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client.go
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client.go
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package chord
func remotePut(server *Info, value string) error {
con, err := setupConnection(server)
if err == nil {
err = con.Call("Node.Put", value, nil)
}
return err
}
func remoteGet(server *Info, key string) (string, error) {
var res string
con, err := setupConnection(server)
if err == nil {
err = con.Call("Node.Get", key, &res)
}
return res, err
}
func remoteDelete(server *Info, key string) error {
con, err := setupConnection(server)
if err == nil {
err = con.Call("Node.Delete", key, nil)
}
return err
}
func remoteSucc(server *Info) (*Info, error) {
var res Info
con, err := setupConnection(server)
if err == nil {
err = con.Call("Node.Successor", struct{}{}, &res)
}
return &res, err
}
func remotePred(server *Info) (*Info, error) {
var res Info
con, err := setupConnection(server)
if err == nil {
err = con.Call("Node.Predecessor", struct{}{}, &res)
}
return &res, err
}
func remoteNotify(server *Info, newPred Info) error {
con, err := setupConnection(server)
if err == nil {
err = con.Call("Node.Notify", newPred, nil)
}
return err
}
func remoteFindPred(server *Info, id string) (*Info, error) {
var pred Info
con, err := setupConnection(server)
if err == nil {
err = con.Call("Node.FindPred", id, &pred)
}
return &pred, err
}
func remoteFindSucc(server *Info, id string) (*Info, error) {
var succ Info
con, err := setupConnection(server)
if err == nil {
err = con.Call("Node.FindSucc", id, &succ)
}
return &succ, err
}