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systemed you mention that if you want a full planet build (as we do) you should consider an alternative solution. What other solutions would you suggest? Thanks so much. |
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Replies: 10 comments 21 replies
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You can do a whole planet build with tilemaker now, if you have a lot of RAM and SSD. #315 has some comments. Note that it's best to use the bounding box in that example (-60° to 75° latitude), i.e. excluding the polar regions - tilemaker doesn't cope very well with the polar regions at present. You could look at https://github.com/onthegomap/planetiler which has lower memory and disk requirements - if you just want to create an OpenMapTiles-compatible planet then this might be a good way to go. |
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Whether anyone tried the whole planet with tilemaker and benchmarked the minimum system requirement? Any help? |
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Have you excluded the polar regions - i.e. by specifying a bounding box restricted to -60° to 75° latitude? That will make a big difference. |
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@systemed : Not getting the (state/country boundaries) for planet osm pbf. Is this because I am not including the coastline/landcover shapes? |
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@systemed: Do we have a log file to keep track of progress? For me, the process looks like in _idle/sleep_.
Generated store files (last modified is 30hrs before) but yet to generate tiles.
System Process I am running for minzoom 15 and maxzoom 16.
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On 29 Mar 2023, at 13:46, Richard Fairhurst ***@***.***> wrote:
Yes – if you set maxZoom to 14 in the stylesheet, MBGL won't make requests any higher than that, and it'll just "overzoom" from the data in the z14 tiles. If you set the "high_resolution": true parameter in tilemaker's JSON config, then tilemaker will use extra resolution at z14 so the geometries stay sharp when you're zoomed in.
will it use the original input data resolution or will it still simplify but with a higher resolution?
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On 29 Mar 2023, at 17:46, Richard Fairhurst ***@***.***> wrote:
Entirely up to you – you can specify simplification per-layer in tilemaker's JSON config.
yes I know and am using it for one layer, just wanted to know what exactly the high detail flag did (skip simplification or change the threshold)
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i) Pier boundaries are not precise, seeing background layer at edges ii) Ocean Missing in left hand side ( however landlocked water bodies / ocean available) |
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@systemed : I generated waterbodies separately without source ( ---input). This time I am getting full water bodies. Question: Whether the |
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I found this project from the README of planetiler. I thought (and still think) that it could allow me to play with custom profiles more easily than planetiler allows. |
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You can do a whole planet build with tilemaker now, if you have a lot of RAM and SSD. #315 has some comments. Note that it's best to use the bounding box in that example (-60° to 75° latitude), i.e. excluding the polar regions - tilemaker doesn't cope very well with the polar regions at present.
You could look at https://github.com/onthegomap/planetiler which has lower memory and disk requirements - if you just want to create an OpenMapTiles-compatible planet then this might be a good way to go.