diff --git a/code/datums/gamemodes/campaign/campaign_rewards.dm b/code/datums/gamemodes/campaign/campaign_rewards.dm index feeaf7bc6ebf4..165a16fcf8948 100644 --- a/code/datums/gamemodes/campaign/campaign_rewards.dm +++ b/code/datums/gamemodes/campaign/campaign_rewards.dm @@ -164,7 +164,7 @@ /datum/campaign_reward/equipment/materials_pack name = "Construction supplies" desc = "Metal, plasteel and sandbags" - detailed_desc = "Activatable by squad leaders. A significant quantity of metal, plasteel and sandbags. Perfect for fortifying a defensive position" + detailed_desc = "Activatable by squad leaders. A significant quantity of metal, plasteel and sandbags. Perfect for fortifying a defensive position." ui_icon = "materials" uses = 1 cost = 4 @@ -178,15 +178,48 @@ /datum/campaign_reward/equipment/rifle_pack name = "Standard weapon resupply" desc = "Rifles and ammo" - detailed_desc = "A number of standard rifles and ammo to match" - ui_icon = "materials" + detailed_desc = "A number of standard rifles and ammo to match." uses = 1 - cost = 4 + cost = 2 equipment_to_spawn = list( - /obj/item/storage/box/crate/loot/materials_pack, - /obj/item/tool/shovel/etool, - /obj/item/tool/shovel/etool, - /obj/item/tool/shovel/etool, + /obj/effect/supply_drop/standard_carbine, + /obj/effect/supply_drop/standard_rifle, + /obj/effect/supply_drop/combat_rifle, + /obj/effect/supply_drop/laser_rifle, + /obj/effect/supply_drop/standard_shotgun, + ) + +/datum/campaign_reward/equipment/scout_rifle + name = "Scout rifle" + desc = "BR-8" + detailed_desc = "A BR-8 scout rifle and ammo. An accurate, powerful rifle with integrated IFF." + uses = 2 + cost = 6 + equipment_to_spawn = list( + /obj/effect/supply_drop/scout, + ) + +/datum/campaign_reward/equipment/som_weapons + name = "SOM ballistic weaponry" + desc = "Standard SOM ballistic weapons" + detailed_desc = "A set of SOM ballistic weapons and ammo." + uses = 1 + cost = 2 + equipment_to_spawn = list( + /obj/effect/supply_drop/som_rifle, + /obj/effect/supply_drop/som_smg, + /obj/effect/supply_drop/som_shotgun, + /obj/effect/supply_drop/som_mg, + ) + +/datum/campaign_reward/equipment/caliver + name = "VX-33 rifle" + desc = "Volkite caliver" + detailed_desc = "A volkite caliver and ammo. An accurate, powerful rifle able to deflagrate targets, making it deadly against tightly packed opponents." + uses = 2 + cost = 6 + equipment_to_spawn = list( + /obj/effect/supply_drop/scout, ) /datum/campaign_reward/mech diff --git a/code/datums/gamemodes/campaign/faction_stats.dm b/code/datums/gamemodes/campaign/faction_stats.dm index d5b60892e9b08..0738a31978917 100644 --- a/code/datums/gamemodes/campaign/faction_stats.dm +++ b/code/datums/gamemodes/campaign/faction_stats.dm @@ -29,6 +29,8 @@ GLOBAL_LIST_INIT(campaign_default_purchasable_assets, list( //datum/campaign_reward/bonus_job/combat_robots, /datum/campaign_reward/equipment/medkit_basic, /datum/campaign_reward/equipment/materials_pack, + /datum/campaign_reward/equipment/rifle_pack, + /datum/campaign_reward/equipment/scout_rifle, ), FACTION_SOM = list( /datum/campaign_reward/fire_support/som_cas, @@ -38,6 +40,8 @@ GLOBAL_LIST_INIT(campaign_default_purchasable_assets, list( /datum/campaign_reward/equipment/gorgon_armor, /datum/campaign_reward/equipment/medkit_basic/som, /datum/campaign_reward/equipment/materials_pack, + /datum/campaign_reward/equipment/som_weapons, + /datum/campaign_reward/equipment/caliver, ), )) ///The weighted potential mission pool by faction