Ray Reconstruction? #203
WhiteZeroX
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Thought about it too. HL1 RT denoising could benefit from it. There are some areas that are only indirectly lit by bounced light and currently have quite a RT noise. Occasionally there are also random white "fireflies". |
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nVidia Ray Reconstruction seems to be working wonders for a lot of commercial titles. I wonder what the likelihood of implimenting it into this project is?
https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-3-5-ray-reconstruction/
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