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2.2.9 2022.3 编辑器下换新打包DefaultPackage正常更新显示, 实机上报错 来看详情 Exception: Can not found belong file system : assets_samples_yooasset_2_2_9_space_shooter_gameres_uipanel.bundle
#450
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MikuOhashii opened this issue
Jan 15, 2025
· 2 comments
The text was updated successfully, but these errors were encountered:
MikuOhashii
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编辑器下换新打包DefaultPackage正常更新显示, 实机上报错 来看详情 Exception: Can not found belong file system : assets_samples_yooasset_2_2_9_space_shooter_gameres_uipanel.bundle
2.2.9 2022.3 编辑器下换新打包DefaultPackage正常更新显示, 实机上报错 来看详情 Exception: Can not found belong file system : assets_samples_yooasset_2_2_9_space_shooter_gameres_uipanel.bundle
Jan 15, 2025
编辑器下换新打包DefaultPackage正常更新 实机上报错Exception: Can not found belong file system : assets_samples_yooasset_2_2_9_space_shooter_gameres_uipanel.bundle
版本 unity2022.3.40 yooasset 2.2.9
详细描述
环境 新建空项目 导入yooasset 2.2.9,使用例子space_shooter_
操作 :
1 space_shooter_的 boot scene下 修改为play mode 为 offline play mode
2 然后 打包,运行正常
3构建为windows程序 打开运行 正常
4 修改一下space_shooter_的资源包 UIPanel/UIHome.prefab 随后重新原地打包
5 把新包复制进编辑器下Assets/StreamingAssets/yoo/DefaultPackage 重新run 显示为新包内容,正常显示更新
6 把新包复制进 上述 windows程序中StreamingAssets/yoo/DefaultPackage 下,重新run程序,会正常加载包里其它内容,
但是显示Exception: Can not found belong file system : assets_samples_yooasset_2_2_9_space_shooter_gameres_uipanel.bundle
这里提示的包里的内容部分 是我修改的 UIPanel/UIHome.prefab
7经过各种定位,定位到出现问题的代码段可能是FsmCreatePackageDownloader脚本文件下的Download()函数
var downloader = package.CreateResourceDownloader(downloadingMaxNum, failedTryAgain);
这段代码报错, 也可能是这段代码周围的代码。
8 将上述带新包内容的编辑器(上述操作5) 重新build 构建为windows程序,则windows程序能正常新显示内容 ,不报错,
(构建好新windows程序, 自带新包内容StreamingAssets) 不报错,
9修改打回yooasset 的版本 从 2.2.9 降回 2.1.2 不存在上述问题,一切能正常更新包内容
The text was updated successfully, but these errors were encountered: