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On a game_player_equip, if you add the item_suit keyvalue first and the item_battery second, the battery will not be picked up. Only when the item_battery is added to the list ABOVE the item_suit, the battery is actually used.
The battery will be picked up if you trigger the setup from the first scenary a second time, but not initially.
The text was updated successfully, but these errors were encountered:
Keyvalue order can change if tools code changes things around so you shouldn't depend on that. I'd suggest using multiple game_player_equip entities triggered with delays to ensure the player is given the suit first.
On a game_player_equip, if you add the item_suit keyvalue first and the item_battery second, the battery will not be picked up. Only when the item_battery is added to the list ABOVE the item_suit, the battery is actually used.
The battery will be picked up if you trigger the setup from the first scenary a second time, but not initially.
The text was updated successfully, but these errors were encountered: