and then click the .xcodeproj.
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Once in Xcode, in the top bar, on the left side, there should be a simulation selector next to the run and stop buttons named Food-Doods-Prototype and it is probably set to Generic iOS Device. Change this to iPhone XS or whatever simulation device you want to see the app run on.
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Once selected you should be able to click the run button, and it should open the iOS simulator, with a fully interactable simulation of the application.