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Releases: tryashtar/image-map

v3.5 (old)

14 Apr 23:27
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+ Added two new colors for worlds in Java 21w15a or later

v3.4 (old)

09 Feb 01:33
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+ Spammed tons of DLLs into the distributed zip because apparently that fixes stuff for some people
+ Some memory improvements?
+ Fixed bedrock UUIDs not showing up sometimes

v3.3 (old)

17 Aug 02:46
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+ Fixed a memory leak
+ Optimized size of icons
+ Slightly increased speed of image manipulation
+ Fixed overwritten existing maps not updating their preview

v3.2 (old)

25 Jul 07:11
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+ Fixed a couple crashes

v3.1 (old)

09 Jul 01:18
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+ Java maps now show a progress bar while they are loading
+ Fixed some bugs with changing IDs

v3.0 (old)

06 Jul 01:33
7b8ea42
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+ Overall large-scale rewrite for cleaner code!
+ Improved import UI, and added option to choose color distance algorithm
+ Loading maps can now safely have their IDs changed, be replaced and discarded, and so on
+ Support for 1.16 colors, as well as 1.12, 1.8, 1.7, and beta 1.8 (displays determined version in title)
+ World only loads 50 or so maps initially, can load more with a button
+ App tries to fall back to older folder picker dialogs if unsupported on your computer
+ Can CTRL-V image data directly
+ Somewhat better error messages
+ Fixed crashes in 1.16 due to new NBT tag type
+ Fixed a few miscellaneous crashes

v1.20 (old)

19 May 06:19
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+ Stretching the image to fill the frame size provided is now optional

v1.19 (old)

17 May 20:35
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+ You can now drag world folders onto the form to open them
+ Worlds are now sorted by last modified date
+ Java `level.dat` is now reloaded before every operation, in case you open the world in-game between imports
+ Fixed Java not updating `idcounts`, causing new maps to overwrite imported ones
+ Fixed a crash when changing importing map IDs

v1.18 (old)

16 May 02:35
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+ Greatly reduced memory consumption, especially during and after converting Java maps
+ Maps now start processing as soon as you hit the confirm button, reducing wait times when importing many images at a time
+ Fixed map preview size changing after processing done
+ More error messages instead of crashes

v1.17 (old)

16 May 00:40
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+ Fixed some buttons being too narrow for their text on some PCs
+ More memory is freed up when a world is closed
+ Fixed adding maps to a non-local Bedrock player crashing
+ Error messages instead of crashes for more things
+ Java "processing maps" state now tells you as such and doesn't let you crash with the context menu
+ Label that tells new users what button to press after picking a world