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app.js
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app.js
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let boxes= document.querySelectorAll('.box');
let resetBtn= document.querySelector('#reset-btn');
let newGameBtn = document.querySelector('#new-btn');
let msgContainer= document.querySelector('.msg-container');
let msg = document.querySelector('#msg');
let choices= document.querySelector('.select')
let choiceX= document.querySelector('#choiceX');
let choiceO= document.querySelector('#choiceO');
let choiceBtns=document.querySelector('.choices');
let count=0;
//let turn = //playerX, playerO
let turnO;
console.log(choices);
choiceO.addEventListener('click', ()=>{
turnO=true;
choiceBtns.style.display='none'
})
choiceX.addEventListener('click', ()=>{
turnO=false;
choiceBtns.style.display='none'
})
//2D array
const winPattern =[
//all horizontal, vertical and diagonal elements
[0,1,2],
[0,3,6],
[0,4,8],
[1,4,7],
[2,5,8],
[2,4,6],
[3,4,5],
[6,7,8]
];
boxes.forEach((box)=>{
box.addEventListener('click', ()=>{
choiceBtns.style.display='none'
if(turnO){ // playerO turn
box.innerText ="O"
turnO= false
box.style.color="#ff6978"
} else{ //playerX turn
box.innerText ="X"
turnO = true
box.style.color="black"
}
box.disabled = true //so that we can't change value of box after clicking it once
count++;
let isWinner = checkWinner();
if(count===9 && !isWinner){
gameDraw();
}
})
})
const gameDraw=()=>{
msg.innerText='Game was a draw';
msgContainer.classList.remove('hide');
disableBox();
}
const checkWinner= ()=>{
for(let pattern of winPattern){ //gives array
// console.log(pattern[0], pattern[1], pattern[2]);
// console.log(boxes[pattern[0]], boxes[pattern[1]], boxes[pattern[2]]);
// console.log(
// boxes[pattern[0]].innerText, //position 1
// boxes[pattern[1]].innerText, //position 2
// boxes[pattern[2]].innerText //position 3
// );
let pos1Val= boxes[pattern[0]].innerText;
let pos2Val= boxes[pattern[1]].innerText;
let pos3Val= boxes[pattern[2]].innerText;
let winner;
if(pos1Val && pos2Val && pos3Val){
if(pos1Val==pos2Val && pos2Val==pos3Val){
console.log('winner',pos1Val);
winner= pos1Val;
showWinner(winner);
}
}
}
}
const showWinner =(winner) =>{
msg.innerText =`Congratulations, Winner is ${winner}`;
msgContainer.classList.remove('hide');
disableBox();
}
const disableBox =()=>{
for(let box of boxes){
box.disabled = true;
}
}
const enableBox=()=>{
for(let box of boxes){
box.disabled = false;
box.innerText="";
}
}
const resetGame = ()=>{
turnO = true;
count =0;
enableBox();
msgContainer.classList.add('hide');
choiceBtns.style.display ='block';
}
newGameBtn.addEventListener('click', resetGame);
resetBtn.addEventListener('click', resetGame);