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cvarinfo
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cvarinfo
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// Most of these are server variables so in a multiplayer session they can be synced to other players.
// Every weapon has a comment before it's cvars based on it's name in-game for organization.
// Hopefully this will be readable on mobile, I have no idea and no real way to test it. - [Ted]
// NOTE: Values need to either be -1, 0, 2, 4, 9, 14, 19, 24, 49, 99, 149 or 199 to work for the spawners!
/// Anything else would require remaking the option values in the menus.
// They'll still function in-game correctly, but the menus won't properly display them.
// Stick to it please and have less bug reports to explain for pls. - [Ted]
// --------------------
// Weapons
// --------------------
// Flare Gun
// Plastic
server bool fl_weapon_allowBackpacks = true;
server int fl_weapon_spawn_bias = 19;
server int fl_weapon_drop_chance_bias = 19;
server bool fl_weapon_persistent_spawning = false;
// Metal
server bool fl_metal_allowBackpacks = true;
server int fl_metal_spawn_bias = 49;
server int fl_metal_drop_chance_bias = 49;
server bool fl_metal_persistent_spawning = false;
//Hush Puppy Silenced Pistol
server bool hushpuppy_allowBackpacks = true;
server int hushpuppy_pistol_spawn_bias = 19;
server int hushpuppy_clipbox_spawn_bias = 19;
server bool hushpuppy_persistent_spawning = false;
//Frag Cannon
server bool fragcannon_allowBackpacks = true;
server int fragcannon_spawn_bias = 19;
server bool fragcannon_persistent_spawning = false;
//Stun Gun
server bool stungun_allowBackpacks = true;
server int stungun_spawn_bias = 19;
server bool stungun_persistent_spawning = false;
//Phazer Pistol
server bool phazer_allowBackpacks = true;
server int phazer_pistol_spawn_bias = 19;
server int phazer_clipbox_spawn_bias = 19;
server bool phazer_persistent_spawning = false;
//Micro-Cell Ammo
server bool microcell_allowBackpacks = true;
server int microcell_shell_spawn_bias = 19;
server int microcell_battery_spawn_bias = 19;
server bool microcell_persistent_spawning = false;
// Dynamite
server bool dynamite_allowBackpacks = true;
server int dynamite_spawn_bias = 19;
server bool dynamite_persistent_spawning = false;
// Colt 1911
server bool colt1911_allowBackpacks = true;
server bool colt1911mag_allowBackpacks = true;
server int colt1911_pistol_spawn_bias = 19;
server int colt1911_clipbox_spawn_bias = 19;
server int colt1911mag_clipmag_spawn_bias = 19;
server bool colt1911_persistent_spawning = false;
//TT-33 Tokarev Pistol
server bool tt33_allowBackpacks = true;
server bool tt33mag_allowBackpacks = true;
server int tt33_pistol_spawn_bias = 19;
server int tt33_clipbox_spawn_bias = 19;
server int tt33mag_clipmag_spawn_bias = 19;
server bool tt33_persistent_spawning = false;
// PPSh-41
server bool ppsh41_allowBackpacks = true;
server bool ppsh41mag_allowBackpacks = true;
server int ppsh41_clipbox_spawn_bias = 19;
server int ppsh41mag_clipmag_spawn_bias = 19;
server bool ppsh41_persistent_spawning = false;
// STEN Mk. 2(S)
server bool sten_allowBackpacks = true;
server int sten_clipbox_spawn_bias = 19;
server bool sten_persistent_spawning = false;
// Juan
server bool ja_weapon_allowBackpacks = true;
server bool jamag_allowBackpacks = true;
server int ja_weapon_spawn_bias = 19;
server int jamag_spawn_bias = 9;
server int ja_firemode_chance_bias = 49;
server int ja_weapon_drop_chance_bias = 49;
server bool ja_persistent_spawning = false;
// Doomed Hunter
server bool dHunt_allowBackpacks = true;
server int dHunt_hunter_spawn_bias = 19;
server bool dHunt_persistent_spawning = false;
// Plasma Buster
server bool pbuster_allowBackpacks = true;
server int pbuster_plasma_spawn_bias = 19;
server int pbuster_cpack_spawn_bias = 19;
server bool pbuster_persistent_spawning = false;
// Combat Shotgun
server bool cshotgun_allowBackpacks = true;
server int cshotgun_hunter_spawn_bias = 24;
server bool cshotgun_persistent_spawning = false;
// Savage 99
server bool savage99_allowBackpacks = true;
server int savage99_hunter_spawn_bias = 24;
server bool savage99_persistent_spawning = false;
// FP-45 'Liberator'
server bool fp45_allowBackpacks = true;
server int fp45_pistol_spawn_bias = 49;
server int fp45_clipbox_spawn_bias = 49;
server bool fp45_persistent_spawning = false;
// Sigcow
server bool sigcow_allowBackpacks = true;
server bool sigcowmag_allowBackpacks = true;
server int sigcow_clipbox_spawn_bias = 9;
server int sigcowmag_clipmag_spawn_bias = 9;
server bool sigcow_persistent_spawning = false;
// 10mm Pistol
server bool tenpis_allowBackpacks = true;
server bool tenpismag_allowBackpacks = true;
server int tenpis_pistol_spawn_bias = 19;
server int tenpis_clipbox_spawn_bias = 19;
server int tenpismag_clipmag_spawn_bias = 19;
server bool tenpis_persistent_spawning = false;
server bool tenpismag_persistent_spawning = false;
// Snubnose
server bool snose_allowBackpacks = true;
server int snose_revolver_spawn_bias = 19;
server int snose_hunter_spawn_bias = 19;
server bool snose_persistent_spawning = false;
// C.O.P. .357
server bool cop_allowBackpacks = true;
server int cop_revolver_spawn_bias = 19;
server int cop_hunter_spawn_bias = 19;
server bool cop_persistent_spawning = false;
// Minerva
server bool minerva_allowBackpacks = true;
server int minerva_chaingun_spawn_bias = 24;
server int minerva_clipbox_spawn_bias = 19;
server bool minerva_persistent_spawning = false;
// Less Lethal Hunter
server bool llh_allowBackpacks = true;
server int llh_hunter_spawn_bias = 49;
server bool llh_persistent_spawning = false;
// Hacked ZM66
server bool hacked_zm66_allowBackpacks = true;
server int hacked_zm66_zm66_spawn_bias = 24;
server int hacked_zm66_clipbox_spawn_bias = 24;
server bool hacked_persistent_spawning = false;
// Obrozz Pistol
server bool obrozz_allowBackpacks = true;
server int obrozz_boss_spawn_bias = 24;
server int obrozz_clipbox_spawn_bias = 24;
server bool obrozz_persistent_spawning = false;
// Explosive Shotgun
server bool esg_allowBackpacks = true;
server int esg_hunter_spawn_bias = 49;
server bool esg_persistent_spawning = false;
// Duck Hunter
server bool duckhunt_allowBackpacks = true;
server int duckhunt_hunter_spawn_bias = 49;
server bool duckhunt_persistent_spawning = false;
// Single-Action Revolver
server bool sa_allowBackpacks = true;
server int sa_revolver_spawn_bias = 24;
server int sa_hunter_spawn_bias = 24;
server bool sa_persistent_spawning = false;
// Gold Single-Action Revolver
server bool gsa_allowBackpacks = true;
server int gsa_revolver_spawn_bias = 99;
server int gsa_slayer_spawn_bias = 99;
server bool gsa_persistent_spawning = false;
// Reloading Devices
server bool reloader10mm_allowBackpacks = true;
server bool reloader300S_allowBackpacks = true;
server bool reloader762_allowBackpacks = true;