diff --git a/CONFIGURATIONS.MD b/CONFIGURATIONS.MD new file mode 100644 index 0000000..d95c6d2 --- /dev/null +++ b/CONFIGURATIONS.MD @@ -0,0 +1,29 @@ + +# PF1 + +![image](https://user-images.githubusercontent.com/1346839/161739973-90180e30-4e59-426f-8d01-a6caf0ecc1a4.png) + +Creature Type (and Custom): document.race.data.data.creatureType +Leave HP as is. + +Here's a script macro to setup some default colors for the different creature types found in pf1 + +```js +const bloodSheetData = { + aberration: "#b527d5d5", + animal: "#a51414d8", + construct: "#5f4d39d5", + dragon: "#40ab26d8", + fey: "#b304add8", + magicalBeast: "#b71e46d8", + humanoid: "#a51414d8", + monstrousHumanoid: "#810808d8", + ooze: "#0000cc6d8", + plant: "#195d09d8", + undead: "#260000d8", + outsider: "#b304add8", + vermin: "#195d09d8", +}; + +game.settings.set("splatter", "BloodSheetData", bloodSheetData); +``` diff --git a/README.md b/README.md index 76c1f5e..3d7232a 100644 --- a/README.md +++ b/README.md @@ -7,6 +7,11 @@ On some systems the `Creature Type` and `Custom Creature Type` options might cause Splatter to not work correctly, simply go into the module settings for Splatter and empty both those settings leaving them blank. +## CONFIGURATIONS + +For information on how to configure Splatter for your system please read this https://github.com/theripper93/Splatter/blob/main/CONFIGURATIONS.MD +You are also free to send in PRs with configurations for missing systems! + ## Add blood and gore to your games Give that extra touch to your game, compatible with most game systems (minor configuration required)