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Model.h
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Model.h
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class Model;
#ifndef MODEL_H
#define MODEL_H
#include "globals.h"
#include "Graph.h"
#include "respecta.h"
/**
* Class responsible for keeping the data and allowing operation on the data.
*/
class Model
{
public:
Model();
//************* COUNT ***********//
/**
* Returns Number of Vertices in the subtask defined by the SubtaskName.
*/
int vertNum(QString SubtaskName);
//************* DELETE ***********//
void CleanTask(QString name);
/**
* Clears the model leaving only empty main state.
*/
void deleteAll();
/**
* Removes the given transition from the model.
*/
void deleteTransition(Transition * transition);
/**
* Removes the given state from the model.
*/
void deleteState(BaseState * state);
/**
* Deletes all states and transitions of the task from model,
* if it's not the main task erases the given Subtask from the model.
*/
void DeleteTask(QString SubtaskName);
//************* ADD ***********//
/**
* Adds a subtask to the model.
* @param name Name of subtask which will be created.
*/
void addSubtask(QString name);
/**
* Adds a state to a subtask.
* @param item State, which will be inserted.
* @param subtas
Q_OBJECTkName Name of subtask, to which the state will be inserted.
* @returns True if operation successful.
*/
bool addState(BaseState * item, QString subtaskName);
/**
* Adds a subtask to the model.
* @param trans Transition which will be inserted.
* @returns True if operation successful.
*/
bool tryInsertTransition(Transition * trans);
//************* CHANGE ***********//
/*void changeSourceStateofTrans(Transition * tr, QString newstatename);
void changeDestStateofTrans(Transition * tr, QString newstatename);*/
/**
* Changes the name of subtask from oldName to NewName.
*/
void changeSubtaskName(QString oldName, QString NewName);
/**
* Changes the oldState to newState in the model.
* @returns True if operation successful.
*/
bool ReplaceState(BaseState * oldState, BaseState * newState);
/**
* Moves the transition at index _index one position Up in the Transition List in the graph representing task.
*/
void MoveTransitionUp(BaseState * st, int _index);
/**
* Moves the transition at index _index one position Down in the Transition List in the graph representing task.
*/
void MoveTransitionDown(BaseState * st, int _index);
//************* GET ***********//
QStringList getAllStartStateNames(QString sub)
{
QStringList list = getAllStateNames(sub);
list.removeOne("_END_");
list.removeOne("_STOP_");
return list;
}
QStringList getAllEndStateNames(QString sub)
{
QStringList list = getStateNames((*((*subtasks)[sub])));
list.removeOne("INIT");
return list;
}
/**
* Returns the State with given name. Not for use for _END_ or _STOP_ states.
*/
BaseState * getState(QString name);
/**
* Returns the State with given name from the subtask with given subtaskName.
*/
BaseState * getState(QString name, QString subtaskName);
/**
* Returns the State at index i in Graph graph.
*/
BaseState * getState(MyGraphType * graph, int i);
/**
* Returns all transitions of a state from the model.
*/
std::vector<Transition *> getTransitions(BaseState * state);
/**
* Returns Graph with given Name.
*/
MyGraphType * getGraph(QString Name);
/**
* Returns Name of subtask containing a state with given StateName.
*/
QString getSubtaskName(QString StateName);
/**
* Returns Name of subtask containing a state State.
*/
QString getSubtaskName(BaseState * State );
/**
* Returns Name of the main task.
*/
QString getMainName(){return mainName;}
/**
* Returns Name of subtask containing given transition.
*/
QString getSubNameOfTrans(Transition * transition);
/**
* Returns List with names of all states from the graph G.
*/
QStringList getStateNames(MyGraphType G);
/**
* Returns List with names of all tasks from the model.
*/
QStringList getTasksNameLists();
/**
* Returns List with names of all tasks from the model without the main task..
*/
QStringList getTasksNameListsWithoutMain();
/**
* Returns List with names of all states from the subtask with name sub.
*/
QStringList getAllStateNames(QString sub);
/**
* Returns edge_iterator of the Edge containing transition toFind in the graph.
*/
boost::graph_traits<MyGraphType>::edge_iterator findEdge ( MyGraphType * graph, Transition * toFind);
/**
* Returns vertex_iterator of the Vertex containing state toFind in the graph.
*/
boost::graph_traits<MyGraphType>::vertex_iterator findVertex ( MyGraphType * graph, BaseState * toFind);
//************* SET ***********//
/**
* Changes name of the main task to newName.
*/
void setMainName(QString newName);
/**
* Sets main window to newres.
*/
void setView(RESpecTa * newres){res=newres;}
/**
* Sets save folder to newSaveFolder.
*/
void setSaveFolder(QString newSaveFolder){SaveFolder=newSaveFolder;}
//************* CHECK ***********//
/**
* Checks if condition cond is available for the state source.
* @returns True if the condition cond hasn't been used as a out-condition from the state source.
*/
bool checkTransCondAvailabe(BaseState * source,QString cond);
/**
* Checks if subtask with name Name exists.
* @returns True if subtask with name Name exists.
*/
bool checkSubtaskExists(QString Name);
/**
* Checks if name Name is available for graph G.
* @returns True if no state with name Name exists in graph G.
*/
bool checkNameAvailable(QString Name, MyGraphType * G);
/**
* Checks if state with name Name is present in the model.
* @returns True if subtask containing state with name Name exists.
*/
bool checkNameAvailable(QString Name);
/**
* Checks if Trnsition trans is present in the model.
* @returns True if subtask containing Transition trans exists.
*/
bool checkTransitonExists(Transition * trans);
/**
* Checks if condition of transition tr can be changed to cond.
* @returns True if no transition from the source state of tr has condition cond.
*/
bool checkTransCondAvailabe(Transition * tr,QString cond);
//************* SAVE ***********//
/**
* Saves the Model to the file filename.
*/
void save(QString filename);
/**
* Saves the Task G to file FileName, if ifmain==1 saves the paths to other files.
*/
void printStates(MyGraphType *G, std::string FileName, bool ifMain);
/**
* Checks for errors in the Model.
* @returns List of errors.
*/
QStringList checkIfOK();
//************* OTHER ***********//
/**
* Sets changed parameter and refreshes the TreeView in the main window.
*/
void setChanged(bool newChanged);
bool wasChanged(){return changed;}
void setBlock(bool block){changeBlocked=block;}
signals:
/**
* Reports error to the main window.
*/
void reportError(QString);
void reportMsg(QString);
private:
/**
* pointer to the main window class.
*/
RESpecTa * res;
/**
* Name of the main task in the model.
*/
QString mainName;
/**
* Map of all the subtasks.
*/
std::map<QString, MyGraphType *> * subtasks;
/**
* Folder, to which all the files are saved.
*/
QString SaveFolder;
/**
* Variable which is checked before load/exit to determine, whether the user should be asked to save his work.
*/
bool changed;
/**
* Variable which is set to block refreshing the TreeView all the time while loading from file.
*/
bool changeBlocked;
};
#endif // MODEL_H