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CVARINFO
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CVARINFO
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// Most of these are server variables so in a multiplayer session they can be synced to other players.
// Every weapon has a comment before it's cvars based on it's name in-game for organization.
// Hopefully this and the menu will be readable on mobile, I have no idea and no real way to test it. - [Ted]
// NOTE: Values need to either be -1, 0, 2, 4, 9, 14, 19, 24, 49, 99, 149 or 199 to work for the spawners!
// Anything else would require remaking the option values in the menus.
// They'll still function in-game correctly, but the menus won't properly display them.
// Stick to it please and have less "bug" reports to explain for pls. - [Ted]
// --------------------
// Enemies
// --------------------
// Zombie Dogs
server int zombiedog_spawn_bias = 9;
server bool zombiedog_persistent_spawning = false;
// Cloaked Zombie Dogs
server int cloaked_zombiedog_spawn_bias = 9;
server bool cloaked_zombiedog_persistent_spawning = false;
// Withers
server int wither_spawn_bias = 9;
server bool wither_persistent_spawning = false;
// 10mm Riflemen
server int tenmilrifl_zombieman_spawn_bias = 19;
server bool tenmilrifl_persistent_spawning = false;
// 10mm Pistol Zombies
server int tenmilpis_zombieman_spawn_bias = 24;
server bool tenmilpis_persistent_spawning = false;
// Bayonet Zombiemen
server int bayonetta_zombieman_spawn_bias = 14;
server bool bayonetta_persistent_spawning = false;
// Sten Zombiemen
server int stengunner_zombie_spawn_bias = 14;
server int stengunner_ss_spawn_bias = 9;
server bool stengunner_persistent_spawning = false;
// Melee Zombiemen
server int meleezomb_homeboy_spawn_bias = 9;
server int meleezomb_zombieman_spawn_bias = 14;
server int meleezomb_jackboot_spawn_bias = 14;
server int meleezomb_chaingunner_spawn_bias = 24;
server bool meleezomb_persistent_spawning = false;
// Brawler Jackboots
server int brawler_jackboot_spawn_bias = 9;
server bool brawler_persistent_spawning = false;
// Combat Shotgunners
server int combshot_jackboot_spawn_bias = -1;
server bool combshot_persistent_spawning = false;
// Doomed Jackboots
server int doomjack_jackboot_spawn_bias = 19;
server bool doomjack_persistent_spawning = false;
// Riot Police Zombies
server int riot_jackboot_spawn_bias = -1;
server bool riot_persistent_spawning = false;
// Minerva Chaingunners
server int minervazomb_chaingunner_spawn_bias = 9;
server int minervazomb_herp_spawn_bias = 2;
server bool minervazomb_persistent_spawning = false;