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worBBE8.tmp
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worBBE8.tmp
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[gd_scene load_steps=23 format=3 uid="uid://b2s8tsnxcc8u1"]
[ext_resource type="PackedScene" uid="uid://cnms7nr8vt8cb" path="res://src/hud/hud.tscn" id="1_q5rps"]
[ext_resource type="Texture2D" uid="uid://b0jfsbg5328jm" path="res://assets/Sunnyland/environment/tileset.png" id="2_6x3s3"]
[ext_resource type="PackedScene" uid="uid://detiu8koqc7wi" path="res://src/player/player.tscn" id="3_m8i51"]
[ext_resource type="Texture2D" uid="uid://djtjkc3u6x6kv" path="res://assets/Sunnyland/environment/Props/spikes.png" id="3_rll7n"]
[ext_resource type="Texture2D" uid="uid://bel50hir15t8y" path="res://assets/Sunnyland/environment/Props/spikes-top.png" id="4_ik7fc"]
[ext_resource type="PackedScene" uid="uid://dcpsl7d8rdadn" path="res://src/objects/interactables/lever/lever.tscn" id="4_yyckd"]
[ext_resource type="PackedScene" uid="uid://ddeo2fho5ypgx" path="res://src/objects/moveables/multipleMoveableBox/multiple_moveable_box.tscn" id="5_acajl"]
[ext_resource type="PackedScene" uid="uid://vqlse8r4800k" path="res://src/objects/moveables/moveableBox/moveable_box.tscn" id="5_ne540"]
[ext_resource type="Script" path="res://src/objects/moveables/multipleMoveableBox/multiple_moveable_box.gd" id="6_3ln4f"]
[ext_resource type="PackedScene" uid="uid://c4sc15ubkorc2" path="res://src/objects/pushables/pushableCrate/pushable_crate.tscn" id="6_m8wm6"]
[ext_resource type="Texture2D" uid="uid://veu23i2fep4u" path="res://assets/Sunnyland/environment/Background/back.png" id="8_jbkpw"]
[ext_resource type="Texture2D" uid="uid://o0f5qnmnfx8b" path="res://assets/Sunnyland/environment/Background/middle.png" id="9_t6h7h"]
[ext_resource type="PackedScene" uid="uid://dh8dotjehi7e0" path="res://src/objects/door/door.tscn" id="10_mcihf"]
[ext_resource type="PackedScene" uid="uid://53faqh1o8scy" path="res://src/objects/spikes/spikes.tscn" id="14_cdqdx"]
[sub_resource type="TileMapPattern" id="TileMapPattern_y0wk6"]
tile_data = PackedInt32Array(0, 65536, 1, 65536, 65536, 3, 131072, 65536, 5, 1, 196608, 1, 65537, 196608, 3, 131073, 196608, 5, 2, 327680, 1, 65538, 327680, 3, 131074, 327680, 5)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_81y4o"]
texture = ExtResource("2_6x3s3")
1:1/0 = 0
1:1/0/z_index = -1
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0 = 0
3:1/0/z_index = -1
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0 = 0
5:1/0/z_index = -1
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:1/0 = 0
7:1/0/z_index = -1
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:1/0 = 0
9:1/0/z_index = -1
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -1, -8, -1)
9:1/0/physics_layer_0/polygon_0/one_way = true
10:1/0 = 0
10:1/0/z_index = -1
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -1, -8, -1)
10:1/0/physics_layer_0/polygon_0/one_way = true
11:1/0 = 0
11:1/0/z_index = -1
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_0/angular_velocity = 0.0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:1/0 = 0
13:1/0/z_index = -1
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 0.5, 8, 8, -8, 8)
14:1/0 = 0
14:1/0/z_index = -1
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.5, 8, -8, 8, 8, -8, 8)
16:1/0 = 0
16:1/0/z_index = -1
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 0.5, 8, 8, -8, 8)
17:1/0 = 0
17:1/0/z_index = -1
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.5, 8, 8, 8, 8, -8, 8)
19:1/0 = 0
19:1/0/z_index = -1
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_0/angular_velocity = 0.0
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 0, 8, 8, -8, 8)
20:1/0 = 0
20:1/0/z_index = -1
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:1/0/physics_layer_0/angular_velocity = 0.0
20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, -8, 8, 8, -8, 8)
22:1/0 = 0
22:1/0/z_index = -1
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 0, 8, 8, -8, 8)
23:1/0 = 0
23:1/0/z_index = -1
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:1/0/physics_layer_0/angular_velocity = 0.0
23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 8, 8, 8, -8, 8)
13:2/0 = 0
13:2/0/z_index = -1
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:2/0 = 0
14:2/0/z_index = -1
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:2/0 = 0
16:2/0/z_index = -1
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_0/angular_velocity = 0.0
16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:2/0 = 0
17:2/0/z_index = -1
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:2/0 = 0
19:2/0/z_index = -1
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_0/angular_velocity = 0.0
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:2/0 = 0
20:2/0/z_index = -1
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:2/0/physics_layer_0/angular_velocity = 0.0
20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:2/0 = 0
22:2/0/z_index = -1
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_0/angular_velocity = 0.0
22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:2/0 = 0
23:2/0/z_index = -1
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:2/0/physics_layer_0/angular_velocity = 0.0
23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0 = 0
1:3/0/z_index = -1
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0 = 0
3:3/0/z_index = -1
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0 = 0
5:3/0/z_index = -1
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:3/0 = 0
7:3/0/z_index = -1
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:3/0 = 0
8:3/0/z_index = -1
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -1, -8, -1)
8:3/0/physics_layer_0/polygon_0/one_way = true
10:3/0 = 0
10:3/0/z_index = -1
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -1, -8, -1)
10:3/0/physics_layer_0/polygon_0/one_way = true
11:3/0 = 0
11:3/0/z_index = -1
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_0/angular_velocity = 0.0
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:4/0 = 0
14:4/0/z_index = -1
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8, -8, 8)
16:4/0 = 0
16:4/0/z_index = -1
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, 8, 8, -8, 8)
20:4/0 = 0
20:4/0/z_index = -1
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:4/0/physics_layer_0/angular_velocity = 0.0
20:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8, -8, 8)
22:4/0 = 0
22:4/0/z_index = -1
22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:4/0/physics_layer_0/angular_velocity = 0.0
22:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, 8, 8, -8, 8)
1:5/0 = 0
1:5/0/z_index = -1
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:5/0 = 0
3:5/0/z_index = -1
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:5/0 = 0
5:5/0/z_index = -1
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:5/0 = 0
7:5/0/z_index = -1
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:5/0 = 0
8:5/0/z_index = -1
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_0/angular_velocity = 0.0
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -1, -8, -1)
8:5/0/physics_layer_0/polygon_0/one_way = true
9:5/0 = 0
9:5/0/z_index = -1
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_0/angular_velocity = 0.0
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -1, -8, -1)
9:5/0/physics_layer_0/polygon_0/one_way = true
14:5/0 = 0
14:5/0/z_index = -1
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_0/angular_velocity = 0.0
14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:5/0 = 0
16:5/0/z_index = -1
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:5/0/physics_layer_0/angular_velocity = 0.0
16:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:5/0 = 0
20:5/0/z_index = -1
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:5/0/physics_layer_0/angular_velocity = 0.0
20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:5/0 = 0
22:5/0/z_index = -1
22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:5/0/physics_layer_0/angular_velocity = 0.0
22:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:7/0 = 0
1:7/0/z_index = -1
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
3:7/0 = 0
3:7/0/z_index = -1
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
5:7/0 = 0
5:7/0/z_index = -1
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:7/0 = 0
7:7/0/z_index = -1
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:7/0 = 0
9:7/0/z_index = -1
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_0/angular_velocity = 0.0
11:7/0 = 0
11:7/0/z_index = -1
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_0/angular_velocity = 0.0
15:7/0 = 0
15:7/0/z_index = -1
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:7/0/physics_layer_0/angular_velocity = 0.0
15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:7/0 = 0
17:7/0/z_index = -1
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:7/0/physics_layer_0/angular_velocity = 0.0
17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:7/0 = 0
19:7/0/z_index = -1
19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:7/0/physics_layer_0/angular_velocity = 0.0
19:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:9/0 = 0
15:9/0/z_index = -1
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_0/angular_velocity = 0.0
15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:9/0 = 0
17:9/0/z_index = -1
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:9/0/physics_layer_0/angular_velocity = 0.0
19:9/0 = 0
19:9/0/z_index = -1
19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:9/0/physics_layer_0/angular_velocity = 0.0
19:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:10/0 = 0
1:10/0/z_index = -1
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:10/0/physics_layer_0/angular_velocity = 0.0
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, -8)
2:10/0 = 0
2:10/0/z_index = -1
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_0/angular_velocity = 0.0
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:10/0 = 0
4:10/0/z_index = -1
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_0/angular_velocity = 0.0
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:10/0 = 0
5:10/0/z_index = -1
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:10/0/physics_layer_0/angular_velocity = 0.0
5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -8, -8, 8)
7:10/0 = 0
7:10/0/z_index = -1
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_0/angular_velocity = 0.0
10:10/0 = 0
10:10/0/z_index = -1
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_0/angular_velocity = 0.0
10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:10/0 = 0
11:10/0/z_index = -1
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_0/angular_velocity = 0.0
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:11/0 = 0
2:11/0/z_index = -1
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:11/0/physics_layer_0/angular_velocity = 0.0
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, -8)
4:11/0 = 0
4:11/0/z_index = -1
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_0/angular_velocity = 0.0
4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -8, -8, 8)
15:11/0 = 0
15:11/0/z_index = -1
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:11/0/physics_layer_0/angular_velocity = 0.0
15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:11/0 = 0
17:11/0/z_index = -1
17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:11/0/physics_layer_0/angular_velocity = 0.0
17:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:11/0 = 0
19:11/0/z_index = -1
19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:11/0/physics_layer_0/angular_velocity = 0.0
19:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:13/0 = 0
7:13/0/z_index = -1
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:13/0/physics_layer_0/angular_velocity = 0.0
7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:13/0 = 0
9:13/0/z_index = -1
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_0/angular_velocity = 0.0
9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:13/0 = 0
11:13/0/z_index = -1
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:13/0/physics_layer_0/angular_velocity = 0.0
11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:13/0 = 0
13:13/0/z_index = -1
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:13/0/physics_layer_0/angular_velocity = 0.0
13:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:14/0 = 0
7:14/0/z_index = -1
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_0/angular_velocity = 0.0
9:14/0 = 0
9:14/0/z_index = -1
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_0/angular_velocity = 0.0
11:14/0 = 0
11:14/0/z_index = -1
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_0/angular_velocity = 0.0
11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, -1.5, 0.5, -8, -8)
15:14/0 = 0
15:14/0/z_index = -1
15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:14/0/physics_layer_0/angular_velocity = 0.0
15:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:14/0 = 0
17:14/0/z_index = -1
17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:14/0/physics_layer_0/angular_velocity = 0.0
17:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:14/0 = 0
19:14/0/z_index = -1
19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:14/0/physics_layer_0/angular_velocity = 0.0
19:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:15/0 = 0
1:15/0/z_index = -1
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:15/0/physics_layer_0/angular_velocity = 0.0
1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, -8)
2:15/0 = 0
2:15/0/z_index = -1
2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:15/0/physics_layer_0/angular_velocity = 0.0
2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:15/0 = 0
4:15/0/z_index = -1
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:15/0/physics_layer_0/angular_velocity = 0.0
4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:15/0 = 0
5:15/0/z_index = -1
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:15/0/physics_layer_0/angular_velocity = 0.0
5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -8, -8, 8)
9:15/0 = 0
9:15/0/z_index = -1
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_0/angular_velocity = 0.0
2:16/0 = 0
2:16/0/z_index = -1
2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:16/0/physics_layer_0/angular_velocity = 0.0
2:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:16/0 = 0
4:16/0/z_index = -1
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:16/0/physics_layer_0/angular_velocity = 0.0
4:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:16/0 = 0
11:16/0/z_index = -1
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:16/0/physics_layer_0/angular_velocity = 0.0
14:16/0 = 0
14:16/0/z_index = -1
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:16/0/physics_layer_0/angular_velocity = 0.0
15:16/0 = 0
15:16/0/z_index = -1
15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:16/0/physics_layer_0/angular_velocity = 0.0
17:16/0 = 0
17:16/0/z_index = -1
17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:16/0/physics_layer_0/angular_velocity = 0.0
18:16/0 = 0
18:16/0/z_index = -1
18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:16/0/physics_layer_0/angular_velocity = 0.0
19:16/0 = 0
19:16/0/z_index = -1
19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:16/0/physics_layer_0/angular_velocity = 0.0
1:17/0 = 0
1:17/0/z_index = -1
1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:17/0/physics_layer_0/angular_velocity = 0.0
1:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, -8, 8, 8, -8, 8)
2:17/0 = 0
2:17/0/z_index = -1
2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:17/0/physics_layer_0/angular_velocity = 0.0
2:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:17/0 = 0
4:17/0/z_index = -1
4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:17/0/physics_layer_0/angular_velocity = 0.0
4:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:17/0 = 0
5:17/0/z_index = -1
5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:17/0/physics_layer_0/angular_velocity = 0.0
5:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, 8, 8, -8, 8)
11:17/0 = 0
11:17/0/z_index = -1
11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:17/0/physics_layer_0/angular_velocity = 0.0
14:17/0 = 0
14:17/0/z_index = -1
14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:17/0/physics_layer_0/angular_velocity = 0.0
15:17/0 = 0
15:17/0/z_index = -1
15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:17/0/physics_layer_0/angular_velocity = 0.0
1:18/0 = 0
1:18/0/z_index = -1
1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:18/0/physics_layer_0/angular_velocity = 0.0
1:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:18/0 = 0
2:18/0/z_index = -1
2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:18/0/physics_layer_0/angular_velocity = 0.0
4:18/0 = 0
4:18/0/z_index = -1
4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:18/0/physics_layer_0/angular_velocity = 0.0
5:18/0 = 0
5:18/0/z_index = -1
5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:18/0/physics_layer_0/angular_velocity = 0.0
5:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:18/0 = 0
10:18/0/z_index = -1
10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:18/0/physics_layer_0/angular_velocity = 0.0
11:18/0 = 0
11:18/0/z_index = -1
11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:18/0/physics_layer_0/angular_velocity = 0.0
12:18/0 = 0
12:18/0/z_index = -1
12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:18/0/physics_layer_0/angular_velocity = 0.0
14:18/0 = 0
14:18/0/z_index = -1
14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:18/0/physics_layer_0/angular_velocity = 0.0
15:18/0 = 0
15:18/0/z_index = -1
15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:18/0/physics_layer_0/angular_velocity = 0.0
17:18/0 = 0
17:18/0/z_index = -1
17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:18/0/physics_layer_0/angular_velocity = 0.0
19:18/0 = 0
19:18/0/z_index = -1
19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:18/0/physics_layer_0/angular_velocity = 0.0
21:18/0 = 0
21:18/0/z_index = -1
21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:18/0/physics_layer_0/angular_velocity = 0.0
1:20/0 = 0
1:20/0/z_index = -1
1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:20/0/physics_layer_0/angular_velocity = 0.0
1:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:20/0 = 0
3:20/0/z_index = -1
3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:20/0/physics_layer_0/angular_velocity = 0.0
3:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:20/0 = 0
4:20/0/z_index = -1
4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:20/0/physics_layer_0/angular_velocity = 0.0
4:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:20/0 = 0
9:20/0/z_index = -1
9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:20/0/physics_layer_0/angular_velocity = 0.0
10:20/0 = 0
10:20/0/z_index = -1
10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:20/0/physics_layer_0/angular_velocity = 0.0
11:20/0 = 0
11:20/0/z_index = -1
11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:20/0/physics_layer_0/angular_velocity = 0.0
13:20/0 = 0
13:20/0/z_index = -1
13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:20/0/physics_layer_0/angular_velocity = 0.0
14:20/0 = 0
14:20/0/z_index = -1
14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:20/0/physics_layer_0/angular_velocity = 0.0
15:20/0 = 0
15:20/0/z_index = -1
15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:20/0/physics_layer_0/angular_velocity = 0.0
17:20/0 = 0
17:20/0/z_index = -1
17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:20/0/physics_layer_0/angular_velocity = 0.0
3:21/0 = 0
3:21/0/z_index = -1
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:21/0/physics_layer_0/angular_velocity = 0.0
3:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:21/0 = 0
4:21/0/z_index = -1
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:21/0/physics_layer_0/angular_velocity = 0.0
4:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:21/0 = 0
9:21/0/z_index = -1
9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:21/0/physics_layer_0/angular_velocity = 0.0
10:21/0 = 0
10:21/0/z_index = -1
10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:21/0/physics_layer_0/angular_velocity = 0.0
11:21/0 = 0
11:21/0/z_index = -1
11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:21/0/physics_layer_0/angular_velocity = 0.0
13:21/0 = 0
13:21/0/z_index = -1
13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:21/0/physics_layer_0/angular_velocity = 0.0
14:21/0 = 0
14:21/0/z_index = -1
14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:21/0/physics_layer_0/angular_velocity = 0.0
15:21/0 = 0
15:21/0/z_index = -1
15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:21/0/physics_layer_0/angular_velocity = 0.0
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resource_name = "Spikes"
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sources/0 = SubResource("TileSetAtlasSource_81y4o")
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tile_set = SubResource("TileSet_atqs4")
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layer_1/modulate = Color(0, 1, 1, 1)
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layer_1/z_index = 0
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position = Vector2(-119, 48)
push_force = 80.0
[node name="Lever2" parent="." instance=ExtResource("4_yyckd")]
position = Vector2(120, -48)
[node name="Affected" parent="Lever2" instance=ExtResource("5_acajl")]
position = Vector2(-207, 104)
curve = SubResource("Curve2D_mgfor")
script = ExtResource("6_3ln4f")
speed = 50.0
speed_scale = 10.0
[node name="PathFollow2D" parent="Lever2/Affected" index="0"]
position = Vector2(-1, 0)
[node name="AnimatableBody2D" parent="Lever2/Affected" index="1"]
position = Vector2(-1, 0)
[node name="PushableCrate" parent="." instance=ExtResource("6_m8wm6")]
position = Vector2(-56, -56)
collision_layer = 1
collision_mask = 1
[node name="PushableCrate2" parent="." instance=ExtResource("6_m8wm6")]
position = Vector2(72, -56)
collision_layer = 1
collision_mask = 1
[node name="PushableCrate3" parent="." instance=ExtResource("6_m8wm6")]
position = Vector2(-104, 24)
collision_layer = 1
collision_mask = 1
[node name="Door" parent="." instance=ExtResource("10_mcihf")]
visible = false
position = Vector2(-104, -48)
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
visible = false
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
[node name="Back" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
position = Vector2(-4, 24)
texture = ExtResource("8_jbkpw")
[node name="ParallaxLayer2" type="ParallaxLayer" parent="ParallaxBackground"]
[node name="Middle" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer2"]
position = Vector2(-91, 155)
texture = ExtResource("9_t6h7h")
[node name="Middle2" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer2"]
position = Vector2(85, 155)
texture = ExtResource("9_t6h7h")
[node name="MoveableBox" parent="." instance=ExtResource("5_ne540")]
position = Vector2(-40, -8)
curve = SubResource("Curve2D_wewrg")
closed_path = false
speed = 50.0
speed_scale = 1.0
affectable = false
loop = true
[node name="Door2" parent="." instance=ExtResource("10_mcihf")]
position = Vector2(120, -16.5)
[node name="spikes" parent="." instance=ExtResource("14_cdqdx")]
position = Vector2(-31, 71)
[node name="CollisionShape2D" parent="spikes" index="0"]
position = Vector2(79.5, 4)
shape = SubResource("RectangleShape2D_jr8sj")
[connection signal="update_hud" from="player" to="HUD" method="_on_update_hud"]
[editable path="Lever2"]
[editable path="Lever2/Affected"]
[editable path="spikes"]