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When it occurred,WalletConnectModal.InitializeAsync() neither returns nor throws any exceptions.However, I need WalletConnectModal to be ready for use before our game starts.I also noticed that the timeout exception usually occurs on iOS.
Here are two questions I need help with:
1.Please provide a way to determine whether WalletConnectModal.InitializeAsync() is in progress, successful, or not, so I can offer a retry button to users promptly.
2.Why does it occur so frequently on iOS? Are we doing something incorrectly?
The text was updated successfully, but these errors were encountered:
We have received an increasing number of reports from Android users experiencing issues connecting to the wallet. Initially, we thought this issue was more prevalent on iOS, but it may simply be that iOS users are more proactive in providing feedback. Please provide a solution as soon as possible, as this has already caused some disruption to our business.
Further I'd recommend using your own project id from WalletConnect, you can edit Assets/Thirdweb/Plugins/WalletConnectUnity/Resources/WalletConnectProjectConfig.asset to do so.
I encountered a troublesome bug..Here is the log for reference:
When it occurred,WalletConnectModal.InitializeAsync() neither returns nor throws any exceptions.However, I need WalletConnectModal to be ready for use before our game starts.I also noticed that the timeout exception usually occurs on iOS.
Here are two questions I need help with:
1.Please provide a way to determine whether WalletConnectModal.InitializeAsync() is in progress, successful, or not, so I can offer a retry button to users promptly.
2.Why does it occur so frequently on iOS? Are we doing something incorrectly?
The text was updated successfully, but these errors were encountered: