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Using Universal Binaries
Starting from v2.1.1 IOS Universal Binaries release, MobileFFmpeg
releases publish iOS / tvOS universal binaries of all packages. You can import them into your project using instructions below.
1. Download an iOS universal binary package or a tvOS universal binary package from Releases page and extract it.
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iOS universal binary packages are files ending with
ios-static-universal
postfix, e.g.,mobile-ffmpeg-min-4.2.2-ios-static-universal.zip
-
tvOS universal binary packages are files ending with
tvos-static-universal
postfix, e.g.,mobile-ffmpeg-video-4.2.2-tvos-framework.zip
2. Drag & drop extracted mobile-ffmpeg-<package-name>-universal
folder to your project root in Xcode
3. If mobile-ffmpeg-<package-name>-universal
folder is not copied to your project directory (outside Xcode
), copy it manually
4. Add $(PROJECT_DIR)/mobile-ffmpeg-<package-name>-universal/include
to Build Settings
-> Header Search Paths
5. Add $(PROJECT_DIR)/mobile-ffmpeg-<package-name>-universal/lib
to Build Settings
-> Library Search Paths
6. Import library headers without any prefix
#import <MobileFFmpeg.h>
#import <MobileFFmpegConfig.h>
7. Add all shared/static libraries under mobile-ffmpeg-<package-name>-universal/lib
to Build Phases
-> Link Binary With Libraries
section
8. Add libbz2
, libc++
, libiconv
, libz
, CoreMotion
1, GameController
2, VideoToolbox
3 system libraries/frameworks to Build Phases
-> Link Binary With Libraries
section.
1 - Required by full
and full-gpl
packages on iOS
2 - Required by full
and full-gpl
packages
3 - Required by v3.0
or later, except tvOS LTS releases
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