diff --git a/languages/ja.json b/languages/ja.json new file mode 100644 index 0000000..503e88f --- /dev/null +++ b/languages/ja.json @@ -0,0 +1,41 @@ +{ + "splatter.settings.enableBloodsplatter.text":"血糊有効化", + "splatter.settings.enableBloodsplatter.hint":"このModは特定のHP%から血糊を表示します。", + "splatter.settings.bloodsplatterThreshold.text":"血糊出現%", + "splatter.settings.bloodsplatterThreshold.hint":"HPがこの%以下になったら血糊を表示します。", + "splatter.settings.bloodsplatterScale.text":"血糊の縮尺", + "splatter.settings.bloodsplatterScale.hint":"血糊の縮尺倍率", + "splatter.settings.bloodColor.text":"血の色", + "splatter.settings.bloodColor.hint":"出現する血糊の色", + "splatter.settings.bloodColor.label":"色", + "splatter.settings.useBloodsheet.text":"血の色自動識別", + "splatter.settings.useBloodsheet.hint":"対象の種別によって血の色が代わります。", + "splatter.settings.currentHp.text":"現在HP", + "splatter.settings.currentHp.hint":"キャラクターの現在のHPのデータが入ってるパス。", + "splatter.settings.maxHp.text":"最大HP", + "splatter.settings.maxHp.hint":"キャラクターの最大HPのデータが入ってるパス", + "splatter.settings.creatureType.text":"クリーチャー種別", + "splatter.settings.creatureType.hint":"対象のクリーチャー種別を指定するデータが入ってるパス。", + "splatter.settings.creatureTypeCustom.text":"カスタム種別", + "splatter.settings.creatureTypeCustom.hint":"D&D以外のキャラクター種別が入っているデータのパス。", + "splatter.settings.enableBloodTrail.text":"血痕", + "splatter.settings.enableBloodTrail.hint":"コマが動くたびに血痕を残します。", + "splatter.settings.violence.text":"暴力レベル", + "splatter.settings.violence.hint":"血糊と血痕の量を設定します。", + "splatter.settings.wallsBlockBlood.text":"ウォールは血をブロックする", + "splatter.settings.wallsBlockBlood.hint":"有効化することでパフォーマンスが低下する可能性があります。", + "splatter.settings.onlyInCombat.text":"戦闘中のみ", + "splatter.settings.onlyInCombat.hint":"戦闘中にのみ血糊、血痕を表示します。", + "splatter.settings.bloodsplatterDelay.text":"遅延", + "splatter.settings.bloodsplatterDelay.hint":"血が出現するまでの遅延を設定します。アニメーションを多く使っているときに便利かも知れません。(Autoamted Animations使用時は1750がお勧めです)", + "splatter.settings.cleanup.text":"血の掃除", + "splatter.settings.cleanup.hint":"パフォーマンスを維持するために、血糊が一定数溜まったら古い血糊から消していきます。0でオフにできます、高ければ高いほど積極的な掃除が行われます。", + "splatter.settings.syncWithAA.text": "Automated Animationsと同期", + "splatter.settings.syncWithAA.hint": "Automated Animations Modと同期し、ダメージが適用されたときに血糊を表示します。(Midi-qolのModの自動ダメージ適用が必要です)", + + "splatter.controls.clearBlood.name":"血糊クリア", + "splatter.controls.splatToken.name":"手動出血", + "splatter.controls.splatToken.warn":"コマを一つ以上選択してください", + + "splatter.tokenconfig.bloodColor.name":"血の色" +} \ No newline at end of file diff --git a/module.json b/module.json index 0e071c7..6007ca3 100644 --- a/module.json +++ b/module.json @@ -20,6 +20,11 @@ "lang": "es", "name": "Español", "path": "languages/es.json" + }, + { + "lang": "ja", + "name": "日本語", + "path": "lang/ja.json" } ], "scripts": [ diff --git a/packs/macros.db~ b/packs/macros.db~ new file mode 100644 index 0000000..0b4d5a2 --- /dev/null +++ b/packs/macros.db~ @@ -0,0 +1,4 @@ +{"name":"Set custom BloodSheet","type":"script","author":"Cspu3pxFr7tu7SU7","img":"icons/tools/hand/brush-paint-pink.webp","scope":"global","command":"const BloodSheetData = {\n aberration: \"#b527d5d5\",\n beast: \"#a51414d8\",\n celestial: \"#55a6cdd5\",\n construct: \"#5f4d39d5\",\n dragon: \"#6a0e0ed8\",\n elemental: \"#737373b1\",\n fey: \"#afea44d8\",\n fiend: \"#b71e46d8\",\n giant: \"#541e1ed8\",\n humanoid: \"#a51414d8\",\n monstrosity: \"#810808d8\",\n ooze: \"#f3900fd8\",\n plant: \"#195d09d8\",\n undead: \"#440707d8\",\n};\n\ngame.settings.set(\"splatter\", \"BloodSheetData\", BloodSheetData);","folder":null,"sort":0,"permission":{"default":0,"Cspu3pxFr7tu7SU7":3},"flags":{"advanced-macros":{"runAsGM":false},"core":{"sourceId":"Macro.NTw7izfO3KH3JDkd"}},"_id":"0xkDU2f2dzJFeVj3"} +{"name":"Clear Blood for all clients","type":"script","author":"Cspu3pxFr7tu7SU7","img":"icons/skills/wounds/injury-stitched-flesh-red.webp","scope":"global","command":"BloodSplatterSocket.executeForEveryone(\"ClearAll\");","folder":null,"sort":0,"permission":{"default":0,"Cspu3pxFr7tu7SU7":3},"flags":{"advanced-macros":{"runAsGM":false},"core":{"sourceId":"Macro.nM8xo3bDcLYJMJQ7"}},"_id":"31E1phBqnoeb7YCm"} +{"name":"Save Blood to Tile","type":"script","author":"Cspu3pxFr7tu7SU7","img":"icons/magic/unholy/projectiles-binary-pink.webp","scope":"global","command":"BloodSplatter.saveBlood()","folder":null,"sort":0,"permission":{"default":0,"Cspu3pxFr7tu7SU7":3},"flags":{"advanced-macros":{"runAsGM":true},"core":{"sourceId":"Macro.GTs0Ymx7CtwtTsL1"}},"_id":"Fqe8bYO5u9Izswqm"} +{"name":"Splat Token","type":"script","author":"Cspu3pxFr7tu7SU7","img":"icons/magic/death/skull-weapon-staff-glow-pink.webp","scope":"global","command":"if(!_token) return;\nBloodSplatter.socketSplat(_token)","folder":null,"sort":0,"permission":{"default":0,"Cspu3pxFr7tu7SU7":3},"flags":{"advanced-macros":{"runAsGM":false},"core":{"sourceId":"Macro.6wMaAHw0mY06Jc54"}},"_id":"WJH8Q05u2z5lBW6m"}