A question about Unity build IL2CPP Code Generation #452
-
When I set IL2CPP Code Generation to Faster runtime, the Android project was abnormally large, which sometimes resulted in the failure to export the package. |
Beta Was this translation helpful? Give feedback.
Answered by
timcassell
Jun 26, 2024
Replies: 1 comment 1 reply
-
How are you building? I recently ran into a disk space issue on my CI. See game-ci/unity-builder#656 for more info. It seems Android builds tend to be larger than other targets, and there's nothing I can do about it. You will either need to increase your disk space, or use IL2CPP smaller build option. |
Beta Was this translation helpful? Give feedback.
1 reply
Answer selected by
a13782425
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
How are you building? I recently ran into a disk space issue on my CI. See game-ci/unity-builder#656 for more info. It seems Android builds tend to be larger than other targets, and there's nothing I can do about it. You will either need to increase your disk space, or use IL2CPP smaller build option.