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TEXTURES
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TEXTURES
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//UAC Police sprites by Swampyrad
//based off the Bloodless Sergeant sprites by HorrorMovieRei
//police cap based off Wolfensten 3D Nazi Guard sprites
//from Spriter's Resource, ripped by Grim
sprite RCOPA1, 36,58{
offset 18, 58
patch RCOPA1,0,0
}
sprite RCOPA2A8, 32,57{
offset 16, 57
patch RCOPA2A8,0,0
}
sprite RCOPA3A7, 40,59{
offset 20, 59
patch RCOPA3A7,0,0
}
sprite RCOPA4A6, 45,58{
offset 22, 58
patch RCOPA4A6,0,0
}
sprite RCOPA5, 35,56{
offset 17, 56
patch RCOPA5,0,0
}
sprite RCOPB1, 35,58{
offset 17, 58
patch RCOPB1,0,0
}
sprite RCOPB2B8, 27,57{
offset 13, 57
patch RCOPB2B8,0,0
}
sprite RCOPB3B7, 32,59{
offset 16, 59
patch RCOPB3B7,0,0
}
sprite RCOPB4B6, 40,58{
offset 20, 58
patch RCOPB4B6,0,0
}
sprite RCOPB5, 34,56{
offset 17, 56
patch RCOPB5,0,0
}
sprite RCOPC1, 32,58{
offset 16, 58
patch RCOPC1,0,0
}
sprite RCOPC2C8, 29,57{
offset 14, 57
patch RCOPC2C8,0,0
}
sprite RCOPC3C7, 38,59{
offset 19, 59
patch RCOPC3C7,0,0
}
sprite RCOPC4C6, 39,58{
offset 19, 58
patch RCOPC4C6,0,0
}
sprite RCOPC5, 34,56{
offset 17, 56
patch RCOPC5,0,0
}
sprite RCOPD1, 34,58{
offset 17, 58
patch RCOPD1,0,0
}
sprite RCOPD2D8, 28,57{
offset 14, 57
patch RCOPD2D8,0,0
}
sprite RCOPD3D7, 30,59{
offset 15, 59
patch RCOPD3D7,0,0
}
sprite RCOPD4D6, 38,58{
offset 19, 58
patch RCOPD4D6,0,0
}
sprite RCOPD5, 35,56{
offset 17, 56
patch RCOPD5,0,0
}
sprite RCOPE1, 26,58{
offset 13, 58
patch RCOPE1,0,0
}
sprite RCOPE2E8, 39,57{
offset 34, 57
patch RCOPE2E8,0,0
}
sprite RCOPE3E7, 44,59{
offset 30, 59
patch RCOPE3E7,0,0
}
sprite RCOPE4E6, 34,58{
offset 25, 58
patch RCOPE4E6,0,0
}
sprite RCOPE5, 26,56{
offset 13, 56
patch RCOPE5,0,0
}
sprite RCOPF1, 26,58{
offset 13, 58
patch RCOPF1,0,0
}
sprite RCOPF2F8, 43,57{
offset 30, 57
patch RCOPF2F8,0,0
}
sprite RCOPF3F7, 49,59{
offset 36, 59
patch RCOPF3F7,0,0
}
sprite RCOPF4F6, 41,58{
offset 28, 58
patch RCOPF4F6,0,0
}
sprite RCOPF5, 26,56{
offset 13, 56
patch RCOPF5,0,0
}
sprite RCOPG1, 31,60{
offset 13, 60
patch RCOPG1,0,0
}
sprite RCOPG2G8, 33,60{
offset 16, 60
patch RCOPG2G8,0,0
}
sprite RCOPG3G7, 43,60{
offset 21, 60
patch RCOPG3G7,0,0
}
sprite RCOPG4G6, 43,60{
offset 21, 60
patch RCOPG4G6,0,0
}
sprite RCOPG5, 31,60{
offset 15, 60
patch RCOPG5,0,0
}
sprite RCOPH0, 33,60{
offset 16, 60
patch RCOPH0,0,0
}
sprite RCOPI0, 35,60{
offset 14, 60
patch RCOPI0,0,0
}
sprite RCOPJ0, 42,60{
offset 21, 60
patch RCOPJ0,0,0
}
sprite RCOPK0, 48,60{
offset 24, 58
patch RCOPK0,0,0
}
sprite RCOPL0, 52,60{
offset 26, 55
patch RCOPL0,0,0
}
//SS Elite Guard sprites by DoomJedi, based off the
//Wolf 3D SS Guard by id Software
sprite SSEGA1, 29, 56{
offset 15, 56
patch SSEGA1,0,0
}
sprite SSEGA2, 25, 56{
offset 12, 56
patch SSEGA2,0,0
}
sprite SSEGA3, 37, 56{
offset 18, 56
patch SSEGA3,0,0
}
sprite SSEGA4, 32, 56{
offset 16, 56
patch SSEGA4,0,0
}
sprite SSEGA5, 30, 55{
offset 15, 55
patch SSEGA5,0,0
}
sprite SSEGA6, 31, 57{
offset 15, 57
patch SSEGA6,0,0
}
sprite SSEGA7, 36, 56{
offset 18, 56
patch SSEGA7,0,0
}
sprite SSEGA8, 25, 57{
offset 12, 57
patch SSEGA8,0,0
}
sprite SSEGB1, 28, 55{
offset 14, 55
patch SSEGB1,0,0
}
sprite SSEGB2, 24, 56{
offset 12, 56
patch SSEGB2,0,0
}
sprite SSEGB3, 31, 57{
offset 15, 57
patch SSEGB3,0,0
}
sprite SSEGB4, 27, 57{
offset 13, 57
patch SSEGB4,0,0
}
sprite SSEGB5, 29, 57{
offset 14, 57
patch SSEGB5,0,0
}
sprite SSEGB6, 25, 58{
offset 12, 58
patch SSEGB6,0,0
}
sprite SSEGB7, 24, 57{
offset 12, 57
patch SSEGB7,0,0
}
sprite SSEGB8, 23, 56{
offset 11, 56
patch SSEGB8,0,0
}
sprite SSEGC1, 25, 54{
offset 12, 54
patch SSEGC1,0,0
}
sprite SSEGC2, 30, 56{
offset 15, 56
patch SSEGC2,0,0
}
sprite SSEGC3, 37, 56{
offset 18, 56
patch SSEGC3,0,0
}
sprite SSEGC4, 26, 56{
offset 13, 56
patch SSEGC4,0,0
}
sprite SSEGC5, 26, 55{
offset 13, 55
patch SSEGC5,0,0
}
sprite SSEGC6, 27, 55{
offset 13, 55
patch SSEGC6,0,0
}
sprite SSEGC7, 34, 55{
offset 17, 55
patch SSEGC7,0,0
}
sprite SSEGC8, 28, 54{
offset 14, 54
patch SSEGC8,0,0
}
sprite SSEGD1, 28, 55{
offset 14, 55
patch SSEGD1,0,0
}
sprite SSEGD2, 24, 55{
offset 12, 55
patch SSEGD2,0,0
}
sprite SSEGD3, 32, 57{
offset 16, 57
patch SSEGD3,0,0
}
sprite SSEGD4, 27, 57{
offset 13, 57
patch SSEGD4,0,0
}
sprite SSEGD5, 29, 57{
offset 14, 57
patch SSEGD5,0,0
}
sprite SSEGD6, 25, 58{
offset 12, 58
patch SSEGD6,0,0
}
sprite SSEGD7, 26, 57{
offset 13, 57
patch SSEGD7,0,0
}
sprite SSEGD8, 25, 56{
offset 12, 56
patch SSEGD8,0,0
}
sprite SSEGE0, 28, 55{
offset 14, 55
patch SSEGE0,0,0
}
sprite SSEGF0, 24, 55{
offset 12, 55
patch SSEGF0,0,0
}
sprite SSEGG0, 24, 55{
offset 12, 55
patch SSEGG0,0,0
}
sprite SSEGH0, 29, 56{
offset 14, 56
patch SSEGH0,0,0
}
sprite SSEGI0, 32, 54{
offset 16, 54
patch SSEGI0,0,0
}
sprite SSEGJ0, 33, 48{
offset 16, 48
patch SSEGJ0,0,0
}
sprite SSEGK0, 40, 42{
offset 20, 42
patch SSEGK0,0,0
}
sprite SSEGL0, 40, 27{
offset 20, 25
patch SSEGL0,0,0
}
sprite SSEGM0, 51, 16{
offset 25, 12
patch SSEGM0,0,0
}
//SS Elite Guard gib sprites by Swampyrad
//(edits of the SS Guard gibs using parts of
// DoomJedi's sprites for the head/hair chunks)
sprite SSEGN0, 37, 59{
offset 18, 59
patch SSEGN0,0,0
}
sprite SSEGO0, 44, 62{
offset 22, 62
patch SSEGO0,0,0
}
sprite SSEGP0, 48, 61{
offset 24, 61
patch SSEGP0,0,0
}
sprite SSEGQ0, 53, 55{
offset 26, 53
patch SSEGQ0,0,0
}
sprite SSEGR0, 55, 50{
offset 27, 48
patch SSEGR0,0,0
}
sprite SSEGS0, 57, 42{
offset 28, 40
patch SSEGS0,0,0
}
sprite SSEGT0, 57, 35{
offset 28, 33
patch SSEGT0,0,0
}
sprite SSEGU0, 57, 25{
offset 28, 23
patch SSEGU0,0,0
}
sprite SSEGV0, 57, 20{
offset 28, 18
patch SSEGV0,0,0
}
//Melee Zombie sprites (made by CaptainToenail)
//(sprite defs removed since offsets are now baked in)
//Dog sprites from Wolfenstein 3D by id Software
sprite ZDOGA1, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGA1,0,0
}
sprite ZDOGA2A8, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGA2A8,0,0
}
sprite ZDOGA3A7, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGA3A7,0,0
}
sprite ZDOGA4A6, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGA4A6,0,0
}
sprite ZDOGA5, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGA5,0,0
}
sprite ZDOGB1, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGB1,0,0
}
sprite ZDOGB2B8, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGB2B8,0,0
}
sprite ZDOGB3B7, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGB3B7,0,0
}
sprite ZDOGB4B6, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGB4B6,0,0
}
sprite ZDOGB5, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGB5,0,0
}
sprite ZDOGC1, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGC1,0,0
}
sprite ZDOGC2C8, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGC2C8,0,0
}
sprite ZDOGC3C7, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGC3C7,0,0
}
sprite ZDOGC4C6, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGC4C6,0,0
}
sprite ZDOGC5, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGC5,0,0
}
sprite ZDOGD1, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGD1,0,0
}
sprite ZDOGD2D8, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGD2D8,0,0
}
sprite ZDOGD3D7, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGD3D7,0,0
}
sprite ZDOGD4D6, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGD4D6,0,0
}
sprite ZDOGD5, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGD5,0,0
}
sprite ZDOGE1, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGE1,0,0
}
sprite ZDOGE2, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGE2,0,0
}
sprite ZDOGE3, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGE3,0,0
}
sprite ZDOGE4, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGE4,0,0
}
sprite ZDOGE5, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGE5,0,0
}
sprite ZDOGE6, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGE6,0,0
}
sprite ZDOGE7, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGE7,0,0
}
sprite ZDOGE8, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGE8,0,0
}
sprite ZDOGF1, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGF1,0,0
}
sprite ZDOGF2, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGE2,0,0
}
sprite ZDOGF3, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGF3,0,0
}
sprite ZDOGF4, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGF4,0,0
}
sprite ZDOGF5, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGF5,0,0
}
sprite ZDOGF6, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGF6,0,0
}
sprite ZDOGF7, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGF7,0,0
}
sprite ZDOGF8, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGF8,0,0
}
sprite ZDOGG1, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGG1,0,0
}
sprite ZDOGG3, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGG2,0,0
}
sprite ZDOGG3, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGG3,0,0
}
sprite ZDOGG4, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGG4,0,0
}
sprite ZDOGG5, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGG5,0,0
}
sprite ZDOGG6, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGG6,0,0
}
sprite ZDOGG7, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGG7,0,0
}
sprite ZDOGG8, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGG8,0,0
}
sprite ZDOGH1, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGH1,0,0
}
sprite ZDOGH2, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGH2,0,0
}
sprite ZDOGH3, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGH3,0,0
}
sprite ZDOGH4, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGH4,0,0
}
sprite ZDOGH5, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGH5,0,0
}
sprite ZDOGH6, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGH6,0,0
}
sprite ZDOGH7, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGH7,0,0
}
sprite ZDOGH8, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGH8,0,0
}
sprite ZDOGI0, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGI0,0,0
}
sprite ZDOGJ0, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGJ0,0,0
}
sprite ZDOGK0, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGK0,0,0
}
sprite ZDOGL0, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGL0,0,0
}
sprite ZDOGM0, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGM0,0,0
}
sprite ZDOGN0, 64, 64{
offset 32,64
xscale 0.75
yscale 0.75
patch ZDOGN0,0,0
}