You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
An accelerometer is a device that detects change in speed, whether it'd be acceleration or deceleration, and triggers an activation signal when detecting set amount. It can be set to a threshold, where a given amount of acceleration needs to be reached to trigger an activation signal (negative values detect deceleration). It only detects a CHANGE in velocity, not velocity itself.
A speedometer measures velocity, displayed to the player in either meters per second, kilometers an hour, or miles per hour (configurable through settings). And similar to my idea of the accelerometer, it detects velocity at set threshold, required to trigger an activation signal. Speed can be displayed on its digital screen or on a dial similar to cars.
Feature purpose
These two additions play a huge purpose in vehicle systems, such as automatic gear shifting, guidance and flight systems, safety systems (such as airbags) and more. A lot of creations made in People Playground are vehicles, some made to reach very high speeds, and there is no in-game way of telling one's velocity. It's also almost impossible to detect a set change in speed without having to make janky and complex contraptions. Mainly the first reason I wanted an accelerometer was to detect when my vehicles crashed, so the vehicle wouldn't just keep driving and pushing until it just tears itself apart. But now I realize that these two additions would be super useful to the contraption community.
Additional context
-The speedometer could look similar to the power gauge or have a digital screen like the thermometer.
-The accelerometer and speedometer measure the velocity or the acceleration of the objects themselves.
The text was updated successfully, but these errors were encountered:
Feature description
An accelerometer is a device that detects change in speed, whether it'd be acceleration or deceleration, and triggers an activation signal when detecting set amount. It can be set to a threshold, where a given amount of acceleration needs to be reached to trigger an activation signal (negative values detect deceleration). It only detects a CHANGE in velocity, not velocity itself.
A speedometer measures velocity, displayed to the player in either meters per second, kilometers an hour, or miles per hour (configurable through settings). And similar to my idea of the accelerometer, it detects velocity at set threshold, required to trigger an activation signal. Speed can be displayed on its digital screen or on a dial similar to cars.
Feature purpose
These two additions play a huge purpose in vehicle systems, such as automatic gear shifting, guidance and flight systems, safety systems (such as airbags) and more. A lot of creations made in People Playground are vehicles, some made to reach very high speeds, and there is no in-game way of telling one's velocity. It's also almost impossible to detect a set change in speed without having to make janky and complex contraptions. Mainly the first reason I wanted an accelerometer was to detect when my vehicles crashed, so the vehicle wouldn't just keep driving and pushing until it just tears itself apart. But now I realize that these two additions would be super useful to the contraption community.
Additional context
-The speedometer could look similar to the power gauge or have a digital screen like the thermometer.
-The accelerometer and speedometer measure the velocity or the acceleration of the objects themselves.
The text was updated successfully, but these errors were encountered: