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Customisable Warhead: Allows you to input the amount of explosives inside the warhead, using Kilojoules as measurement, can have a delay
Altitude Sensor: Detects how far up you are. It will have a menu selection that allows it to transmit a signal at a certain height
Tracker & Tracker Beacon: The Tracker will act as a rotor that always points to the Tracker Beacon, which is small, and the Tracker can have an offset, i.e point 5 degrees away from Tracker Beacon.
Shield Projector: Projects a energy shield that will tank a adjustable amount of projectiles before disintegrating and recharging. It will have a menu selection which can change how far the shield is projected, how much hits can it take and its coverage from 0 to 360 degrees
Wanderer: A small tracked vehicle that will move back and forth at random intervals when activated.
Flag Point: A flag which will appear white. When a human is in it's radius, it will change colour to Red, and if an Android is in it's radius, it will change colour to Blue.
Missile: A large missile around 2x the height of a human, when activated, it will fly up before stopping, changing direction to 90 degrees or --> direction then continuing flying until it hits something.
Ballast: A block which when activated with a green signal, increases mass, but when activated with a red signal, decreases mass, blue signals reset mass. Maximum mass of 15 Tons and minimum of 1 gram
Artificial Grabber: A small item which when activated, imitates the grab action of Humans and Androids. A small red line on it's design will show where it's pointing.
Randomiser: Randomly sends out signals. Can be changed in the menu selection to either send blue, red, green, two or all signals.
Feature purpose
These items serve different purposes which fill different niches and solve some problems with creating certain contraptions.
Customisable Warhead solves not having the right explosive for the job
Altitude Sensor solves needing to do an action at a certain height
Tracker & Tracker Beacon solves the need to rotate an object to follow another, i.e Anti-Aircraft guns or automated defences
Shield Projector solves futuristic protection and needing to improvise
Wanderer solves the need to have a random object moving around at all times, or to create a special AI-like vehicle.
Flag Point solves the need to create CTF-like scenarios and to just have some fun
Missile solves the need to have a base-game missile which can be built off of or to be a weapon of itself
Ballast solves the need to create different masses, such as working submarines or airships
Artificial Grabber solves the need to create a grabbing mechanism for custom characters or contraptions such as weapons racks or mech hands
Randomiser solves the need for a totally random chance for something to happen
Additional context
No response
The text was updated successfully, but these errors were encountered:
Feature description
Customisable Warhead: Allows you to input the amount of explosives inside the warhead, using Kilojoules as measurement, can have a delay
Altitude Sensor: Detects how far up you are. It will have a menu selection that allows it to transmit a signal at a certain height
Tracker & Tracker Beacon: The Tracker will act as a rotor that always points to the Tracker Beacon, which is small, and the Tracker can have an offset, i.e point 5 degrees away from Tracker Beacon.
Shield Projector: Projects a energy shield that will tank a adjustable amount of projectiles before disintegrating and recharging. It will have a menu selection which can change how far the shield is projected, how much hits can it take and its coverage from 0 to 360 degrees
Wanderer: A small tracked vehicle that will move back and forth at random intervals when activated.
Flag Point: A flag which will appear white. When a human is in it's radius, it will change colour to Red, and if an Android is in it's radius, it will change colour to Blue.
Missile: A large missile around 2x the height of a human, when activated, it will fly up before stopping, changing direction to 90 degrees or --> direction then continuing flying until it hits something.
Ballast: A block which when activated with a green signal, increases mass, but when activated with a red signal, decreases mass, blue signals reset mass. Maximum mass of 15 Tons and minimum of 1 gram
Artificial Grabber: A small item which when activated, imitates the grab action of Humans and Androids. A small red line on it's design will show where it's pointing.
Randomiser: Randomly sends out signals. Can be changed in the menu selection to either send blue, red, green, two or all signals.
Feature purpose
These items serve different purposes which fill different niches and solve some problems with creating certain contraptions.
Customisable Warhead solves not having the right explosive for the job
Altitude Sensor solves needing to do an action at a certain height
Tracker & Tracker Beacon solves the need to rotate an object to follow another, i.e Anti-Aircraft guns or automated defences
Shield Projector solves futuristic protection and needing to improvise
Wanderer solves the need to have a random object moving around at all times, or to create a special AI-like vehicle.
Flag Point solves the need to create CTF-like scenarios and to just have some fun
Missile solves the need to have a base-game missile which can be built off of or to be a weapon of itself
Ballast solves the need to create different masses, such as working submarines or airships
Artificial Grabber solves the need to create a grabbing mechanism for custom characters or contraptions such as weapons racks or mech hands
Randomiser solves the need for a totally random chance for something to happen
Additional context
No response
The text was updated successfully, but these errors were encountered: