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2048 The Game.cpp
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2048 The Game.cpp
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/*
CHANGELOG
FIXES
-Need to fix chkmoves. [Solved]
-Need to fix colour issue. [Solved]
ENHANCEMENTS
-Beautification required,I guess. [Accomplished to some extent]
-Fixed the colour function
-Centralised the board
-Tweak the theme a little
-Fixed issue for random number generation even if no merges or
movement of non-zero number occurs.
-Fixed the logical error in movecount when it increments the value,
despite the user comitting an illegal move
-Issue that 8 4 4 0 becomes 0 0 0 16 is now fixed and outcomes with
0 0 8 8.All functions i.e moveup() , movedown() , moveleft()
and moveright() have been fixed by modification in the
current code
-Resolved the issue faced by all move functions when the number
appears in the form of : 2x 2x x
*/
#include<iostream.h>
#include<conio.h>
#include<stdlib.h>
#include<stdio.h>
#include<math.h>
#include<time.h>
int grid[4][4];
int movecount;
int score = 0, actime = 0, choice = 0;
struct strin
{
char word[10];
};
strin text[3] = {{"Start"} ,{" Help"},{" Exit"}};
void highlight(int high)
{
for(int x=0;x<3;x++)
{
if(x==high)
{
textbackground(11);
gotoxy(37,10+x);
cprintf(" %-5s ",text[x].word);
}
else
{
textbackground(0);
gotoxy(37,10+x);
cprintf(" %-5s ",text[x].word);
}
}
}
void board()
{
/*
Creates the board - is invoked in display function
*/
//For horizontal lines :-
for(int i = 0 ; i <= 4 ; i++)
{
gotoxy(20,2+4*i);
cout << char(197); //char(197) is used instead of plus sign to produce continuous line
for(int x = 1 ; x <= 4 ; x++)
{
for(int j = 1 ; j <= 8 ; j++)
cout << char(196); //char(196) is used instead of hyphen to produce continuous line
cout << char(197); //char(197) is used instead of plus sign to produce continuous line
}
cout << "\n\n\n\n";
}
//For vertical lines :-
for(int k = 0 ; k < 16 ; k++)
{
gotoxy(20,2+k);
if(k % 4 != 0)
for(int y = 1 ; y <= 5 ; y++)
printf("%-9c", char(179)); //char(179) is used instead of pipe character because it produces a continuous line
cout << endl;
}
}
void display()
{
board(); //To draw the board
for(int y = 0 ; y < 4 ; y++)
{
gotoxy(20 ,3 + 4*y);
int c = 0;
for(int x = 0 ; x < 4 ; x++, c++)
{
if(grid[x][y] != 0)
{
if(grid[x][y] > 2048)
{
textbackground(14);
textcolor(4);
cout << char(179);
gotoxy(20 + 9*c + 1, 4*y + 3);
cprintf(" \n");
gotoxy(20 + 9*c + 1, 4*y + 4);
cprintf("%5i ", grid[x][y]);
gotoxy(20 + 9*c + 1, 4*y + 5);
cprintf(" \n");
}
else
{
textcolor(15);
textbackground(int(log(grid[x][y])/log(2))+1);
if(grid[x][y] == 128)
textbackground(13);
if(grid[x][y] == 256)
textbackground(12);
/*
Makes sure each power of 2 (eg. 2,4,8,16,etc.) gets a unique colour
This is because the stuff inside the parenthesis acts like log to
the base 2
*/
cout << char(179);
gotoxy(20 + 9*c + 1, 4*y + 3);
cprintf(" \n");
gotoxy(20 + 9*c + 1, 4*y + 4);
cprintf("%5i ", grid[x][y]);
gotoxy(20 + 9*c + 1, 4*y + 5);
cprintf(" \n");
}
}
else
{
textcolor(0);
textbackground(0);
cout << char(179);
gotoxy(20 + 9*c + 1, 4*y + 3);
cprintf(" \n");
gotoxy(20 + 9*c + 1, 4*y + 4);
cprintf("%5i ", grid[x][y]);
gotoxy(20 + 9*c + 1, 4*y + 5);
cprintf(" \n");
}
}
}
}
/*
-Function needs to be edited so that,
even in a full grid, available moves are checked
-Added support for full grid check, returns 2 if full grid
has merges available
*/
int chkmoves()
{
int p=0;
for(int x = 0 ; x < 4 && p==0 ; x++)
{
for(int y = 0 ; y < 4 ; y++)
{
if(grid[x][y] == 0)
p=1;
}
}
if(p == 1)
{
return p;
}
else
{
for(int x = 0 ; x < 3 && p==0 ; x++)
{
for(int y = 0 ; y < 4 ; y++)
{
if(grid[x][y] == grid[x+1][y])
p=2;
}
}
for(int y = 0 ; y < 3 && p==0 ; y++)
{
for(int x = 0 ; x < 4 ; x++)
{
if(grid[x][y] == grid[x][y+1])
p=2;
}
}
return p;
}
}
int genrandomno()
{
int p= chkmoves();
/*
chkmoves() returns 1 if moves are present
and 0 if moves are not present.
*/
do
{
int x = random(4),y = random(4);
if(grid[x][y] == 0)
{
grid[x][y] = pow(2,1+random(2));// Try changing the value of grid[x][y] to see the different colours!
p = 2;
}
}
while(p == 1);
return p;
}
/* Random number ,such as 2 or 4 , are added in the opposite row or column of
movement i.e if I use up arrow , the last row's random position will be replaced
by 2 or 4, not anywhere on the grid!
So our genrandomno() should work on the arrow key the user presses!
*/
void moveup()
{
/* moveup() is invoked when the user presses the up arrow.
After all moves are complete , it generates a random number by
invoking genrandomno()
*/
int movechk=0;
for(int x = 0 ; x < 4 ; x++)
{
int l=0;
for(int y = 1 ; y < 4 ; y++)
{
int ty=y,mer=0;
while ((grid[x][ty-1] == 0 || grid[x][ty] == grid[x][ty-1]) && ty>0)
{
if(grid[x][ty-1] == 0)
{
grid[x][ty-1] = grid[x][ty];
if(grid[x][ty])
movechk++;
grid[x][ty] = 0;
}
else
if(grid[x][ty-1] == grid[x][ty] && mer == 0 && 2*l!=grid[x][ty])
{
grid[x][ty-1] = 2*grid[x][ty];
l=grid[x][ty];
if(grid[x][ty])
movechk++;
grid[x][ty] = 0;
mer = 1;
score+=int(grid[x][ty-1]);
}
else
if(2*l==grid[x][ty])
{
l=grid[x][ty];
}
ty--;
}
}
}
if(movechk)
{
genrandomno();
movecount++;
}
}
void movedown()
{
/* movedown() is invoked when the user presses the down arrow.
After all moves are complete , it generates a random number by
invoking genrandomno()
*/
int movechk=0;
for(int x = 0 ; x < 4 ; x++)
{
int l = 0;
for(int y = 2 ; y >= 0 ; y--)
{
int ty=y,mer=0;
while ((grid[x][ty+1] == 0 || grid[x][ty] == grid[x][ty+1]) && ty<3)
{
if(grid[x][ty+1] == 0)
{
grid[x][ty+1] = grid[x][ty];
if(grid[x][ty])
movechk++;
grid[x][ty] = 0;
}
else
if(grid[x][ty+1] == grid[x][ty] && mer == 0 && 2*l!=grid[x][ty])
{
grid[x][ty+1] = 2*grid[x][ty];
l = grid[x][ty];
if(grid[x][ty])
movechk++;
grid[x][ty] = 0;
mer = 1;
score+=int(grid[x][ty+1]);
}
else
if(2*l==grid[x][ty])
{
l=grid[x][ty];
}
ty++;
}
}
}
if(movechk)
{
genrandomno();
movecount++;
}
}
void moveleft()
{
/* moveleft() is invoked when the user presses the left arrow.
After all moves are complete , it generates a random number by
invoking genrandomno()
*/
int movechk=0;
for(int y = 0 ; y < 4 ; y++)
{
int l = 0;
for(int x = 1 ; x < 4 ; x++)
{
int tx=x,mer=0;
while((grid[tx-1][y] == 0 || grid[tx-1][y] == grid[tx][y]) && tx>0)
{
if(grid[tx-1][y] == 0)
{
grid[tx-1][y] = grid[tx][y];
if(grid[tx][y])
movechk++;
grid[tx][y] = 0;
}
else
if(grid[tx-1][y] == grid[tx][y] && mer == 0 && 2*l!=grid[tx][y])
{
grid[tx-1][y] = 2*grid[tx][y];
l = grid[tx][y];
if(grid[tx][y])
movechk++;
grid[tx][y] = 0;
mer = 1;
score+=int(grid[tx-1][y]);
}
else
if(2*l==grid[tx][y])
{
l=grid[tx][y];
}
tx--;
}
}
}
if(movechk)
{
genrandomno();
movecount++;
}
}
void moveright()
{
/* moveright() is invoked when the user presses the up arrow.
After all moves are complete , it generates a random number by
invoking genrandomno()
*/
int movechk=0;
for(int y = 0 ; y < 4 ; y++)
{
int l=0;
for(int x = 2 ; x >= 0 ; x--)
{
int tx=x,mer=0;
while((grid[tx+1][y] == 0 || grid[tx+1][y] == grid[tx][y]) && tx<3)
{
if(grid[tx+1][y] == 0)
{
grid[tx+1][y] = grid[tx][y];
if(grid[tx][y])
movechk++;
grid[tx][y] = 0;
}
else
if(grid[tx+1][y] == grid[tx][y] && mer == 0 && 2*l!=grid[tx][y])
{
grid[tx+1][y] = 2*grid[tx][y];
l=grid[tx][y];
if(grid[tx][y])
movechk++;
grid[tx][y] = 0;
mer = 1;
score+=int(grid[tx+1][y]);
}
else
if(2*l==grid[tx][y])
{
l=grid[tx][y];
}
tx++;
}
}
}
if(movechk)
{
genrandomno();
movecount++;
}
}
void instructions()
{
//Just call this instructions() function and it will display everything
clrscr();
gotoxy(25,10);
cout << "The objective of the game is to\n";
gotoxy(25,11);
cout << "get the number 2048 using addition\n";
gotoxy(25,12);
cout <<"of the number two and its powers.\n";
gotoxy(25,16);
cout << "Press 'enter' key to continue . . . ";
getch();
clrscr();
gotoxy(25,10);
cout << "You will have a grid of 16 tiles.\n";
gotoxy(25,11);
cout << "Two tiles will appear, either a\n";
gotoxy(25,12);
cout << "two or a four.\n";
gotoxy(25,16);
cout << "Press 'enter' key to continue . . . ";
getch();
clrscr();
gotoxy(25,10);
cout << "Press the arrow keys to move\n";
gotoxy(25,11);
cout << "either up, down, left or right\n";
gotoxy(25,12);
cout << "in order to merge two equal tiles.\n";
gotoxy(25,16);
cout << "Press 'enter' key to continue . . . ";
getch();
clrscr();
gotoxy(25,10);
cout << "When two equal tiles merge, they\n";
gotoxy(25,11);
cout << "will add up to form a new tile.\n";
gotoxy(25,16);
cout << "Press 'enter' key to continue . . . ";
getch();
clrscr();
gotoxy(25,10);
cout << "Everytime a move is made, a new tile\n";
gotoxy(25,11);
cout << "will appear, a two or a four tile, at\n";
gotoxy(25,12);
cout << "a random position.\n";
gotoxy(25,16);
cout << "Press 'enter' key to continue . . . ";
getch();
clrscr();
gotoxy(25,10);
cout << "When no more moves are possible,\n";
gotoxy(25,11);
cout << "the game is over.\n";
gotoxy(25,16);
system("pause");
getch();
clrscr();
}
void game()
//compiling everything
{
movecount = 0;
genrandomno();
genrandomno();
int k, start = time(NULL);
display();
while(chkmoves())
{
gotoxy(26,23);
cout << "Press arrow keys to move";
gotoxy(18,24);
cout << " Press any other key to pause the game ";
int p = getch();
if(p != 0)
{
gotoxy(19,24);
cout << "GAME PAUSED, press any other key to unpause";
}
k = getch();
if(k == 72)
{
moveup();
display();
}
else
if(k == 80)
{
movedown();
display();
}
else
if(k == 75)
{
moveleft();
display();
}
else
if(k == 77)
{
moveright();
display();
}
int end = time(NULL);
gotoxy(65,7);
printf("Move(s) : %-i",movecount);
gotoxy(65,8);
printf("Score : %-5i ",score);
gotoxy(27,21);
printf("Time Elapsed : %-i sec(s)",(end-start));
}
display();
gotoxy(65,10);
cout<<"GAME OVER!";
getch();
textbackground(0);
clrscr();
gotoxy(35,10);
cout << "GAME OVER!";
gotoxy(29,13);
cout << "Avg. Score/Move : "<<(double(score)/double(movecount));
gotoxy(25,16);
system("pause");
getch();
score = 0;
for(int x=0;x<4;x++)
for(int y=0;y<4;y++)
grid[x][y]=0;
clrscr();
}
void startup()
{
int curs=0;
textcolor(4);
gotoxy(21,15);
cout << "Press the up and down arrow keys to navigate\n";
gotoxy(27,16);
cout << "And the 'enter' key to select\n";
gotoxy(30,18);
cprintf("Stuck? Press 'esc' key!");
textcolor(7);
while(choice!=2)
{
gotoxy(39,1);
cout<<"2048"<<endl;
gotoxy(39,7);
cout<<"MENU";
highlight(curs);
int k1 = getch();
int k2 = k1!=13? getch() : 13;
if(k2 == 72)
{
if(curs == 0)
curs = -2;
else
curs--;
}
else
if(k2 == 80)
curs++;
curs=abs(curs%3);
highlight(curs);
if(k2 == 13)
{
choice=curs;
switch(choice)
{
case 0 :
clrscr();
gotoxy(37,1);
cout<<"2048";
game();
startup();
break;
case 1 : instructions();startup();break;
}
}
}
}
void main()
{
randomize();
startup();
}