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config.yml
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#############################################################################
# Config for ASkyGrid ${version}
##############################################################################
general:
# Grid height - max is 256
gridheight: 128
# Spawn height - height where players will spawn. Can be less than the grid height
spawnheight: 128
# Name of the world - if it does not exist then it will be generated.
worldName: ASkyGrid
# Create a Grid Nether - if this is true, the nether grid world will be made.
createnether: true
# Create a Grid End - if this is true, the end grid world will be made.
# If true, end portal frames will be generated at the bottom of the overworld grid.
createend: true
# The probability of a frame being created in a chunk. Frames are always at y=0.
endframeprobability: 0.05
# Overworld has biomes - this will affect some block types and tree types.
biomes: true
# Allow saplings to grow into trees sometimes.
growtrees: true
# The center point around which players will randomly spawn. Format: x,z
spawncenter: 10000,10000
# Distance around spawn center point where players will randomly spawn
# Example, 1000 will randomly spawn players between -1000,-1000 to 1000, 1000
# around the spawncenter point.
# If you are using world guard claims, make sure this is a large figure to minimize
# the chances of a player landing in a claimed spot. The plugin will try to avoid that
# but it may be impossible.
distance: 10000
# Respawn at home after death.
# If false, players will respawn at the server default location or world.
# This may get overriden by other plugins.
respawnathome: true
# Protection radius given when planting a Welcome Sign - requires WorldGuard.
# This is optional. You can use other plugins to provide protection areas, like
# stones, or grief prevention plugins.
# If a player removes their sign, the WG region protection is removed.
# Set the entry and exit text in locale.yml or set to "" to have no text.
#
# Setting to 0 will disable protection and remove any protection regions.
# Setting this to a larger number will not change any current warp signs and protection
# will only start when a new warp sign is made.
#
# Players can be given larger spaces with the askygrid.protectionradius.# permission
# where # is a number greater than the default. It will only be used with the next
# warp sign (it does not increase current protection ranges).
protectionRange: 0
# Warp sound - for 1.8 servers, use BAT_TAKEOFF.
# Latest sound options can be found at:
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
warpsound: ENTITY_BAT_TAKEOFF
# Banned commands - these commands cannot be run by players in the world
# Bypass by Op or with the askygrid.mod.bannedcommands permission
# The spawner command should be banned otherwise chaos will ensue!
bannedcommands:
- spawner
# Remove mobs - this kills all monsters in the vicinity when the player logs in.
loginremovemobs: false
# Remove mobs when /asg.
gridremovemobs: false
# Mob white list - these mobs will NOT be removed when logging in or doing /asg
# Options are: Blaze, Cave_Spider, Creeper, Enderman, Endermite, Giant, Guardian,
# Pig_Zombie, Silverfish, Skeleton, Spider, Witch, Wither, Zombie
mobwhitelist:
- Wither
- Enderman
- Pig_Zombie
# Sets the limit for number of monsters that can spawn in a chunk in this world.
# Note: this does not limit the number of monsters, just how many spawn naturally.
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
# Max is 100
monsterspawnlimit: 70
# Sets the limit for number of animals that can spawn in a chunk in this world.
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
# Max is 100
animalspawnlimit: 15
# Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
# Max is 100
wateranimalspawnlimit: 15
##### Economy ######
# Use economy or not. If true, an economy plugin is required. If false,
# no money is used or given by challenges.
# If there is no economy plugin present anyway, money will be automatically
# disabled.
useeconomy: true
# Reset Money - if this is true, will reset the player's money to
# the starting money (see below) when they start.
# Recommendation is that this is set to true, but if you run multi-worlds
# make sure your economy handles multi-worlds too.
resetmoney: false
# Starting money - this is how much money new players will have as their
# balance at the start.
startingmoney: 0
# Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
# start ASkyGrid. Default is false.
# NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
# Enderchests should not be allowed in ASkyGrid unless you only run the ASkyGrid
# world.
resetenderchest: false
# Broadcast 1st time challenge completion messages to all players.
# Change to false if the spam becomes too much.
broadcastmessages: true
# Allow /island teleport when falling. If set to false, all teleporting is
# disabled until death from the void or until you hit something.
# See commands that this will block too.
allowfallingteleport: true
blockingcommands:
- home
#- anotherCommand
#- andAnotherOne
# Remove non-repeatable challenges from the challenge GUI when complete
removecompleteonetimechallenges: false
# Add enchanted glow to completed challenges (does not work with all clients)
# Also currently adds an "enchanted" line of text...
addcompletedglow: true
# Default maximum number of homes a player can have. Min = 1
# Accessed via sethome <number> or go <number>
# Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
maxhomes: 1
# Warp panel - GUI for welcome warp signs. If set to false, old-style
# text will be used
usewarppanel: true
# Mute death messages
mutedeathmessages: false
# Config.yml version. DO NOT EDIT. This number only changes if the latest
# plugin config has been updated. If a new config is detected, it will be
# auto-saved to config.new.yml.
version: ${version}
# World block types. If the material cannot be placed, bedrock will be used.
# Format: Material : Probability
# Block types must be Bukkit Material types.
# Chests have different items in them in different world types.
world:
# Over world blocks. Beware of making too many chests, they can lag a lot.
blocks:
BOOKSHELF: 3
BROWN_MUSHROOM: 2
CACTUS: 10
CHEST: 1
CLAY: 2
COAL_ORE: 20
DEAD_BUSH: 3
DIAMOND_ORE: 1
DIRT: 10
DOUBLE_PLANT: 10
GLASS: 1
GOLD_ORE: 10
GRASS: 60
GRAVEL: 10
IRON_ORE: 20
LAPIS_ORE: 5
LEAVES: 30
LOG: 40
LONG_GRASS: 10
MELON: 5
MOB_SPAWNER: 2
MOSSY_COBBLESTONE: 5
MYCEL: 15
OBSIDIAN: 5
PISTON_BASE: 1
PISTON_STICKY_BASE: 1
PUMPKIN: 5
PRISMARINE: 1
RED_ROSE: 10
RED_MUSHROOM: 2
REDSTONE_ORE: 8
SAND: 20
SANDSTONE: 10
SAPLING: 10
SEA_LANTERN: 1
SNOW_BLOCK: 8
STATIONARY_LAVA: 1
STATIONARY_WATER: 10
STONE: 120
SUGAR_CANE_BLOCK: 2
TNT: 2
WEB: 10
WOOL: 25
YELLOW_FLOWER: 2
# Nether block types
netherblocks:
# Beware with glowstone and lava - the lighting calcs will lag the
# server badly if there are too many blocks.
STATIONARY_LAVA: 5
GRAVEL: 30
MOB_SPAWNER: 2
CHEST: 2
NETHERRACK: 300
SOUL_SAND: 100
GLOWSTONE: 2
NETHER_BRICK: 30
NETHER_FENCE: 10
NETHER_BRICK_STAIRS: 15
NETHER_WARTS: 30
QUARTZ_ORE: 10
# The End blocks. END_CRYSTAL is blocked because it causes serious performance issues.
endblocks:
OBSIDIAN: 10
ENDER_STONE: 500
MOB_SPAWNER: 1
CHEST: 1
END_BRICKS: 100
CHORUS_PLANT: 3
STAINED_GLASS: 1
END_ROD: 5
PURPUR_BLOCK: 10
PURPUR_PILLAR: 10
PURPUR_STAIRS: 8
PURPUR_SLAB: 10