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Offsets.h
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Offsets.h
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#pragma once
#define off_OwningGameInstance 0x140
#define off_UWorld 0x80
#define off_ULocalPlayerArray 0x38
#define off_ViewportClien 0x58
#define off_ULevel 0x30
#define off_EntityList 0xA0
#define off_ULocalPlayer 0x30
#define off_CameraManager 0x0438
#define off_CameraCache 0x0410
#define off_RootComponement 0x180
#define off_EntityLocation 0x0174
#define off_EntityHeadLocation 0x016C
#define off_WeaponGunConfig 0x0860 //
#define off_WeaponGunAnim 0x0930 //
#define off_WeaponTrajectoryWeaponData 0x0A48 //0x0A20
#define off_WeaponDeviationConfig 0x08F0 //
#define off_FRecoilInfo 0x0AA8 //0x0A80
#define off_WeaponConfig 0x0538
//Nospread
#define off_RecoilSpreadScale 0x0A24 //0x09FC
#define off_WalkSpread 0x0A38 //0x0A10
#define off_RunSpread 0x0A3C //0x0A14
#define off_JumpSpread 0x0A40 //0x0A18
//View angles
#define off_ControlRotation 0x03D0