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I'm still using Flump quite a lot across various languages and rendering engines, with my custom built runtimes. I find the simple format you devised very adaptable and it makes it super easy to build runtimes. I was wondering if you had plans for any future animation tools (or Flump 2)?
The text was updated successfully, but these errors were encountered:
I'm still using Flump quite a lot across various languages and rendering engines, with my custom built runtimes. I find the simple format you devised very adaptable and it makes it super easy to build runtimes. I was wondering if you had plans for any future animation tools (or Flump 2)?
The text was updated successfully, but these errors were encountered: