Developed for convenience when working with terminals.
Umm... In fact, this module is a project started to make the author comfortable when making games.
Since I am Korean, I use a translator quite a lot. You may see sloppy English grammar.
import FunnyTerminal, { PromptBuilder } from "funny-terminal";
const readline = new FunnyTerminal();
readline.processPrompts<"anything", { anything: string; }>([
new PromptBuilder()
.setType("text") // Type
.setName("anything") // Use the same as the generic name
.setMessage("Write anything") // Question
.setInitial("I hate this module.") // Placeholder
], (value) => {
if (value.anything === undefined) return;
console.log(value.anything);
});
Read the documentation of prompts package for more details.
import FunnyTerminal from "funny-terminal";
const readline = new FunnyTerminal();
readline.setPrompt("Input>");
readline.setAutoFocus(true); // Automatically scrolls the screen. Default value is `true`.
readline.addInputListener((data) => {
if (data === "quit") process.exit();
console.log(`Recived : ${data}`);
})
.addCloseListener(() => console.log("Quit."));
Stop typing when the processPrompt is invoked.
import FunnyTerminal from "funny-terminal";
const readline = new FunnyTerminal();
readline.setCursorShow(false);
readline.setKeypressDisable(true);
readline
.addReadyListener(() => readline.coverMessage("Test message #1"))
.addActionListener(data => {
/**
data: `object`
├ name: `string`
└ key: `object`
├ sequence: `string`
├ name: `string`
├ ctrl: `boolean`
├ meta: `boolean`
├ shift: `boolean`
└ code: `string`
*/
if (data.name === "left") readline.coverMessage("Test message #0"); // Left Arrow Key.
if (data.name === "right") readline.coverMessage("Test message #1");// Right Arrow Key.
});
Please check test/second.ts for more details.
import { TextShader, TextStyle } from "funny-terminal";
console.log(
new TextShader("Jaimy) Hello! ×5")
.applyShaders({
'lo!': [TextStyle.F_CYAN]
})
.applyRules([
{ rule: /×\d+/, shaders: [TextStyle.F_YELLOW] },
{ rule: /([A-Z])\w+\)/, shaders: [TextStyle.F_MAGENTA] }
])
.result
);
Result:
.applyShaders
: Only specified text parts can be colored.
.applyRules
: Specifies the color of a string with rules.
In test/index.ts...
In test/second.ts...
In example/src/tictactoe.ts...
Name | License | Author | Note |
---|---|---|---|
prompts | MIT | Terkel | |
cli-cursor | MIT | Sindre Sorhus | src/index.ts L#181 - Reference. |
It is a module for the author's personal study and is not recommended for use because it was developed to suit author's coding style. 😉
I hate this module.