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main.js
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main.js
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const statusDiv = document.querySelector('.status');
const resetDiv = document.querySelector('.reset');
const cellDivs = document.querySelectorAll('.game-cell');
//symbols used
const xSymbol = '×';
const oSymbol = '○';
// variables used
let gameIsLive = true;
let xIsNext = true;
let winner = null;
//functions
const letterToSymbol = (letter) => letter === 'x' ? xSymbol : oSymbol;
const handleWin = (letter) => {
gameIsLive = false;
if (letter === 'x') {
statusDiv.innerHTML = `<span>${letterToSymbol(letter)}</span> has won!`;
} else {
statusDiv.innerHTML =`${letterToSymbol(letter)} has won!`;
}
};
const checkGameStatus = () => {
const topLeft = cellDivs[0].classList[1];
const topMiddle = cellDivs[1].classList[1];
const topRight = cellDivs[2].classList[1];
const middleLeft = cellDivs[3].classList[1];
const middleMiddle = cellDivs[4].classList[1];
const middleRight = cellDivs[5].classList[1];
const bottomLeft = cellDivs[6].classList[1];
const bottomMiddle = cellDivs[7].classList[1];
const bottomRight = cellDivs[8].classList[1];
// check winner
if (topLeft && topLeft === topMiddle && topLeft === topRight) {
handleWin(topLeft);
cellDivs[0].classList.add('won');
cellDivs[1].classList.add('won');
cellDivs[2].classList.add('won');
} else if (middleLeft && middleLeft === middleMiddle && middleLeft === middleRight) {
handleWin(middleLeft);
cellDivs[3].classList.add('won');
cellDivs[4].classList.add('won');
cellDivs[5].classList.add('won');
} else if (bottomLeft && bottomLeft === bottomMiddle && bottomLeft === bottomRight) {
handleWin(bottomLeft);
cellDivs[6].classList.add('won');
cellDivs[7].classList.add('won');
cellDivs[8].classList.add('won');
} else if (topLeft && topLeft === middleLeft && topLeft === bottomLeft) {
handleWin(topLeft);
cellDivs[0].classList.add('won');
cellDivs[3].classList.add('won');
cellDivs[6].classList.add('won');
} else if (topMiddle && topMiddle === middleMiddle && topMiddle === bottomMiddle) {
handleWin(topMiddle);
cellDivs[1].classList.add('won');
cellDivs[4].classList.add('won');
cellDivs[7].classList.add('won');
} else if (topRight && topRight === middleRight && topRight === bottomRight) {
handleWin(topRight);
cellDivs[2].classList.add('won');
cellDivs[5].classList.add('won');
cellDivs[8].classList.add('won');
} else if (topLeft && topLeft === middleMiddle && topLeft === bottomRight) {
handleWin(topLeft);
cellDivs[0].classList.add('won');
cellDivs[4].classList.add('won');
cellDivs[8].classList.add('won');
} else if (topRight && topRight === middleMiddle && topRight === bottomLeft) {
handleWin(topRight);
cellDivs[2].classList.add('won');
cellDivs[4].classList.add('won');
cellDivs[6].classList.add('won');
} else if (topLeft && topMiddle && topRight && middleLeft && middleMiddle && middleRight && bottomLeft && bottomMiddle && bottomRight) {
gameIsLive = false;
statusDiv.innerHTML = 'Game is draw!';
}
else {
xIsNext = !xIsNext;
if (xIsNext) {
statusDiv.innerHTML = `${xSymbol} is next`;
} else {
statusDiv.innerHTML = `<span>${oSymbol} is next</span>`;
}
}
};
const handleReset = () => {
xIsNext = true;
statusDiv.innerHTML = `${xSymbol} is next`;
for (const cellDiv of cellDivs) {
cellDiv.classList.remove('x');
cellDiv.classList.remove('o');
cellDiv.classList.remove('won')
}
gameIsLive = true;
};
const handleCellClick = (e) => {
// console.log(e.target.classList)
const location = e.target.classList[1];
const classList = e.target.classList;
if (!gameIsLive || classList[1] === 'x' || classList[1] === 'o') {
return;
}
if (xIsNext) {
classList.add('x');
// xIsNext = !xIsNext;
checkGameStatus();
}
else {
classList.add('o');
// xIsNext = !xIsNext;
checkGameStatus();
}
};
resetDiv.addEventListener('click', handleReset);
for (const cellDiv of cellDivs) {
cellDiv.addEventListener('click', handleCellClick);
}