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Failed to adventure in Tower Ruins #24

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magus-prime opened this issue Jun 8, 2020 · 4 comments
Open

Failed to adventure in Tower Ruins #24

magus-prime opened this issue Jun 8, 2020 · 4 comments

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@magus-prime
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Tower Ruins were open but the script aborted when it hit the NC encounter.

`[7090] Tower Ruins
Encounter: Take a Dusty Look!
Take a Dusty Look!
You acquire an item: dusty old book

Failed to adventure in [Tower Ruins]
Stack trace:
  at guzzlr_deliverLoop (guzzlr.ash:688)
  at guzzlr_deliver (guzzlr.ash:706)
  at guzzlr_aftercore (guzzlr.ash:723)
  at main (guzzlr.ash:774)
printStackOnAbort => false
breakableHandling => 1
choiceAdventureScript => scripts\CounterChecker.ash
promptAboutCrafting => 1`

@taltamir
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taltamir commented Jun 8, 2020

yea, happened to me too. I am not sure why it is doing it. I am thinking mafia is not tracking them correctly.
I don't remember if doing a single manual adventure there first allowed it to proceed or not.

@magus-prime
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magus-prime commented Jun 8, 2020

I had adventured there, manually, just not today. I thought the NC might be the cause. After the script aborted I did one, manual, adventure and then re-ran the script. It then ran to completion. If it happens again I'll try just restarting the script.

@taltamir
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taltamir commented Jun 8, 2020

its not the NC. there is some upstream bug on tower ruins. either with mafia, autoscend, or canadventure
I need to track down which of them exactly does it and submit a fix to the relevant project
and/or do a workaround. but my quick examination failed to find the problem

@taltamir
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taltamir commented Aug 10, 2020

https://kolmafia.us/showthread.php?25302

Requested mafia to actually track the progress of the quest The Wizard of Ego.
which is how you unlock that zone. Then I could:

  1. add automatic unlocking
  2. override the can adventure check there with instead a check on the state of that quest. which will fix this issue

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