diff --git a/Quake/cl_main.c b/Quake/cl_main.c index 79e4e412..4eea2c56 100644 --- a/Quake/cl_main.c +++ b/Quake/cl_main.c @@ -1813,13 +1813,10 @@ qboolean CL_CheckDownload(const char *filename) return false; //don't download these... if (cls.download.active) return true; //block while we're already downloading something -<<<<<<< HEAD -======= if (!cl.protocol_dpdownload) return false; //can't download anyway if (cl.wronggamedir) return false; //don't download them into the wrong place. this may be awkward for id1 content though (if such a thing logically exists... like custom maps). ->>>>>>> upstream/qsrebase if (*cls.download.current && !strcmp(cls.download.current, filename)) return false; //if the previous download failed, don't endlessly retry. if (COM_FileExists(filename, NULL))