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Green Glow/Red Shadow Bug #191
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I have the same issue recently, maybe nvidia driver update caused this? |
This is maybe studio driver, try to install game ready driver. |
It is game ready driver. |
Im stayng on 521 driver lol. |
Also experiencing the same on a 3070TI with driver version 535.98 Edit: Downgrading to 531.68 has solved this issue |
Setting |
thanks man work |
It works for me but what's the default value? there is a new NVIDIA driver and i want to check it but but it seems that the new 0 value stays. |
It seems like the default value is 100. Setting it to 0 removes the green glow but the red shadows remain Just tried it with the new driver but its still broken |
I didn't noticed the reddish shadows until you say it, i though that it was an "artistic" decision specially present at the rocky mountains part at the beginning. Is not as red with older drivers (still too much IMHO). Maybe it is a NVIDIA specific problem. |
same needs fixing looks like the denoiser values have changed in the driver |
so your telling me the current fix right now it so downgrade my driver? thats annoying. i dont wanna do that just for 1 game. lmk when this gets fixed. |
Uggghhhh.. okay, I don't know how but hopefully it's fixed now. I would speculate that there were some internal changes to a compiler that broke the code. I really would to know why moving variables around solves the issue with green component of emissive surfaces being extremely large |
It fixed the green render bug for me. The game is now definitely playable and looking good. As Dimitrov stated, there's still that red tone in the darker regions. The intro canyon scene has a strong post apocalyptic character due to this. But this is nothing compared to the green lights. |
Oof, yeah, I will try to look at it tomorrow |
Thank you Sultim, we would really appreciate it, if you could this all fixed. |
just chiming in to confirm setting rt_emis_mapboost to 0 fixed the green rays, but not the red shadows. love this project, happy to wait for a fix. hope another comment confirming these tweaks helps :) |
Another strange fix... For some reason, just a presence of a conditional in the GI shader makes everything more red: no matter what it evaluates to (the branch was exectuted even if conditional is |
Sooooo, does this mean that the red glow is also fixed?? |
yeah work for me now thanks alot sir |
Mentioned previously by a different user in Discussions, but no current fix it seems. There's a green glow around some lights and a red hue around some shadows.
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