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Suggestion: Say the drop chance is 50% when mining a spawner, after the player mines a wild spawner which then will register the spawner that a player owns which will then become 100% chance when mining it again. Is that a possibility?
The reason for this suggestion is due to the problem when players placed a spawner onto their base it becomes a big risk when shifting positions of the spawner as the player gets more materials and prefers to redesign base builds.
The text was updated successfully, but these errors were encountered:
Spigot Version: 1.12.2-R0.1-SNAPSHOT
SilkSpawners version: 5.0.0
Suggestion: Say the drop chance is 50% when mining a spawner, after the player mines a wild spawner which then will register the spawner that a player owns which will then become 100% chance when mining it again. Is that a possibility?
The reason for this suggestion is due to the problem when players placed a spawner onto their base it becomes a big risk when shifting positions of the spawner as the player gets more materials and prefers to redesign base builds.
The text was updated successfully, but these errors were encountered: