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Multiplayer Glicko2Implementation #10
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Maybe you should try https://trueskill.org/ instead. |
Yeah I saw that but you cannot use trueskill commercially and it has some well known problems.`` Anyways I wonder why this is not the same: env = Glicko2(tau=0.5)
r1 = env.create_rating(1500, 200, 0.06)
r2 = env.create_rating(1500, 200, 0.06)
r3 = env.create_rating(1500, 200, 0.06)
print("Initial 2 new players:", printLevels([r1, r2]), r1)
r11 = env.rate(r1, [(WIN, r2)])
r111 = env.rate(r11, [(LOSS, r3)])
print(printLevels([r111]), r111)
r_direct = env.rate(r1, [(WIN, r2), (LOSS, r3)])
print(printLevels([r_direct]), r_direct)
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This is Not usefull for commercial Projects I think I will test how it works using the mean.... Am 07.08.2020 12:01 schrieb Bajusz Tamás <[email protected]>:
Maybe you should try https://trueskill.org/ instead.
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Hey there,
I would like to use glicko2 for a multiplayer card game like witches or wizzard from amigo. Lets say you have 4 players that play against each other and lets say at the end of the game player 1 wins and all other player loose - in glicko2 as far as I understood your implementation I only can compute a rating between two players is that right?
rate(rating_player1, [(WIN, rating_player2)])
Is there a fast hack to go for multiplayer? What would you suggest?
Taking the mean of all other players? as rating_player2?
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