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CriticalSections.h
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CriticalSections.h
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#pragma once
#include "D2BS.h"
class CriticalRoom
{
private:
bool bEnteredCriticalSection;
public:
CriticalRoom() : bEnteredCriticalSection(false) {}
~CriticalRoom() {
LeaveSection();
}
void EnterSection() {
InterlockedIncrement(&Vars.SectionCount);
EnterCriticalSection(&Vars.cGameLoopSection);
bEnteredCriticalSection = true;
InterlockedDecrement(&Vars.SectionCount);
}
void LeaveSection() {
if(bEnteredCriticalSection) {
bEnteredCriticalSection = false;
LeaveCriticalSection(&Vars.cGameLoopSection);
}
}
};
class AutoCriticalRoom
{
private:
bool bEnteredCriticalSection;
void EnterSection() {
InterlockedIncrement(&Vars.SectionCount);
bEnteredCriticalSection = true;
EnterCriticalSection(&Vars.cGameLoopSection);
InterlockedDecrement(&Vars.SectionCount);
}
void LeaveSection() {
if(bEnteredCriticalSection) {
bEnteredCriticalSection = false;
LeaveCriticalSection(&Vars.cGameLoopSection);
}
}
public:
AutoCriticalRoom() : bEnteredCriticalSection(false) {EnterSection();}
~AutoCriticalRoom() {LeaveSection(); }
};