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AudioQueueManager.cpp
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AudioQueueManager.cpp
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/*
Frodo, Commodore 64 emulator for the iPhone
Copyright (C) 2007-2010 Stuart Carnie
See gpl.txt for license information.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AudioQueueManager.h"
#include "RingQ.h"
#include <libkern/OSAtomic.h>
const int kMinimumBufferSize = 2048;
CAudioQueueManager::CAudioQueueManager(float sampleFrequency, int sampleFrameCount, SoundChannels channels)
:_sampleFrequency(sampleFrequency), _sampleFrameCount(sampleFrameCount), _samplesInQueue(0), _runLoop(NULL), _soundThread(NULL),
_autoDelete(true), _isRunning(false)
{
_dataFormat.mSampleRate = sampleFrequency;
_dataFormat.mFormatID = kAudioFormatLinearPCM;
_dataFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
_dataFormat.mBytesPerPacket = 2 * channels;
_dataFormat.mBytesPerFrame = 2 * channels;
_dataFormat.mFramesPerPacket = 1;
_dataFormat.mChannelsPerFrame = channels;
_dataFormat.mBitsPerChannel = 16;
_soundQBuffer.AllocateBuffers(16, _sampleFrameCount);
_bytesPerQueueBuffer = _bytesPerFrame = _sampleFrameCount * _dataFormat.mBytesPerFrame;
if (_bytesPerFrame < kMinimumBufferSize) {
_framesPerBuffer = kMinimumBufferSize / _bytesPerFrame;
if (kMinimumBufferSize % _bytesPerFrame != 0)
_framesPerBuffer++;
_bytesPerFrame = _framesPerBuffer * _bytesPerFrame;
} else
_framesPerBuffer = 1;
}
CAudioQueueManager::~CAudioQueueManager() {
}
void CAudioQueueManager::start() {
if (_soundThread != NULL) {
printf("Thread is already running");
return;
}
pthread_attr_t theThreadAttributes;
OSStatus result = pthread_attr_init(&theThreadAttributes);
result = pthread_attr_setdetachstate(&theThreadAttributes, PTHREAD_CREATE_DETACHED);
result = pthread_create(&_soundThread, &theThreadAttributes, (ThreadRoutine)CAudioQueueManager::Entry, this);
pthread_attr_destroy(&theThreadAttributes);
}
void CAudioQueueManager::stop() {
if (_soundThread == NULL) {
return;
}
CFRunLoopStop(_runLoop);
}
void* CAudioQueueManager::Entry(CAudioQueueManager* inAudioQueueManager) {
inAudioQueueManager->execute();
return NULL;
}
void CAudioQueueManager::execute() {
setupQueue();
_runLoop = CFRunLoopGetCurrent();
CFRunLoopRun();
shutdownQueue();
_soundThread = NULL;
if (_autoDelete)
delete this;
}
void CAudioQueueManager::setupQueue() {
OSStatus res = AudioQueueNewOutput(&_dataFormat, HandleOutputBuffer, this, CFRunLoopGetCurrent(), kCFRunLoopCommonModes, 0, &_queue);
for (int i = 0; i < kNumberBuffers; i++) {
res = AudioQueueAllocateBuffer(_queue, _bytesPerFrame, &_buffers[i]);
HandleOutputBuffer(this, _queue, _buffers[i]);
}
res = AudioQueueStart(_queue, NULL);
_isRunning = true;
}
void CAudioQueueManager::shutdownQueue() {
if (_isRunning) {
_isRunning = false;
AudioQueueDispose(_queue, TRUE);
}
}
short* CAudioQueueManager::getNextBuffer() {
return _soundQBuffer.DequeueFreeBuffer();
}
void CAudioQueueManager::queueBuffer(short* buffer) {
_soundQBuffer.EnqueueSoundBuffer(buffer);
OSAtomicAdd32(_sampleFrameCount, &_samplesInQueue);
}
void CAudioQueueManager::pause() {
if (!_isRunning)
return;
AudioQueuePause(_queue);
_isRunning = false;
}
void CAudioQueueManager::resume() {
if (_isRunning)
return;
AudioQueueStart(_queue, NULL);
_isRunning = true;
}
void CAudioQueueManager::HandleOutputBuffer (void *aqData, AudioQueueRef inAQ, AudioQueueBufferRef outBuffer) {
CAudioQueueManager *aq = (CAudioQueueManager*)aqData;
aq->_HandleOutputBuffer(outBuffer);
}
void CAudioQueueManager::_HandleOutputBuffer(AudioQueueBufferRef outBuffer) {
if (!_isRunning || _soundQBuffer.SoundCount() == 0) {
outBuffer->mAudioDataByteSize = outBuffer->mAudioDataBytesCapacity;
} else {
int neededFrames = _framesPerBuffer;
unsigned char* buf = (unsigned char*)outBuffer->mAudioData;
int bytesInBuffer = 0;
for ( ; _soundQBuffer.SoundCount() && neededFrames; neededFrames--) {
short* buffer = _soundQBuffer.DequeueSoundBuffer();
memcpy(buf, buffer, _bytesPerQueueBuffer);
_soundQBuffer.EnqueueFreeBuffer(buffer);
OSAtomicAdd32(-_sampleFrameCount, &_samplesInQueue);
buf += _bytesPerQueueBuffer;
bytesInBuffer += _bytesPerQueueBuffer;
}
outBuffer->mAudioDataByteSize = bytesInBuffer;
}
OSStatus res = AudioQueueEnqueueBuffer(_queue, outBuffer, 0, NULL);
if (res != 0)
throw "Unable to enqueue buffer";
}