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tea.go
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tea.go
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// Package tea provides a framework for building rich terminal user interfaces
// based on the paradigms of The Elm Architecture. It's well-suited for simple
// and complex terminal applications, either inline, full-window, or a mix of
// both. It's been battle-tested in several large projects and is
// production-ready.
//
// A tutorial is available at https://github.com/charmbracelet/bubbletea/tree/master/tutorials
//
// Example programs can be found at https://github.com/charmbracelet/bubbletea/tree/master/examples
package tea
import (
"context"
"errors"
"fmt"
"image/color"
"io"
"os"
"os/signal"
"runtime/debug"
"sync"
"sync/atomic"
"syscall"
"time"
"github.com/charmbracelet/x/ansi"
"github.com/charmbracelet/x/term"
"github.com/muesli/ansi/compressor"
"golang.org/x/sync/errgroup"
)
// ErrProgramKilled is returned by [Program.Run] when the program got killed.
var ErrProgramKilled = errors.New("program was killed")
// Msg contain data from the result of a IO operation. Msgs trigger the update
// function and, henceforth, the UI.
type Msg interface{}
// Model contains the program's state as well as its core functions.
type Model interface {
// Init is the first function that will be called. It returns an optional
// initial command. To not perform an initial command return nil.
Init() (Model, Cmd)
// Update is called when a message is received. Use it to inspect messages
// and, in response, update the model and/or send a command.
Update(Msg) (Model, Cmd)
// View renders the program's UI, which is just a string. The view is
// rendered after every Update.
View() string
}
// Cmd is an IO operation that returns a message when it's complete. If it's
// nil it's considered a no-op. Use it for things like HTTP requests, timers,
// saving and loading from disk, and so on.
//
// Note that there's almost never a reason to use a command to send a message
// to another part of your program. That can almost always be done in the
// update function.
type Cmd func() Msg
type inputType int
const (
defaultInput inputType = iota
ttyInput
customInput
)
// String implements the stringer interface for [inputType]. It is inteded to
// be used in testing.
func (i inputType) String() string {
return [...]string{
"default input",
"tty input",
"custom input",
}[i]
}
// Options to customize the program during its initialization. These are
// generally set with ProgramOptions.
//
// The options here are treated as bits.
type startupOptions int16
func (s startupOptions) has(option startupOptions) bool {
return s&option != 0
}
const (
withAltScreen startupOptions = 1 << iota
withMouseCellMotion
withMouseAllMotion
withANSICompressor
withoutSignalHandler
// Catching panics is incredibly useful for restoring the terminal to a
// usable state after a panic occurs. When this is set, Bubble Tea will
// recover from panics, print the stack trace, and disable raw mode. This
// feature is on by default.
withoutCatchPanics
withoutBracketedPaste
withReportFocus
withKeyboardEnhancements
withoutGraphemeClustering
)
// channelHandlers manages the series of channels returned by various processes.
// It allows us to wait for those processes to terminate before exiting the
// program.
type channelHandlers struct {
handlers []chan struct{}
mu sync.RWMutex
}
// Adds a channel to the list of handlers. We wait for all handlers to terminate
// gracefully on shutdown.
func (h *channelHandlers) add(ch chan struct{}) {
h.mu.Lock()
h.handlers = append(h.handlers, ch)
h.mu.Unlock()
}
// shutdown waits for all handlers to terminate.
func (h *channelHandlers) shutdown() {
var wg sync.WaitGroup
h.mu.RLock()
defer h.mu.RUnlock()
for _, ch := range h.handlers {
wg.Add(1)
go func(ch chan struct{}) {
<-ch
wg.Done()
}(ch)
}
wg.Wait()
}
// Program is a terminal user interface.
type Program struct {
initialModel Model
// handlers is a list of channels that need to be waited on before the
// program can exit.
handlers channelHandlers
// Configuration options that will set as the program is initializing,
// treated as bits. These options can be set via various ProgramOptions.
startupOptions startupOptions
// startupTitle is the title that will be set on the terminal when the
// program starts.
startupTitle string
inputType inputType
ctx context.Context
cancel context.CancelFunc
msgs chan Msg
errs chan error
finished chan struct{}
shutdownOnce sync.Once
// where to send output, this will usually be os.Stdout.
output *safeWriter
// ttyOutput is null if output is not a TTY.
ttyOutput term.File
previousOutputState *term.State
renderer renderer
// the environment variables for the program, defaults to os.Environ().
environ []string
// where to read inputs from, this will usually be os.Stdin.
input io.Reader
// ttyInput is null if input is not a TTY.
ttyInput term.File
previousTtyInputState *term.State
inputReader *driver
readLoopDone chan struct{}
// modes keeps track of terminal modes that have been enabled or disabled.
modes map[string]bool
ignoreSignals uint32
filter func(Model, Msg) Msg
// fps is the frames per second we should set on the renderer, if
// applicable,
fps int
// ticker is the ticker that will be used to write to the renderer.
ticker *time.Ticker
// once is used to stop the renderer.
once sync.Once
// rendererDone is used to stop the renderer.
rendererDone chan struct{}
keyboard keyboardEnhancements
// When a program is suspended, the terminal state is saved and the program
// is paused. This saves the terminal colors state so they can be restored
// when the program is resumed.
setBg, setFg, setCc color.Color
}
// Quit is a special command that tells the Bubble Tea program to exit.
func Quit() Msg {
return QuitMsg{}
}
// QuitMsg signals that the program should quit. You can send a QuitMsg with
// Quit.
type QuitMsg struct{}
// Suspend is a special command that tells the Bubble Tea program to suspend.
func Suspend() Msg {
return SuspendMsg{}
}
// SuspendMsg signals the program should suspend.
// This usually happens when ctrl+z is pressed on common programs, but since
// bubbletea puts the terminal in raw mode, we need to handle it in a
// per-program basis.
// You can send this message with Suspend.
type SuspendMsg struct{}
// ResumeMsg can be listen to to do something once a program is resumed back
// from a suspend state.
type ResumeMsg struct{}
// NewProgram creates a new Program.
func NewProgram(model Model, opts ...ProgramOption) *Program {
p := &Program{
initialModel: model,
msgs: make(chan Msg),
rendererDone: make(chan struct{}),
modes: make(map[string]bool),
}
// Apply all options to the program.
for _, opt := range opts {
opt(p)
}
// A context can be provided with a ProgramOption, but if none was provided
// we'll use the default background context.
if p.ctx == nil {
p.ctx = context.Background()
}
// Initialize context and teardown channel.
p.ctx, p.cancel = context.WithCancel(p.ctx)
// if no output was set, set it to stdout
if p.output == nil {
p.output = newSafeWriter(os.Stdout)
}
// if no environment was set, set it to os.Environ()
if p.environ == nil {
p.environ = os.Environ()
}
if p.fps < 1 {
p.fps = defaultFPS
} else if p.fps > maxFPS {
p.fps = maxFPS
}
return p
}
func (p *Program) handleSignals() chan struct{} {
ch := make(chan struct{})
// Listen for SIGINT and SIGTERM.
//
// In most cases ^C will not send an interrupt because the terminal will be
// in raw mode and ^C will be captured as a keystroke and sent along to
// Program.Update as a KeyMsg. When input is not a TTY, however, ^C will be
// caught here.
//
// SIGTERM is sent by unix utilities (like kill) to terminate a process.
go func() {
sig := make(chan os.Signal, 1)
signal.Notify(sig, syscall.SIGINT, syscall.SIGTERM)
defer func() {
signal.Stop(sig)
close(ch)
}()
for {
select {
case <-p.ctx.Done():
return
case <-sig:
if atomic.LoadUint32(&p.ignoreSignals) == 0 {
p.msgs <- QuitMsg{}
return
}
}
}
}()
return ch
}
// handleResize handles terminal resize events.
func (p *Program) handleResize() chan struct{} {
ch := make(chan struct{})
if p.ttyOutput != nil {
// Listen for window resizes.
go p.listenForResize(ch)
} else {
close(ch)
}
return ch
}
// handleCommands runs commands in a goroutine and sends the result to the
// program's message channel.
func (p *Program) handleCommands(cmds chan Cmd) chan struct{} {
ch := make(chan struct{})
go func() {
defer close(ch)
for {
select {
case <-p.ctx.Done():
return
case cmd := <-cmds:
if cmd == nil {
continue
}
// Don't wait on these goroutines, otherwise the shutdown
// latency would get too large as a Cmd can run for some time
// (e.g. tick commands that sleep for half a second). It's not
// possible to cancel them so we'll have to leak the goroutine
// until Cmd returns.
go func() {
// Recover from panics.
if !p.startupOptions.has(withoutCatchPanics) {
defer p.recoverFromPanic()
}
msg := cmd() // this can be long.
p.Send(msg)
}()
}
}
}()
return ch
}
// eventLoop is the central message loop. It receives and handles the default
// Bubble Tea messages, update the model and triggers redraws.
func (p *Program) eventLoop(model Model, cmds chan Cmd) (Model, error) {
for {
select {
case <-p.ctx.Done():
return model, nil
case err := <-p.errs:
return model, err
case msg := <-p.msgs:
// Filter messages.
if p.filter != nil {
msg = p.filter(model, msg)
}
if msg == nil {
continue
}
// Handle special internal messages.
switch msg := msg.(type) {
case QuitMsg:
return model, nil
case SuspendMsg:
if suspendSupported {
p.suspend()
}
case modeReportMsg:
switch msg.Mode {
case graphemeClustering:
// 1 means mode is set (see DECRPM).
p.modes[ansi.GraphemeClusteringMode] = msg.Value == 1 || msg.Value == 3
}
case enableModeMsg:
if on, ok := p.modes[string(msg)]; ok && on {
break
}
p.execute(fmt.Sprintf("\x1b[%sh", string(msg)))
p.modes[string(msg)] = true
switch string(msg) {
case ansi.AltScreenBufferMode:
p.setAltScreenBuffer(true)
case ansi.GraphemeClusteringMode:
// We store the state of grapheme clustering after we enable it
// and get a response in the eventLoop.
p.execute(ansi.RequestGraphemeClustering)
}
case disableModeMsg:
if on, ok := p.modes[string(msg)]; ok && !on {
break
}
p.execute(fmt.Sprintf("\x1b[%sl", string(msg)))
p.modes[string(msg)] = false
switch string(msg) {
case ansi.AltScreenBufferMode:
p.setAltScreenBuffer(false)
}
case readClipboardMsg:
p.execute(ansi.RequestSystemClipboard)
case setClipboardMsg:
p.execute(ansi.SetSystemClipboard(string(msg)))
case readPrimaryClipboardMsg:
p.execute(ansi.RequestPrimaryClipboard)
case setPrimaryClipboardMsg:
p.execute(ansi.SetPrimaryClipboard(string(msg)))
case setBackgroundColorMsg:
if msg.Color != nil {
p.execute(ansi.SetBackgroundColor(msg.Color))
p.setBg = msg.Color
}
case setForegroundColorMsg:
if msg.Color != nil {
p.execute(ansi.SetForegroundColor(msg.Color))
p.setFg = msg.Color
}
case setCursorColorMsg:
if msg.Color != nil {
p.execute(ansi.SetCursorColor(msg.Color))
p.setCc = msg.Color
}
case backgroundColorMsg:
p.execute(ansi.RequestBackgroundColor)
case foregroundColorMsg:
p.execute(ansi.RequestForegroundColor)
case cursorColorMsg:
p.execute(ansi.RequestCursorColor)
case KeyboardEnhancementsMsg:
if msg.kittyFlags != p.keyboard.kittyFlags {
msg.kittyFlags |= p.keyboard.kittyFlags
}
if msg.modifyOtherKeys == 0 {
msg.modifyOtherKeys = p.keyboard.modifyOtherKeys
}
case enableKeyboardEnhancementsMsg:
var ke keyboardEnhancements
for _, e := range msg {
e(&ke)
}
p.keyboard.kittyFlags |= ke.kittyFlags
if ke.modifyOtherKeys > p.keyboard.modifyOtherKeys {
p.keyboard.modifyOtherKeys = ke.modifyOtherKeys
}
if p.keyboard.modifyOtherKeys > 0 {
p.execute(ansi.ModifyOtherKeys(p.keyboard.modifyOtherKeys))
}
if p.keyboard.kittyFlags > 0 {
p.execute(ansi.PushKittyKeyboard(p.keyboard.kittyFlags))
}
case disableKeyboardEnhancementsMsg:
if p.keyboard.modifyOtherKeys > 0 {
p.execute(ansi.DisableModifyOtherKeys)
p.keyboard.modifyOtherKeys = 0
}
if p.keyboard.kittyFlags > 0 {
p.execute(ansi.DisableKittyKeyboard)
p.keyboard.kittyFlags = 0
}
case execMsg:
// NB: this blocks.
p.exec(msg.cmd, msg.fn)
case terminalVersion:
p.execute(ansi.RequestXTVersion)
case requestCapabilityMsg:
p.execute(ansi.RequestTermcap(string(msg)))
case BatchMsg:
for _, cmd := range msg {
cmds <- cmd
}
continue
case sequenceMsg:
go func() {
// Execute commands one at a time, in order.
for _, cmd := range msg {
if cmd == nil {
continue
}
switch msg := cmd().(type) {
case BatchMsg:
g, _ := errgroup.WithContext(p.ctx)
for _, cmd := range msg {
cmd := cmd
g.Go(func() error {
p.Send(cmd())
return nil
})
}
//nolint:errcheck
g.Wait() // wait for all commands from batch msg to finish
continue
case sequenceMsg:
for _, cmd := range msg {
p.Send(cmd())
}
default:
p.Send(msg)
}
}
}()
case setWindowTitleMsg:
p.SetWindowTitle(string(msg))
case windowSizeMsg:
go p.checkResize()
}
// Process internal messages for the renderer.
p.renderer.update(msg)
var cmd Cmd
model, cmd = model.Update(msg) // run update
cmds <- cmd // process command (if any)
p.renderer.render(model.View()) //nolint:errcheck // send view to renderer
}
}
}
// Run initializes the program and runs its event loops, blocking until it gets
// terminated by either [Program.Quit], [Program.Kill], or its signal handler.
// Returns the final model.
func (p *Program) Run() (Model, error) {
p.handlers = channelHandlers{}
cmds := make(chan Cmd)
p.errs = make(chan error)
p.finished = make(chan struct{}, 1)
defer p.cancel()
switch p.inputType {
case defaultInput:
p.input = os.Stdin
// The user has not set a custom input, so we need to check whether or
// not standard input is a terminal. If it's not, we open a new TTY for
// input. This will allow things to "just work" in cases where data was
// piped in or redirected to the application.
//
// To disable input entirely pass nil to the [WithInput] program option.
f, isFile := p.input.(term.File)
if !isFile {
break
}
if term.IsTerminal(f.Fd()) {
break
}
f, err := openInputTTY()
if err != nil {
return p.initialModel, err
}
defer f.Close() //nolint:errcheck
p.input = f
case ttyInput:
// Open a new TTY, by request
f, err := openInputTTY()
if err != nil {
return p.initialModel, err
}
defer f.Close() //nolint:errcheck
p.input = f
case customInput:
// (There is nothing extra to do.)
}
// Handle signals.
if !p.startupOptions.has(withoutSignalHandler) {
p.handlers.add(p.handleSignals())
}
// Recover from panics.
if !p.startupOptions.has(withoutCatchPanics) {
defer p.recoverFromPanic()
}
// Check if output is a TTY before entering raw mode, hiding the cursor and
// so on.
if err := p.initTerminal(); err != nil {
return p.initialModel, err
}
// If no renderer is set use the standard one.
var output io.Writer
output = p.output
if p.renderer == nil {
// TODO(v2): remove the ANSI compressor
if p.startupOptions.has(withANSICompressor) {
output = &compressor.Writer{Forward: output}
}
p.renderer = newStandardRenderer()
}
// Set the renderer output.
p.renderer.update(rendererWriter{output})
if p.ttyOutput != nil {
// Set the initial size of the terminal.
w, h, err := term.GetSize(p.ttyOutput.Fd())
if err != nil {
return p.initialModel, err
}
// Send the initial size to the program.
go p.Send(WindowSizeMsg{
Width: w,
Height: h,
})
}
// Init the input reader and initial model.
model := p.initialModel
if p.input != nil {
if err := p.initInputReader(); err != nil {
return model, err
}
}
// Hide the cursor before starting the renderer.
p.modes[ansi.CursorVisibilityMode] = false
p.execute(ansi.HideCursor)
p.renderer.update(disableMode(ansi.CursorVisibilityMode))
// Honor program startup options.
if p.startupTitle != "" {
p.execute(ansi.SetWindowTitle(p.startupTitle))
}
if p.startupOptions&withAltScreen != 0 {
p.execute(ansi.EnableAltScreenBuffer)
p.modes[ansi.AltScreenBufferMode] = true
p.renderer.update(enableMode(ansi.AltScreenBufferMode))
}
if p.startupOptions&withoutBracketedPaste == 0 {
p.execute(ansi.EnableBracketedPaste)
p.modes[ansi.BracketedPasteMode] = true
}
if p.startupOptions&withoutGraphemeClustering == 0 {
p.execute(ansi.EnableGraphemeClustering)
p.execute(ansi.RequestGraphemeClustering)
// We store the state of grapheme clustering after we query it and get
// a response in the eventLoop.
}
if p.startupOptions&withMouseCellMotion != 0 {
p.execute(ansi.EnableMouseCellMotion)
p.execute(ansi.EnableMouseSgrExt)
p.modes[ansi.MouseCellMotionMode] = true
p.modes[ansi.MouseSgrExtMode] = true
} else if p.startupOptions&withMouseAllMotion != 0 {
p.execute(ansi.EnableMouseAllMotion)
p.execute(ansi.EnableMouseSgrExt)
p.modes[ansi.MouseAllMotionMode] = true
p.modes[ansi.MouseSgrExtMode] = true
}
if p.startupOptions&withReportFocus != 0 {
p.execute(ansi.EnableReportFocus)
p.modes[ansi.ReportFocusMode] = true
}
if p.startupOptions&withKeyboardEnhancements != 0 {
if p.keyboard.modifyOtherKeys > 0 {
p.execute(ansi.ModifyOtherKeys(p.keyboard.modifyOtherKeys))
p.execute(ansi.RequestModifyOtherKeys)
}
if p.keyboard.kittyFlags > 0 {
p.execute(ansi.PushKittyKeyboard(p.keyboard.kittyFlags))
p.execute(ansi.RequestKittyKeyboard)
}
}
// Start the renderer.
p.startRenderer()
// Initialize the program.
var initCmd Cmd
model, initCmd = model.Init()
if initCmd != nil {
ch := make(chan struct{})
p.handlers.add(ch)
go func() {
defer close(ch)
select {
case cmds <- initCmd:
case <-p.ctx.Done():
}
}()
}
// Render the initial view.
p.renderer.render(model.View()) //nolint:errcheck
// Handle resize events.
p.handlers.add(p.handleResize())
// Process commands.
p.handlers.add(p.handleCommands(cmds))
// Run event loop, handle updates and draw.
model, err := p.eventLoop(model, cmds)
killed := p.ctx.Err() != nil
if killed {
err = fmt.Errorf("%w: %s", ErrProgramKilled, p.ctx.Err())
} else {
// Ensure we rendered the final state of the model.
p.renderer.render(model.View()) //nolint:errcheck
}
// Restore terminal state.
p.shutdown(killed)
return model, err
}
// StartReturningModel initializes the program and runs its event loops,
// blocking until it gets terminated by either [Program.Quit], [Program.Kill],
// or its signal handler. Returns the final model.
//
// Deprecated: please use [Program.Run] instead.
func (p *Program) StartReturningModel() (Model, error) {
return p.Run()
}
// Start initializes the program and runs its event loops, blocking until it
// gets terminated by either [Program.Quit], [Program.Kill], or its signal
// handler.
//
// Deprecated: please use [Program.Run] instead.
func (p *Program) Start() error {
_, err := p.Run()
return err
}
// Send sends a message to the main update function, effectively allowing
// messages to be injected from outside the program for interoperability
// purposes.
//
// If the program hasn't started yet this will be a blocking operation.
// If the program has already been terminated this will be a no-op, so it's safe
// to send messages after the program has exited.
func (p *Program) Send(msg Msg) {
select {
case <-p.ctx.Done():
case p.msgs <- msg:
}
}
// Quit is a convenience function for quitting Bubble Tea programs. Use it
// when you need to shut down a Bubble Tea program from the outside.
//
// If you wish to quit from within a Bubble Tea program use the Quit command.
//
// If the program is not running this will be a no-op, so it's safe to call
// if the program is unstarted or has already exited.
func (p *Program) Quit() {
p.Send(Quit())
}
// Kill stops the program immediately and restores the former terminal state.
// The final render that you would normally see when quitting will be skipped.
// [program.Run] returns a [ErrProgramKilled] error.
func (p *Program) Kill() {
p.shutdown(true)
}
// Wait waits/blocks until the underlying Program finished shutting down.
func (p *Program) Wait() {
<-p.finished
}
// execute writes the given sequence to the program output.
func (p *Program) execute(seq string) {
io.WriteString(p.output, seq) //nolint:errcheck
}
// shutdown performs operations to free up resources and restore the terminal
// to its original state.
func (p *Program) shutdown(kill bool) {
p.shutdownOnce.Do(func() {
p.cancel()
// Wait for all handlers to finish.
p.handlers.shutdown()
// Check if the cancel reader has been setup before waiting and closing.
if p.inputReader != nil {
// Wait for input loop to finish.
if p.inputReader.Cancel() {
if !kill {
p.waitForReadLoop()
}
}
_ = p.inputReader.Close()
}
if p.renderer != nil {
p.stopRenderer(kill)
}
_ = p.restoreTerminalState()
if !kill {
p.finished <- struct{}{}
}
})
}
// recoverFromPanic recovers from a panic, prints the stack trace, and restores
// the terminal to a usable state.
func (p *Program) recoverFromPanic() {
if r := recover(); r != nil {
p.shutdown(true)
fmt.Printf("Caught panic:\n\n%s\n\nRestoring terminal...\n\n", r)
debug.PrintStack()
}
}
// ReleaseTerminal restores the original terminal state and cancels the input
// reader. You can return control to the Program with RestoreTerminal.
func (p *Program) ReleaseTerminal() error {
atomic.StoreUint32(&p.ignoreSignals, 1)
if p.inputReader != nil {
p.inputReader.Cancel()
}
p.waitForReadLoop()
if p.renderer != nil {
p.stopRenderer(false)
}
return p.restoreTerminalState()
}
// RestoreTerminal reinitializes the Program's input reader, restores the
// terminal to the former state when the program was running, and repaints.
// Use it to reinitialize a Program after running ReleaseTerminal.
func (p *Program) RestoreTerminal() error {
atomic.StoreUint32(&p.ignoreSignals, 0)
if err := p.initTerminal(); err != nil {
return err
}
if err := p.initInputReader(); err != nil {
return err
}
if p.modes[ansi.AltScreenBufferMode] {
p.execute(ansi.EnableAltScreenBuffer)
} else {
// entering alt screen already causes a repaint.
go p.Send(repaintMsg{})
}
p.startRenderer()
if !p.modes[ansi.CursorVisibilityMode] {
p.execute(ansi.HideCursor)
} else {
p.execute(ansi.ShowCursor)
}
if p.modes[ansi.BracketedPasteMode] {
p.execute(ansi.EnableBracketedPaste)
}
if p.keyboard.modifyOtherKeys != 0 {
p.execute(ansi.ModifyOtherKeys(p.keyboard.modifyOtherKeys))
}
if p.keyboard.kittyFlags != 0 {
p.execute(ansi.PushKittyKeyboard(p.keyboard.kittyFlags))
}
if p.modes[ansi.ReportFocusMode] {
p.execute(ansi.EnableReportFocus)
}
if p.modes[ansi.MouseCellMotionMode] || p.modes[ansi.MouseAllMotionMode] {
if p.startupOptions&withMouseCellMotion != 0 {
p.execute(ansi.EnableMouseCellMotion)
p.execute(ansi.EnableMouseSgrExt)
} else if p.startupOptions&withMouseAllMotion != 0 {
p.execute(ansi.EnableMouseAllMotion)
p.execute(ansi.EnableMouseSgrExt)
}
}
if p.modes[ansi.GraphemeClusteringMode] {
p.execute(ansi.EnableGraphemeClustering)
}
// Restore terminal colors.
if p.setBg != nil {
p.execute(ansi.SetBackgroundColor(p.setBg))
}
if p.setFg != nil {
p.execute(ansi.SetForegroundColor(p.setFg))
}
if p.setCc != nil {
p.execute(ansi.SetCursorColor(p.setCc))
}
// If the output is a terminal, it may have been resized while another
// process was at the foreground, in which case we may not have received
// SIGWINCH. Detect any size change now and propagate the new size as
// needed.
go p.checkResize()
return nil
}
// Println prints above the Program. This output is unmanaged by the program
// and will persist across renders by the Program.
//
// If the altscreen is active no output will be printed.
func (p *Program) Println(args ...interface{}) {
p.msgs <- printLineMessage{
messageBody: fmt.Sprint(args...),
}
}
// Printf prints above the Program. It takes a format template followed by
// values similar to fmt.Printf. This output is unmanaged by the program and
// will persist across renders by the Program.
//
// Unlike fmt.Printf (but similar to log.Printf) the message will be print on
// its own line.
//
// If the altscreen is active no output will be printed.
func (p *Program) Printf(template string, args ...interface{}) {
p.msgs <- printLineMessage{
messageBody: fmt.Sprintf(template, args...),
}
}
// startRenderer starts the renderer.
func (p *Program) startRenderer() {
framerate := time.Second / time.Duration(p.fps)
if p.ticker == nil {
p.ticker = time.NewTicker(framerate)
} else {
// If the ticker already exists, it has been stopped and we need to
// reset it.
p.ticker.Reset(framerate)
}
// Since the renderer can be restarted after a stop, we need to reset
// the done channel and its corresponding sync.Once.
p.once = sync.Once{}
// Start the renderer.
if p.renderer != nil {
p.renderer.reset()