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the bug is most visible when the two consecutive values are very close to each other in y-value,
most likely due to the fact that the coordinates of the beziers are defined relative to plane defined by the two consecutive points, like a lerp.
to illustrate:
while relative to the plane works when the delta in y-values is not close to 0
it creates enormous values once it does come close to 0
if you then start moving the points you will get the erratic behavior as seen above
my proposal:
have the y-value of the bezier's handles be defined in an absolute unit, while the x-value is relative to the distance from 1 point to the consecutive point.
Once a keyframe has easing on both sides, changing the value in-editor results in exponential curvature.
Screen_Recording_2023-10-22_at_19.32.57.mov
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