-
Notifications
You must be signed in to change notification settings - Fork 71
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Release the first working version #15
Comments
Thank you so much for putting together this list. I think this is a great plan. I have too many things to do recently, so please forgive the delay on my end... |
@yuanming-hu I want to ask where it is better to add documentation? In this repository as md files or in a wiki? I made the Emit Frame option work: |
How about using Sphinx so that we can host the document on readthedocs? Taichi uses this approach:https://taichi.readthedocs.io/en/latest/ Sphinx uses rst instead of markdown. For example, the source code for https://taichi.readthedocs.io/en/latest/hello.html is https://raw.githubusercontent.com/taichi-dev/taichi/master/docs/hello.rst Blender itself uses Sphinx rst for documentation. If you think it's a good idea, I can quickly setup a documentation scaffold. The video looks very cool!!! |
Yes, I think using Sphinx would be a better option. True, I never used it. |
I have some news. I managed to assign different shaders to the particles. Now in one simulation there can be snow of different colors and with different shaders. Previously, it was possible to set only a different color (but not a shader). True, this method does not look very good, this method is a kind of workaround. I am retrieving information from a Particle Info node from an Angular Velocity socket. |
Cool! It's great that we can assign different materials to different groups of particles. (Sorry I got rather occupied these days. I'll have more time after this Friday.) |
@PavelBlend Do you need anything else from me for #17? If not, I'll improve the simulator to support "Ability to specify domain boundaries using cube object", by this Sunday :-) |
Is it now possible to create a collider based on a mesh object? Or are there currently only spheres among colliders? I would like to create colliders from arbitrary geometries. |
Sounds good - adding arbitrary mesh as colliders might take me one more week. I can do that later. Before this Sunday I'll just try to do "Ability to specify domain boundaries using cube object" and maybe converting the mpm solver to sparse grids as well. |
Update on specifying domain boundaries and sparse grids:
Considering this week I'm getting rather occupied at work, I don't think these can be finished within this week. Sorry about the delay. |
Really sorry for the delay. I finally implemented negative coordinates in Taichi: taichi-dev/taichi#945. Changes have to go through code review there. Now we can get rid of the bounds. Of course, users will be able to specify bounds if they want. (In this example I set the ground as a bound.) |
This is very impressive. To achieve such granularity with a static domain, you need a lot of time and RAM. Is ground an infinite plane? Or does it have borders? And is it possible to set ground in the form of a vertical plane? |
Thanks. Taichi has dynamic memory management and everything is allocated on demand.
It is virtually infinitely. The grid resolution is
Sure. I'll implement that once I have a chance. |
Done in #53 ( |
the pointer SNodes do not yet work with the Metal backend... would it be possible to have a version not using them? (it would mean having a metal alternative for lines 74-78 in mpm_solver.py) |
@yuanming-hu hello. Do you have any plans to add new features to the engine?
This opportunity is severely lacking. Voxelizer severely limits the simulation. You have to set objects in positive coordinates. |
I think in order to release the first working version with minimal functionality, you need to do the following:
Ability to specify domain boundaries using cube objectnot necessaryAfter the implementation of these features, it will be possible to advertise the simulator to get more feedback, tips, help with development.
The text was updated successfully, but these errors were encountered: