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index.html
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<style>
body {
padding: 0;
margin: 0;
display: flex;
flex-direction: column;
align-items: center;
font-size: 1.2em;
background-color: #D8FBFF;
}
main {
flex: 1;
max-width: 80%;
background-color: #FFFFA5;
padding: 1em;
}
a {
color: inherit;
font-weight: bold;
}
</style>
<main>
<h1>The heck is <a href="https://github.com/togakangaroo/gimgen/">gimgen</a>?</h1>
<p>
As explained in the <a href="https://github.com/togakangaroo/gimgen/blob/master/README.md">README</a>, gimgen is a tiny,
simple library for inverting the flow of a javascript program and allowing you to use basic javascript constructs to work
in an reactive style. It also enables support for coroutines and a innovative way of creating function decorators.
</p>
<p>So what can you do with it?</p>
<dl>
<dt><a href="demo/notifications.html">Notifications System</a></dt>
<dd>for an example of how to use gimgen to script chains of events in a timeline</dd>
<dt><a href="demo/drag-drop.html">Drag and drop</a></dt>
<dd>a demo of how gimgen can allow you to consume dom events while toggling between states</dd>
<dt><a href="demo/drag-drop-target.html">Drag and drop with target</a></dt>
<dd>use gimgen to create reactive state machines</dd>
<dt><a href="demo/bouncing.html">Ping pong</a></dt>
<dd>show how to use gimgen to control event flows and create coroutines to create a simple game on top of <a href="https://github.com/Matt-Esch/virtual-dom">virtual-dom</a></dd>
<dt><a href="demo/function-decoration.html">Function decoration</a></dt>
<dd>demonstrate how to use <code>invokableGimgen</code> helper to create function decorators like <code>throttle</code> and <code>debounce</code></dd>
<dt><a href="demo/fleeing.html">Fleeing box</a></dt>
<dd>Further examples of how to use gimgen to create coroutines that can compose easily into complex actors</dd>
<dt><a href="demo/actors.html">Actors!</a></dt>
<dd>Demo of using this with actors</dd>
</dl>
</main>