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Add variety in scoring #13

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tnibert opened this issue Nov 17, 2016 · 0 comments
Open

Add variety in scoring #13

tnibert opened this issue Nov 17, 2016 · 0 comments

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@tnibert
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tnibert commented Nov 17, 2016

Must make score for killing saucers a function of how far up you are vertically. E.g. closer to top of screen is higher score. Must make score for boss a function of how many lives player has left. E.g. more life equals higher score.

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