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AudioQueueManager.h
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AudioQueueManager.h
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/*
Frodo, Commodore 64 emulator for the iPhone
Copyright (C) 2007-2010 Stuart Carnie
See gpl.txt for license information.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#import <pthread.h>
#import <CoreFoundation/CoreFoundation.h>
#import <AudioToolbox/AudioToolbox.h>
#import "RingQ.h"
const int kNumberBuffers = 4;
enum SoundChannels {
MonoSound = 1,
StereoSound = 2
};
class CAudioQueueManager {
public:
CAudioQueueManager(float sampleFrequency, int sampleBufferSize, SoundChannels channels);
~CAudioQueueManager();
void start();
void stop();
void pause();
void resume();
inline int bytesPerFrame() { return _bytesPerFrame; }
inline int sampleFrameCount() { return _sampleFrameCount; }
inline SoundChannels channels() { return (SoundChannels)_dataFormat.mChannelsPerFrame; }
inline float frequency() { return _sampleFrequency; }
inline long remainingSamples() { return _samplesInQueue; }
inline long remainingMilliseconds() { return (long)((double)remainingSamples() / _sampleFrequency * 1000); }
short* getNextBuffer();
void queueBuffer(short* buffer);
private:
static void HandleOutputBuffer (void *aqData, AudioQueueRef inAQ, AudioQueueBufferRef outBuffer);
void _HandleOutputBuffer(AudioQueueBufferRef outBuffer);
void setupQueue();
void shutdownQueue();
void execute();
AudioStreamBasicDescription _dataFormat;
AudioQueueRef _queue;
AudioQueueBufferRef _buffers[kNumberBuffers];
bool _isRunning;
short _samples;
int _bytesPerFrame;
int _framesPerBuffer;
int _bytesPerQueueBuffer;
int _sampleFrameCount; // number of samples in a buffer
float _sampleFrequency;
volatile int _samplesInQueue;
pthread_t _soundThread;
SoundBuffer _soundQBuffer;
CFRunLoopRef _runLoop;
bool _autoDelete;
typedef void* (*ThreadRoutine)(void* inParameter);
// Implementation
protected:
static void* Entry(CAudioQueueManager* inAudioQueueManager);
};